Bounty hunting with 5 players is just not worth it economically – here is our experience
So yesterday me and 4 friends did bounty missions for a few hours. I want to share our setup and the numbers because I think it shows a real problem with group content scaling in this game.
Our setup:
• Perseus (me as captain, 2 gunners) – full crew
• Ares (1 player)
• F7 Hornet (1 player)
We did 4 or 5 missions total, all of them the highest available bounty tier. Each mission had 3 waves and a Polaris as the final boss. Those missions took us easy 20 to 30 minutes each, sometimes a bit more depending on how the waves spawned and how long it took our deadbolt f7 and ballistic ares to restock.
The numbers:
Each mission payed out around 450,000 aUEC. Sounds okay at first, but divided by 5 players thats 90k per person per mission.
Now here is the thing: I took the operating costs of the Perseus on myself. Repairs, ammunition, fuel. After everything was said and done I personally ended the session at maybe +100k total. For multiple hours of gameplay.
The gunners on my ship did better, around +300k each, because they had zero costs.
The problem:
We fought a Polaris. A ship that costs tens of millions in game. With 5 players, coordinated, in ships that are not exactly cheap to run. And the economic outcome is honestly kind of a joke. A solo player grinding easier missions in a small ship probably makes more per hour with way less risk.
Group content should scale better. The payout doesnt reflect the coordination needed, the ship costs, the time, or the difficulty.
A Polaris boss fight should feel rewarding, not like you did it just for fun and thats the only reason it was worth it.
To be fair: we are all friends and we had a great time. But if someone tried to grind this seriously to make money, they would quit after one session.
CIG please look at group payout scaling. It needs work.