r/starcitizen

Starcitizen started banning

Starcitizen started banning

This is from one of the Asian duping servers. 9 people got banned today. be careful guys its not worth getting banned for dupe.

u/MSCSherlock — 11 hours ago

5.21.2026 Maintenance Update

5.21.2026: CL 11875683 - Today's maintenance introduces a new hotfix along with a feature update for implementing individual claim modes for item recovery.

https://preview.redd.it/8gq3mgtu0i2h1.png?width=1029&format=png&auto=webp&s=087b01706102080e180e1b4f1eb91a67e7cf4ac6

  • Individual Claim Mode Update
  • Multiple Server and Client crash fixes
  • Fixes for Storm Breaker AI not spawning on additional runs
  • Fixes for players clipping through ramps and elevators of vehicles after being refueled
  • Fixes for incorrectly long insurance claim timers
  • Fix for mined ores disappearing after storing a vehicle
  • Additional fixes for TSG locations not cleaning up abandoned vehicles and debris
  • Fix for Ironclad thruster audio
  • Arena Commander fixes for being unable to equip weapons and armor
  • Multiple Client and Server Crash fixes
  • Server: Some vehicles not despawning after being stored and retrieved from the ASOP
  • Server: Multivehicle - PU - Vehicles - If the player calls Landing Services in the hangar when another vehicle is on the pad the other vehicle will be stored
  • Server: Abandoned vehicles are persisting at TSG Locations after the location has been streamed out
  • Server: Fix landing area checking obstruction bounds instead of full bounds when deciding to store a vehicle on the pad
  • Server: Ships without ballistic guns are unable to restock missiles and countermeasures through the landing services inside another ship that provides landing services despite having resources on the cargo grid
  • Server: Multivehicle - PU - Vehicles / Landing Services - Ships without ballistic guns are unable to restock missiles and countermeasures through the landing services inside another ship that provides landing services despite having resources on the cargo grid
  • Client: PU - Loading Screens - Area18 - Server prevents the player actor from moving at all after loading in
  • Client+Server: Fix for ships colliding with each other during auto-undocking execution
  • Client+Server: Ships switch to SCM Master Mode when changing servers
  • Client+Server: Contested Zone airlock access not cycling
  • Service Hotfix: PU - Missions / UI - Mission QT target moving away rapidly through space

Source: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-8-live-hotfix-central

reddit.com
u/GregRedd — 11 hours ago

Individual Item Claim Mode

>Individual Claim Mode Update
Today's maintenance build update includes a new feature to item recovery. Freight elevators now have a new "Claim Mode" button on the terminal that will only be accessible at your home location. This new Claim Mode button brings up a window with all platform (website) owned ship items (other than vehicles, consumables, and items in a vehicle's default loadout) and allows you to claim one ship item at a time back to your home location. Claiming an item will add it to the inventory accessed by the kiosk (may require refreshing the window) and brick the previously owned item. For filtering, an "Exclude Paints" checkbox at the top hides all paints from the list for cleaner access.

Source: Star Citizen Alpha 4.8 LIVE - Hotfix Central [Updated 5.21] - Patch Notes - Star Citizen - Spectrum v7.114.2

u/GregRedd — 11 hours ago

Tiburon isn't overpowered; in fact, it's quite balanced, except for one detail.

The laser's lifespan is 750,000, surpassing the lifespan of the ship itself and the Idris cannon, which doesn't make sense, but is probably a bug, and even that doesn't make the ship overpowered.

So let's clarify a few things about the ship and the laser:

The S10 laser has a range of 2500m and deals maximum damage at 1000m.

This means:

- 18000 damage at 1000m

- 9000 damage at 1750m

- 4500 damage (ion level) around 2100m

- 2250 damage around 2300m

- 1125 damage around 2400m

- 0 damage at 2500m

So you need to be close, very close to achieve damage that surpasses the Idris laser, and this, combined with its maneuverability, makes it extremely difficult to hit anything smaller than capital ships. Even Perseus ships can easily dodge this laser. Remember that CIG itself said that the Tiburon is for killing capitals, so this is expected and not outside the scope of the ship.

As for using it solo to face capitals with just the laser, it's mediocre at best. Its laser doesn't fire for very long and... It takes a long time to recharge the charge, so you'll be constantly melting capital shields forever, because every time you melt them, you'll need to recharge the laser, and in that time the shields regenerate, so it's not as effective as people imagined.

Now let's get to the Tiburon's strong point: crew. It's extremely effective with a crew against capitals. The turrets' firing arc is excellent; hitting the same targets the laser is focusing on is very easy. They also rotate very quickly, and this solves the laser and shield problem, because you use the laser to quickly take down the shields, allowing the cannons to deal more damage. The cannons will maintain a steady fire, preventing the shield from regenerating, and this will give the laser time to recharge and deal 100% of its damage directly to the hull. So the Tiburon's armament works very well and complements each other in an exemplary way for battles against capitals.

She has many weaknesses, from range and low HP to maneuverability, so most fighters and smaller ships she can actually fight and even destroy, especially if she's solo.

It's a good example of a ship that can hit larger ships, but isn't very effective against smaller ones, and overall, will need a crew or escorts to deal with multiple targets.

Aside from the laser's life, the only thing I would change would be to add at least 2 or 3 PDCs . It doesn't make much sense for her not to have that considering the ships that attack her. She probably doesn't have as many as a Perseus, of course, but she should have something.

u/Apart_Pumpkin_4551 — 11 hours ago

Credit where credit is due, CIG have done a better balancing job for the new ships. While the Tiburon, M80, Pitbull, Irconclad certainly have their strengths they also have obvious downsides and haven’t been dropped into the game feeling immediately OP

reddit.com
u/Important_Cow7230 — 13 hours ago

Live Service Maintenance Has Begun

Live Service Maintenance

>Maintenance - Thursday, May 21: Our servers will be offline for ~6 hours, starting at 12:00 PM UTC, while we apply an update to the client and servers. We'll provide updates on the RSI Status Page.

The scheduled live service maintenance period has begun. Servers are expected to be offline for ~6 hours.

Monitor the general RSI system status here: RSI Status Page

Monitor the current Live Service Maintenance status here: Live Service Maintenance

-------

The Live Service will be in a maintenance window starting on 2026-05-21 at 1200 UTC to apply necessary infrastructure updates.

This maintenance window is not expected to exceed 6 hours.

New connections to the game will be disabled at 1200 UTC.

Servers will go offline at 1230 UTC.

Players are strongly advised to safely stow their vehicles and equipment before logging off in advance of server shutdown.

[2026-05-21 Updates]

1200 UTC - Initial Notice, Matchmaking disabled.

u/GregRedd — 13 hours ago

This can't go on any longer

It really bugs me how much effort CIG puts into creating well-designed multi-crew ships that are fun to explore and fly, but nobody ever mans them. Then again, asking someone to sit in a stationary turret that deals 3x less damage than a heavy fighter and has a limited field of fire... I’m not surprised.

Buff the ship turrets! Add something, maybe adjustable modifiers like modules on mining heads to increase range, bullet speed, and damage of the weapons attached to the turret mount.

Please, CIG, I just want to jump into my org’s Idris without having to think my presence in the turrets is pointless.

u/PaqueretteUrticante — 16 hours ago

Let salvagers clean up armistice

1.Make it so bricked ships have shields turned off and are unlocked

  1. Make it so ships parked in armistice loose shields after 1 hour

  2. Make it so players can mark ships for salvage with a beacon and can either set a price to accept or reward for accepting.

Without shields salvager and srv can clean up abandoned ships in armistice.

reddit.com
u/oceanman357 — 11 hours ago

Dear CIG, please do something about this

Make a hidden impound timer as soon as you land in armistice zones (like an hour or 2 hours or something). People clutter these zones, blocking (and sometimes breaking) elevators and refueling services.

u/z0mb1k — 15 hours ago

Pleasant Suprises of 4.8?

I understand it's easy to dunk on the 4.8 patch, there's a lot that didn't go well.

With that being said, what have been the pleasant surprises that you have seen so far. The two I've noticed so far that I wasn't prepared for were and I'm hoping were purposeful since I can't read every patch note and watch every livestream:

(Updated) ASD Sites: If you bring a medical ship to an ASD site, set your regeneration location to it and leave it on the pad, you will respawn there if you die at the site. I hope this is intentional since this hasn't worked for me in previous patches. Some users reported this was working prior to patch, but it is now working more consistently and with more players.

(Updated) Lootable Gems: Lootable gems now have a quality rating/value. I guess this loot goblin needs to start grabbing those as well. You no longer have to put them on the elevator, lower than raise it, for there to be a quality rating assigned/visible.

What has everyone else seen that you were surprised about but you really haven't seen much discussion around?

Edit: I'll see if I can do my best to keep a running list of what everyone else has seen

  • Ship Holo (upper left): Hit markers now appear when being hit by rounds
  • (Updated) Bartender: You can now more consistently interact with them and get drinks
  • Stack all now works
  • Loot boxes: Distinct white rather than the greyish one with only the "sit" option
  • Ship explosions seem unique to the ship hull
  • Shots hitting the hull sound unique to the round and just better overall
  • Refueling: Overall, been working great! Intersec grinders get some relief :)
  • VR has now working crosshairs rendered in the game environment
  • FPS bunkers work great ATM: Will it hold is the question :)
  • Ship reclaiming: No longer a wait for an initial claim and having the option to claim with or without saved loadout
  • Bombers: More modules, more options!
  • Missiles and Bombs drastic reduction in cost
  • NPC Ships Added: Perseus is now an NPC bounty.
  • Flight suits matter: Wearing a flight suit reducing the g-force effect on you
  • ASOP Organization: Can get rid of unwanted ships, don't spend so much time scrolling through to get to the ship you want only for the terminal to bug out.
  • Storing Other Players' "nested ships": You can now nest other players ships in your ship and store it. Org nights made easier :)
  • PIP Profiles: Ship pip profiles are persisting between sessions.
  • Fighters' storage seems to be working again across most ships
reddit.com
u/Low_Actuary_2794 — 14 hours ago

Free fly experience (you can't make a worse advertising for that game than that)

Create a character, the customization is nice and cool. Spawn in, 40fps, Ryzen 7800x3d runs at 100% for some reason, GPU below 70%, weird but whatever.

Start the tutorial, some steps bug, then unbug when I reach the next one, so far tolerable. Reach the part when I'm supposed to call in the tutorial ship. There's nothing there.

Uninstall.

Usually every developer wants to make new player experience as smooth as possible to keep them engaged for a moment. I was expecting bugs to show up a bit later on and thought I was ready for them, but if I get locked in the first 5 minutes of gameplay that's just too much.

reddit.com
u/polypolip — 16 hours ago

The Glaive deserves more love

Finished my Esperia Glaive 3D print project.

I almost never see the Glaive represented in 3D print form compared to ships like the Gladius, Sabre or Carrack, so I decided to make one myself.

This model was fully 3D printed, assembled and hand painted with a custom red/yellow Vanduul-inspired livery and heavy weathering.

The hardest part was definitely keeping the wing cannons aligned without breaking the thin blade geometry 😅

Really happy with how aggressive and alien the silhouette looks once physically assembled.

Hope you guys like it.

u/ity3d — 15 hours ago

Fireclad

Strange bug where my entire ship was on fire for me and only me. It was normal for the crew, and we safely landed.

u/Krieger-Algernop — 19 hours ago

Dear CIG: Big mechs please

Who else would love to see some big hulking mechs? Especially once genesis is implemented and planetside gameplay is more prevalent. I would love to see a 3 story tall mech drop from a specialized drop ship onto a battlefield. For that matter I’d love to see ground wars in general

u/Sweaty-Marketing7659 — 21 hours ago