
Starcitizen started banning
This is from one of the Asian duping servers. 9 people got banned today. be careful guys its not worth getting banned for dupe.

This is from one of the Asian duping servers. 9 people got banned today. be careful guys its not worth getting banned for dupe.
5.21.2026: CL 11875683 - Today's maintenance introduces a new hotfix along with a feature update for implementing individual claim modes for item recovery.
>Individual Claim Mode Update
Today's maintenance build update includes a new feature to item recovery. Freight elevators now have a new "Claim Mode" button on the terminal that will only be accessible at your home location. This new Claim Mode button brings up a window with all platform (website) owned ship items (other than vehicles, consumables, and items in a vehicle's default loadout) and allows you to claim one ship item at a time back to your home location. Claiming an item will add it to the inventory accessed by the kiosk (may require refreshing the window) and brick the previously owned item. For filtering, an "Exclude Paints" checkbox at the top hides all paints from the list for cleaner access.
Looking forward to joining this unoptimized mess with yall
7900xtx, 7950x3d, 32gb ddr5
The laser's lifespan is 750,000, surpassing the lifespan of the ship itself and the Idris cannon, which doesn't make sense, but is probably a bug, and even that doesn't make the ship overpowered.
So let's clarify a few things about the ship and the laser:
The S10 laser has a range of 2500m and deals maximum damage at 1000m.
This means:
- 18000 damage at 1000m
- 9000 damage at 1750m
- 4500 damage (ion level) around 2100m
- 2250 damage around 2300m
- 1125 damage around 2400m
- 0 damage at 2500m
So you need to be close, very close to achieve damage that surpasses the Idris laser, and this, combined with its maneuverability, makes it extremely difficult to hit anything smaller than capital ships. Even Perseus ships can easily dodge this laser. Remember that CIG itself said that the Tiburon is for killing capitals, so this is expected and not outside the scope of the ship.
As for using it solo to face capitals with just the laser, it's mediocre at best. Its laser doesn't fire for very long and... It takes a long time to recharge the charge, so you'll be constantly melting capital shields forever, because every time you melt them, you'll need to recharge the laser, and in that time the shields regenerate, so it's not as effective as people imagined.
Now let's get to the Tiburon's strong point: crew. It's extremely effective with a crew against capitals. The turrets' firing arc is excellent; hitting the same targets the laser is focusing on is very easy. They also rotate very quickly, and this solves the laser and shield problem, because you use the laser to quickly take down the shields, allowing the cannons to deal more damage. The cannons will maintain a steady fire, preventing the shield from regenerating, and this will give the laser time to recharge and deal 100% of its damage directly to the hull. So the Tiburon's armament works very well and complements each other in an exemplary way for battles against capitals.
She has many weaknesses, from range and low HP to maneuverability, so most fighters and smaller ships she can actually fight and even destroy, especially if she's solo.
It's a good example of a ship that can hit larger ships, but isn't very effective against smaller ones, and overall, will need a crew or escorts to deal with multiple targets.
Aside from the laser's life, the only thing I would change would be to add at least 2 or 3 PDCs . It doesn't make much sense for her not to have that considering the ships that attack her. She probably doesn't have as many as a Perseus, of course, but she should have something.
>Maintenance - Thursday, May 21: Our servers will be offline for ~6 hours, starting at 12:00 PM UTC, while we apply an update to the client and servers. We'll provide updates on the RSI Status Page.
The scheduled live service maintenance period has begun. Servers are expected to be offline for ~6 hours.
Monitor the general RSI system status here: RSI Status Page
Monitor the current Live Service Maintenance status here: Live Service Maintenance
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The Live Service will be in a maintenance window starting on 2026-05-21 at 1200 UTC to apply necessary infrastructure updates.
This maintenance window is not expected to exceed 6 hours.
New connections to the game will be disabled at 1200 UTC.
Servers will go offline at 1230 UTC.
Players are strongly advised to safely stow their vehicles and equipment before logging off in advance of server shutdown.
[2026-05-21 Updates]
1200 UTC - Initial Notice, Matchmaking disabled.
It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.
Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.
Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.
1.Make it so bricked ships have shields turned off and are unlocked
Make it so ships parked in armistice loose shields after 1 hour
Make it so players can mark ships for salvage with a beacon and can either set a price to accept or reward for accepting.
Without shields salvager and srv can clean up abandoned ships in armistice.
Values in GM
Updated from SPViewer
Make a hidden impound timer as soon as you land in armistice zones (like an hour or 2 hours or something). People clutter these zones, blocking (and sometimes breaking) elevators and refueling services.
Please don’t remove this it’s 2 good 🥺
I understand it's easy to dunk on the 4.8 patch, there's a lot that didn't go well.
With that being said, what have been the pleasant surprises that you have seen so far. The two I've noticed so far that I wasn't prepared for were and I'm hoping were purposeful since I can't read every patch note and watch every livestream:
(Updated) ASD Sites: If you bring a medical ship to an ASD site, set your regeneration location to it and leave it on the pad, you will respawn there if you die at the site. I hope this is intentional since this hasn't worked for me in previous patches. Some users reported this was working prior to patch, but it is now working more consistently and with more players.
(Updated) Lootable Gems: Lootable gems now have a quality rating/value. I guess this loot goblin needs to start grabbing those as well. You no longer have to put them on the elevator, lower than raise it, for there to be a quality rating assigned/visible.
What has everyone else seen that you were surprised about but you really haven't seen much discussion around?
Edit: I'll see if I can do my best to keep a running list of what everyone else has seen
>Maintenance - Thursday, May 21: Our servers will be offline for ~6 hours, starting at 12:00 PM UTC, while we apply an update to the client and servers. We'll provide updates on the RSI Status Page.
Create a character, the customization is nice and cool. Spawn in, 40fps, Ryzen 7800x3d runs at 100% for some reason, GPU below 70%, weird but whatever.
Start the tutorial, some steps bug, then unbug when I reach the next one, so far tolerable. Reach the part when I'm supposed to call in the tutorial ship. There's nothing there.
Uninstall.
Usually every developer wants to make new player experience as smooth as possible to keep them engaged for a moment. I was expecting bugs to show up a bit later on and thought I was ready for them, but if I get locked in the first 5 minutes of gameplay that's just too much.
CAN WE make more landing zones? CAN WE MAKE IT SO EVERYONE CAN PARK THEIR SHIP AND THERE AREN’T 5004030023 ABANDONED ONES? Persistence is GARBAGE.
Finished my Esperia Glaive 3D print project.
I almost never see the Glaive represented in 3D print form compared to ships like the Gladius, Sabre or Carrack, so I decided to make one myself.
This model was fully 3D printed, assembled and hand painted with a custom red/yellow Vanduul-inspired livery and heavy weathering.
The hardest part was definitely keeping the wing cannons aligned without breaking the thin blade geometry 😅
Really happy with how aggressive and alien the silhouette looks once physically assembled.
Hope you guys like it.
Strange bug where my entire ship was on fire for me and only me. It was normal for the crew, and we safely landed.
Who else would love to see some big hulking mechs? Especially once genesis is implemented and planetside gameplay is more prevalent. I would love to see a 3 story tall mech drop from a specialized drop ship onto a battlefield. For that matter I’d love to see ground wars in general