r/starcitizen

▲ 28 r/starcitizen+1 crossposts

Storytelling, not storyposting

The current survey about the Xenothreat event was asking if we like the storytelling and my immediate reaction was "...what storytelling?"

First of all: I do not mean to denigrate CIG's writing team. I am one of the players who actually enjoy lore dumps and like to dive deeper into the story of games, even those where the story is secondary at best. I am the kind of player that sits down and actually reads a lore post. Hell, there's Youtube channels dedicated to that stuff, so I know I am not alone. I am also a Gamemaster / Dungeonmaster in RPGs, I guess that explains a lot.

Where are we? Well, if we accept an event mission we receive a video message from the mission giver. That message is a generic "Thanks for picking this up"-message that we have heard thousands of times before in several different flavours. The same happens when we finish the mission. Or at least that is how it registers with me, because I honestly couldn't tell if there's any new lines in there. If we want anymore information than "You just started / ended a mission" we have to read the mission text. Mission text as a storytelling mechanism was not great in 2004 when World of Warcraft came out and it is bad now in 2026. How often did you actually read the quest text back in 2004 before you just clicked accept and ran off to collect yet another arbitrary amount of monster parts? Probably somewhere in the single-digits. However, that's how it works for plenty of games with a quest/mission based system.

This system works fine for missions where it is basically just a job board. "Haul X SCU of Cargo from A to B", "Hunt down A.B. Exampleperson for mishandling of a rooster", "Kill 10 rats in the basement". That's all good and well. That's meat and potatoes task material to fill the mission board. In these cases it's okay to have a few "Thanks for handling this"-Messages before and after the mission and some generic blabla in the mission text. You're only one space trucker / mercenary / salvaging professional they have dealt with among dozens in the last hour alone. Your work is appreciated, but the job was nothing extraordinary.

This approach does not hold up anymore as soon as we are talking about missions that include a certain amount of depth. Depth in this case can mean a certain complexity of story (the origin of regeneration tech), certain topics (the xenophobia of XT) or chains of events. An example of how it can be done is the Jorrit-missions. You accept the mission, receive a message that actually helps setting the mood a little from someone we have not seen before and on the way through the facility, we find audio files that we can listen to while we proceed. This is good. It gives us a hint of something bigger than a 255 character text message ever could. This can be expanded upon. I'd love to hear more comms from our NPC friends. Imagine having NPCs actually react to shit we do in the game as we are doing it. But even in these missions there's plenty of reading to do. I like reading. But if I want to read, I read a book. It is simply the superior medium for that. Reading can be included in video games when it is done in moderation, but there are better ways to convey information in an interactive, audio-visual medium.

I am well aware that even though writing a good mission text requires a lot of work, it's still less work than writing the same text and translating that into some form of audio or video file for the player to experience. But if CIG wants the player to actually notice their storytelling, they should try and present it in a way that does not get buried under the heap of generic mission blabla we are confronted with during the non-event-missions. A xenophobic, paramilitaristic group of outlaws is threatening a whole star system because they disagree with the politics of the UEE? They are willing to field war ships to enforce their views? That deserves to be more front and center. Give me the news in the spaceports, have a disembodied voice warn me about the terrorists when I leave the armistice zone. Have ATC be on edge, when you approach one of the smaller outposts. If we have to slog through a fight with an Idris to receive our reward, at least have the XT-VIP on board the Idris threaten us, taunt us, belittle us. Let them talk shit to us. "We will see how brave you are, when your corpses float amongst the debris of your puny flotilla 'Captain'." Make it five VIPs, chosen at random when spawning the mission, all with different voice actors so we get some variety in it.

The building blocks of this are clearly there. They have also talked about reworking the mission system to provide the team with more tools to work with. I get that it takes time. But asking for feedback on the storytelling when we're in the current state of "WoW ca. 2004" is asking for trouble.

(Edit: is this even the right flair for this?)

(Edit2: added the survey link)

reddit.com
u/ASlothWithShades — 1 hour ago
🔥 Hot ▲ 10.2k r/starcitizen+4 crossposts

A real-life video from yesterdays sunset in NYC (I am not the creator)

@olisviews on TikTok (I’m not allowed to link)

u/Mr_microplastics_Yum — 10 hours ago
▲ 32 r/starcitizen+1 crossposts

I boarded an Idris... Solo

Time after time, I ask myself, can lightning strike twice?
I answered that question tonight. I was able to board the Idris Solo. I grabbed my corsair, took the first 4m mission that spawned, and headed out. When we arrived, I realized I was the only soul who took on this challenge. That's fine. I held the line, I got this. My corsair and I have seen each other through it all, and this was no different. I strapped in, decoupled, and got to murderizing. Once I was done clearing MOST of the enemies, it was time to open the hangar of the Idris, but how was I supposed to get inside? I am the King of the Apes. I got this. I ended up trying to hot drop myself near the Idris, so I left my ship going, straight into the Idris, and went to the roof. As I took a jump off, I realized that this is a $1b game and I was swallowed into the shadow realm, also known as the inside of my ship and perished. Lucky for me, Death of a Spaceman is 10 years away. So, I flexed my asscheeks and took my corsair out once more. This time, I wouldn't fail.

I grabbed the nearest fire extinguisher, sat in my pilot seat, decoupled her, and sent her straight for the idris. I took my spot on the elevator. I waited, and took my moment. The Idris wasn't moving... Chris Roberts heard my prayer. I used the extinguisher to propel myself into the Idris, like Wall-e, if his main programing was to murder any Xenothreat's in a capital class ship. I knife one man, take his weapon, murder a few more, take a new weapon. I make it to the Bridge and murder the remainder of them. I had done it, a solo Idris. I check my Mobi and find that I was only 1m richer. 3 of the people who took this mission, profited off of my deeds. Communism is still alive and well for this Star Citizen. In the end, I got my second XT butcher helmet, but I also had such a good time.

Thank you for coming to my Ted Talk.
Tl:dr: Ape board Idris, Ape take Idris, Ape go home.

Clip of boarding: If you want to see it

u/Richard2guns — 4 hours ago

People Playing 4.9PTU

I've been unable to test out the 4.9 PTU and I'm just wondering if it's any better than this bag of mess we have right now?

Please say we're heading on the right tracks again as 4.8.2/4.8.3 has felt like we've gone backwards with the game.

Be honest, I can handle it.

u/FabSpatter — 1 hour ago

Idea: "Stolen ship" should be a gameplay feature

So whenever you take control of a ship you don't own, you could still fly it and use it, but when you get scanned by authorities (either at a UEE station or in UEE controlled space), you get a crime rating with all its consequences.

Goes for GameRules ships as well - after all, in real life, if you find an abandoned vehicle, you can't just take ownership of it.

Salvaging components could still be a thing - maybe introduce unique identifiers for major parts like shield gen or QT drive, which could be scanned (maybe it would take longer?) and give you a crime rating if reported missing.

Which reminds me - you should report your ship missing, thereby activating above consequences. Until you report it missing (at an admin center?), it won't register as stolen.

This could also lead to additional gameplay loops:

  • bounty-hunters could scan ships to see if stolen
  • hackers could grant temporary "passes" to pass detection
  • stolen ships could be boarded and reclaimed and returned to the owner (or a dedicated station) for a finder's fee
  • Pyro could have a surge of new inhabitants with "Unknown origin" ships
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u/Milopapa_ — 5 hours ago

Is the reclaimer better than the Moth ?

I just wanted to know if its better to purchase (in game) a reclaimer or a moth for multi crew salvage

u/Ynnyzz — 8 hours ago

Slightly confused trying to find a specific helmet.

I know its strata, but different places call this the Neptune, or the lodestar, or even just the the base version. and I'm struggling to work out what helmet this is, and how to get my hands on it. any help would be greatly appreciated

I've checked Uex, CStone, the impound, the wiki. and I'm running out of ideas on where to look.

The Strata helmet Calico is a different helmet to this one, and the base helmet on Cstone has the wrong image.

u/ScreenHelpful — 8 hours ago

the ship purpling needs to go

Took me 2 hours killing a XT idris, grabbing the M cannon, loading it up on my idris, just for the ship to fucking purple right when landing at grimhex. The other day I had my ironclad loaded with hundreds scu of looted gold and it purpled on a hangar door too.

This purpling shit has had so much trouble that it needs to just go. or at least make it store to the last visited station instead of just blowing it up or whatever.

reddit.com
u/ChocoNoodles233 — 9 hours ago
▲ 3.9k r/starcitizen+1 crossposts

I made Sony headphones work as a free head tracker for 200+ PC games

I wrote a free open-source Windows tool that turns compatible Sony headphones and earbuds into a head tracker for OpenTrack.

https://github.com/NicholasSlattery/sony-head-tracker

Sony built motion sensors into some of these headphones for spatial audio, but Windows doesn't normally use that data in a useful way. My app reads the head tracking sensor over the normal Bluetooth connection and sends yaw, pitch, and roll into OpenTrack.

I’ve tested it in Microsoft Flight Simulator, Elite Dangerous, and Assetto Corsa. Since it outputs through OpenTrack, it should work with 200+ PC games that support TrackIR, FreeTrack, or OpenTrack input.

A few additional games that have support are DCS World, Falcon BMS, Elite Dangerous, Star Citizen, iRacing, Euro Truck Simulator 2, American Truck Simulator, and more.

Confirmed working headphones so far:

Sony WH-1000XM5
Sony WH-1000XM6
Sony WF-1000XM6
Sony ULT WEAR / WH-ULT900N

The WF-1000XM5 and some LinkBuds models may also work, but I have not tested them yet.

Sadly, the WH-1000XM4 will not work because it doesn't have the sensors needed for gyro.

I'm happy to answer any questions about it.

u/NSlattery43 — 15 hours ago

3.18 i got to ask

So i wasn't active when 3.18 came out, even cig referenced it and i got to ask what happened. It seems like the benchmark for this game and not in a good way

Edit: thank you all makes a lot of sense why is referenced

reddit.com
u/Xc1l3 — 6 hours ago

Isn't this how everyone scans rocks?

I've seen a lot of discussion about scanning misery with regards to mining. I get it, its a bit tedious. But people keep talking about how you have to decipher numbers. I know each mineral type has specific number values but...

Do we not all just P I N G, ping, scan?

Broad ping, pick an unknown, tighten focus ping again, so the single unknown resolves into individual rocks, then narrow focus scan? The mineral type displays and you can decide if you want to move closer.

I mean, scanning still needs some work, you can see in the video I wasn't lined up good enough and the pings decayed before I could finish the scan but still.

Isn't this how youre supposed to do it? Or everyone knows this but its too slow?

u/mykidsthinkimcool — 11 hours ago

This is a new one for me.

Just chillin in my hangar looking at BPs. I don't own an Idris.

Anyone had something like this happen? Funny af tbh

u/Scriding — 14 hours ago

After 3 hours of flight SCM now i saved the Xeno Idris

It wouldn't let me use the pilot, so I went into the co-pilot position without being able to use QT.

u/Personal-You-1135 — 14 hours ago

XenoThreat combat - Rubber banding

I am a cargo hauler. I do not spend that much time in combat.
Sometimes a Gilly here and there for a quick buck.
Then comes my first XenoThreat event....
Doing combat non stop and I notice: RUBBER BANDING OVERWHELMING.

Wtf man. Is ship shooting other ships not the bread and butter of SC?
Why is it so bad?

And before you judge my internet connection without knowing anything about it:
ISP with glass fiber internet connection - 1 Gbit up and down - Desktop connected wired off course no Wi-Fi crap.

u/ghodan7 — 18 hours ago