r/starcitizen

Unofficial it's not your fault Ollie thread

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So there's a lot of options about the livestream debacle. I think one thing most agree on is even if it was Ollie's idea (we don't know if it was) and he might not have been absolutely perfect, the reasons it went poorly were mostly due others and out of his control.

CIG should probably do some introspection about how this went, but blaming Ollie isn't the answer.

It's not your fault Ollie.

Note: previous post was removed for claiming to be Quazi-official. This one is unofficial.

reddit.com
u/nhorning — 24 hours ago

PTU Stress Test, Alpha 4.10: Siege of Orison, Recco Battaglia, and... the Kruger Stingray

u/StuartGT — 1 day ago

If newer sc players dont know why og backers have had enough with CR "soon" lies..

u/Foba_ — 1 day ago

Benoit can address the bugs. Only Chris Roberts can address the loss of confidence.

This has moved beyond one disastrous livestream. As a long time backer I have lost confidence. It's not only about my money but also about my time as a human being, who in general trusts what people say to me.

Benoit has now acknowledged a number of the technical problems we saw during Siege of Orison and explained what the teams are looking into. Good. That's exactly the kind of communication we need.

But the technical problems are no longer the main issue.

The livestream didn't stay inside our little Star Citizen bubble. Major gaming outlets are now covering it. Huge content creators are talking about it. Long-time backers are openly questioning whether they should continue funding the project.

And I don't think another developer post can address that, Chris Roberts needs to wrap it up now.

I don't need a marketing video or a vague "Letter from the Chairman" about the upcoming exciting features.

I want the founder and CEO of CIG to sit down and address the people who have funded his vision for more than a decade. As a backer, I have a received a letter with a certain promise, now is the time to make a standing and assure and SHOW us that you, Chris, are doing everything to uphold that promise. We knew that it would be a bumpy rocky road. But the disrespect towards our time, trust and money should have never been part of the journey.

Tell us honestly:

  • Where is Star Citizen right now? Is there actually a credible path to 1.0?
  • Why did you remove the roadmap? Where is the transparency?
  • How do you intend to get the fundamentals into a reliable state before continuing to pile more systems on top?
  • What has CIG learned from what happened during that livestream?
  • And where does Squadron 42 actually stand?
  • Most importantly: Why should backers still have confidence that CIG can finish what it started?

I've put a significant amount of money into this project because I believed in the vision. I still want Star Citizen to succeed. It is the single game I still play while having kids, a job, a wife, parents that are getting older, because I see the vision, the potential and fun it could offer.

That's exactly why I'm saying this.

But right now CIG is taking on water in the one place this entire project has always depended on: the trust of its backers.

Technical problems can be surely fixed with enough resources. Lost trust is much harder to recover and you are on the brink of loosing mine. Chris, this is your project. This is your company. This is your community.

It's your show now.

**Edit**: spelling and grammar

reddit.com
u/SnooWalruses59 — 1 day ago

nothing new ever actually finishes, and nothing old ever actually stays fixed

Same rough state, patch after patch, year after year, and we got actual regression on top of that.
Bugs used to be fixed are coming back, every year, year after year.

That's honestly why this whole thing feels like it's going nowhere.

And then you get all this "drama" the SCL livestream, MoistCritikal dropping a video, Philip DeFranco, Kira, whoever else, and what happens?

They throw out some shiny new feature or tease something "coming soon," and a week later everyone's moved on and forgotten it ever happened.

Rinse and repeat.

I still hold onto hope that people will actually wake up at some point. Yeah, there's still a few whales out there neck deep with money in this game and defending it to the death, but even those guys are starting to come around, one by one.

reddit.com
u/mastroxz — 1 day ago

Total Apathy

Amongst all the complaints and headline news, I think the true measure of how healthy the game is can be measured by how your internal friendgroups talk about it, which in my case is my org.

During the bad times we'd of course complain but still enjoy the game in other ways.

During the good times things are always better but complaints would still be there because we always urge CiG to do better. It's really coming from a place of love.

You know what I see these days? Absolutely nothing, nobody talks about the game, nobody complains, nobody says anything. They're all busy with other stuff and in the rare occasion someone does post something like the MoistCritical vid, the reaction is ¯\_(ツ)_/¯

And that, in my opinion, is way more worrying than a tsunami of complaints.

reddit.com
u/1st_impact — 1 day ago

CIG should continue doing livestreams, regardless of latest events

This is only a personal opinion, but shared by many people, or mindset of many people. Latest events were a bit of ... not how expected to flow and even if people will spread negativity, there are positive views about this event. CIG should continue doing devstreams, Digital Extreme (Warframe) and other developers/game makers are doing these types of streams, regardless if they are successful or not. Some may be, some may be not.

It will connect with playerbase, even if it went a bit on wrong foot, but stating from beginning or clarifying some aspects, would have avoided a lot of hassle. Let this be a lesson for the future.

For example, how about CIG should try doing Tactical Support Group? I also have a proposition, to pick Lars or Poetepoet from CIG staff (https://www.twitch.tv/poetepoet/about) for this event, among the other party members, Poet streams a lot and has experience in streaming and Star Citizen and has some FPS experience and this could connect with us backers even more. CIG will see that there are problems with the mission, but that's exactly what it should be expected "we want to share same experience you encounter, whether good or bad and improve it", they will see that Tranquility will not repair ships in hangar or that Gabe loves to fight Vanduul or even ram the mand this will create a good opportunity to solve the issues we players encounter in one of the most important missions in Star Citizen. Honorable mention - Hangar door will not accept the yellow card or won't open to get the A rated modules. But this is good, we can have a positive outcome. Imagine it, crewing ships, presenting the intended multiplayer, with goods and bads.

In all honesty, CIG should do more livestreams, because we need to connect with the game developers more, in a more positive manner. Sure, we make fun of the game how a buggy mess it is, sometimes we are mad at CIG because we expect something and it's not delivered. Be mad at CIG, never at individual developers, they want just as much as us to have a working game.

I hope that from all this downside it became, something good will arise. We learn from our mistakes.

I just want to add a little bit more: we as players or backers, feel disconnected with the game makers, we need and feel the need to connect more with them and livestreams are just the medicine the doctor orders. Again, even if they won't end up well, it doesn't matter, acknowledge mistakes and move on to improve. We as humans are "designed" by nature to better ourselves.

u/deio977 — 1 day ago

Saw this used in another Subreddit and thought it fit well here lol

“Angry solo capital ship noises”

u/SkullThrone2 — 1 day ago

Montoya thinks Squadron 42 releases in October (leader of Test Squadron, SC's biggest org)

u/StuartGT — 1 day ago

Gamestar, the most popular german-language Pc gaming magazine: "It looks so bad. SC will never be the game you wanna have it."

youtube.com
u/BulTV — 1 day ago

As buggy as this game is. I love it

I’ve been playing Star Citizen on and off for about 8 years now, and I’ve basically always had the same cycle with it:

Play obsessively for a few months.
Get frustrated/burnt out.
Take a few months away.
See something cool.
Come crawling back again.
And every single time I come back, I’m reminded why I adore this stupid game so much.

There’s just something about Star Citizen that scratches the open-world space sandbox itch in my brian in a way that literally nothing else has managed to for me.

Obviously, I love the ships.
I love that the different manufacturers actually have their own design language and personality, to the point where you can usually look at the interior of a ship and immediately know whether you’re in a Drake, Crusader, Origin, MISC etc.
I even got into that “architect reviews YouTube guy” becuase I cannot get enough of the effort in some of these ships.

I love how different two play sessions can be:
One night you can basically be a glorified space Evri driver, flying around a system dropping boxes off at outposts. The next you’re stripping the hull off a wreck with a Vulture. Next hauling cargo. Then mining in the middle of nowhere. Onto tracking down bounties. Exploring some random moon or getting involved in a massive player org operation with a load of ships flying around.
And somehow it all exists in the same game.

Obviously I’m not blind to the problems with Star Citizen. It’s been in development forever, patches can be hilariously broken, servers sometimes decide they’ve simply had enough, and right now we seem to be going through another particularly buggy period.
Today I did an interstellar hauling mission from Stanton to Pyro. Spent forever picking up the boxes and dealing with a stutter frame rate and server errors I finally made it to the destination. Only to have my ship bug out and have me fall through the floor and get stuck inside the body of the ship. After a load of wiggling, I fell out of the ship, to then be half stuck in the ground of the planet. The only way out to knock myself over with some boxes. Finally free of the ground, turn around and my ship has been stolen. Rage quit activated.

But I’ll still be thinking about the game, the fun, the potential and I’ll come back, walk through a station, get into one of my ships, open the hangar doors and fly out towards a planet and think… oh yeah. This is why I love Thai game.

There are still moments in this game where I genuinely just stop and look around because it looks incredible. Flying through the clouds at sunset, coming across another player in the middle of nowhere, landing somewhere completely remote, watching a massive ship slowly come into view, or just sitting in the cockpit travelling between planets with music on.

No other game really gives me that same feeling.

Maybe Star Citizen eventually releases as the game we’ve all been waiting for. Maybe it takes another decade. Maybe it never properly “releases” and we just carry on with this weird forever-development thing for years.
At this point, I honestly don’t think I care that much.
As long as they keep building it, adding weird new shit, making ships I definitely don’t need but will somehow convince myself to buy (with credits - they have enough of my real world cash) and giving me this enormous sci-fi sandbox to disappear into every few months, I’ll keep coming back.

It’s buggy, frustrating, ridiculous, occasionally borderline unplayable…

…but fuck me, when Star Citizen works, there really is nothing else quite like it.

TIL the Ironclad has a Prince Ruperts Drop point up near the front left corner. I didnt even get to see the explosion

u/-NOiCE- — 1 day ago

Just got me a guardian mx

Major Star Wars fan so always loved the hull and did enough cargo missions to pick up today. Any tips on loadouts I prefer laser over ballistics

u/floortofloor — 1 day ago