Death Knight concept outline for Classic+
Death Knight Twisted Mirror of a Paladins (Only Available to Undead)
They will have 3 specs and use mana and not runes or runic power like they do in retail. They will have access to all 1-handed and 2-handed weapons:
- Frost will replace Holy as a Ranged DPS still focusing on hyper-mana efficiency themed around the Lich hero from Warcraft 3
- Blood will replace Protection as a Tank and because they don’t have shields their tankiness will come from lifesteal mechanics instead of blocking
- Unholy will replace Retribution as a Melee DPS focusing on damage over time
Presences replace of Auras debuffing enemies instead buffing allies:
- Shadow Resistance Aura becomes Shadowy Presence giving the DK 30 Shadow Resistance and reducing enemies Shadow Resistance within 8 yards of you by 30
- Frost Resistance Aura becomes Freezing Presence giving the DK 30 Frost Resistance and reducing enemies Frost Resistance within 8 yards of you by 30
- Devolution Aura becomes Bloody Presence giving the DK 350 Armor and reducing enemies Armor within 8 yards by 350
- Retribution Aura becomes Decaying Presence which deals 20 Shadow Damage every 2 seconds to all enemies within 8 yards of you
- Concentration Aura becomes Mind Numbing Presence reducing casting speed by enemies within 8 yards of you by 10%
- Fire Resistance Aura would be removed because I don’t think it fits in thematically to DK’s
Blessings are just replaced with Dark Gifts that do the same thing with a different names:
- Blessing of Wisdom renamed Dark Gift of Knowledge
- Blessing of Might renamed Dark Gift of Power
- Blessing of Kings renamed Dark Gift of Tyranny
- Blessing of Salvation renamed Dark Gift of Damnation
- Blessing of Sanctuary is removed since DKs won’t use shields
- Blessing of Light is removed since DK’s won’t have any healing spells
The Seal/Judgment System will stay mostly the same except holy damage will be replaced with Shadow Damage
- Judgment renamed Condemnation
- Seal of Wisdom renamed Rune of Madness
- Seal of Justice renamed Rune of Cruelty
- Seal of Righteousness renamed Rune of Depravity
- Seal of Light renamed Rune of Darkness
- *Seal of the Crusader becomes Rune of the Defiler with the same seal effect but the Condemnation only increases Shadow Damage taken by up to 60
*Seal of Crusader is nerfed from the paladin version because more classes in the game can benefit from the shadow damage in group content
Miscellaneous abilities:
- Hammer of Justice renamed Asphyxiate
- Consecration renamed Death and Decay and made a baseline spell gained at level 20
- Righteous Fury renamed Vile Fury
- Turned Undead renamed Command Undead
- Divine Steed and Summon Charger renamed to Nightmare steed and Summon Deathcharger appearance would be changed and would have a whole new questline to unlock them
- Redemption renamed Raise Ally
New Spells:
- Icicle: (Mana:180, Cast Time:2, Cooldown:None, Range:20 Yards, Spell School:Frost, Damage:400-410, Effect:None)
- Dark Command: (Mana:4% of base mana, Cast Time:Instant, Cooldown:15 Seconds, Range:40 Yard, Spell School:Unknown, Damage:None, Effect:Taunts Target)
- Mind Freeze: (Mana:None, Cast Time:Instant, Cooldown:20 Seconds, Range:20 Yards, Spell School:Frost, Damage:None, Effect:Interrupt casting for 4 seconds)
- Death Coil: (Mana:565, Cast Time:2 Seconds, Cooldown:None, Range:30 Yards, Spell School:Shadow, Damage:476, Effect:Heals Caster for 100% of damage dealt)
Frost Skill Tree:
- Tier 1
- Intellect increased by [2/4/6/8/10]%
- Strength Increased by [2/4/6/8/10]%
- Tier 2
- Enemies inside your freezing Freezing Presence have their movement speed slowed by [2/4/6/8/10]%
- [14/28/42/56/70]% chance to not lose casting time when taking damage
- Tier 3
- The range of your presences are increased by [4/8/12] yards
- Increases the effect of Mind Numbing Presence and Freezing Presence by [6/12/18/24/30]%
- Reduces the cooldown of Mind Freeze by [10/20]%
- Increases your chance to resist fear effects by [5/10]%
- Tier 4
- Increase the effect of Dark Gift of Knowledge by [10/20/30]%
- After getting a critical effect from your frost spells you get mana equal to [15/30/45/60/75]% of the base cost of the spell
- Tier 5
- Increase the duration of Condemnation of Madness and Condemnation of Darkness by [10/20/30] Seconds
- Increase the damage of your Frost spells by [2/4]%
- Frost Blast: (Mana:325, Cast Time:Instant, Cooldown:30 Seconds, Range:20 Yards, Spell School:Frost, Damage:550-600, Effect:Infects target with a Frost Plague)
- Tier 6
- Increase the critical effect chance of your Frost spells by 1/2/3/4/5%
- Tier 7
- Dreadful Favor: (Mana:4% of base mana, Cast Time:Instant, Cooldown: 2 Minutes, Range:Self, Spell School:Buff, Damage:None, Effect: When activated your next Frost Spell has a 100% critical effect chance)
*Frost Plague: does 720 (24/sec) Frost Damage and drains 3120 (104/sec) mana over 30 seconds
Blood Skill Tree:
- Tier 1
- Increases the effect of Bloody Presence by [5/10/15/20/25]%
- Increases parry chance by [1/2/3/4/5]%
- Tier2
- Increases chance to hit with melee weapons by [1/2/3]%
- Increases your armor value from items by [2/4/6/8/10]%
- Reduce the duration of silence, interrupts and slow effects on you by [10/20/30]%
- Tier 3
- Increases the threat generated from Vile Fury by [33/66/100]%
- Dark Gift of Tyranny: See above
- Increases the melee attack power bonus from Dark Gift of Power by [4/8/12/16/20]%
- Lifesteal for [4/8/12]% of damage you deal while within your Death and Decay
- Tier 4
- Decrease the cooldown of Asphyxiate by [5/10/15] Seconds
- Enemies within your Presences have their healing reduced by [10/20]%
- Tier 5
- Blood Boil: (Mana:10% of base mana, Cast Time:Instant, Cooldown:10 Seconds, Range:8 Yard AOE, Spell School:Shadow, Damage:89-107, Effect:Infects all targets hit with a Blood Plague)
- Gives you a 33/66/100% chance to gain 1% of your mana after being a victim of a critical strike
- Tier 6
- Increases Strength by [2/4/6/8/10]% and Stamina by [1/2/3/4/5]%
- Tier 7
- Death Strike: (Mana:280, Cast Time: Instant, Cooldown:16 Seconds, Range:Melee, Spell School:Physical, Damage:110% Weapon Damage, Effect:Heals for 7% of Maximum Health)
*Blood Plague: Steals 288 (12/sec) Health over 24 seconds. Scales with Attack Power
Unholy Skill Tree:
- Tier 1
- Reduces Chance your Shadow and Frosts spells are resisted by [2/4/6/8/10]%
- Reduced the mana cost of Condemnation and Death and Decay spells by [3/6/9/12/15]%
- Tier 2
- Decrease the cooldown of Condemnation by[1/2] seconds
- Increase the Shadow Damage increase from Condemnation of the Defiler and the attack power increase from Rune of the Defiler by [5/10/15]%
- Increases the effects of Decaying Presence and Shadowy Presence by [20/40/60/80/100]%
- Tier 3
- Enemies within your presence have their Strength and Agility reduced by 1% every 2 seconds stacking up to [5/10/15]%
- Increase chance to get a critical strike with melee weapons by [1/2/3/4/5]%
- Increase mounted movement speed by [5/10]%
- Tier 4
- Your Critical Strikes have a [50/100]% chance in inflict your target with an Unholy Plague
- Every time your Plagues do damage it has a [2/4/6]% chance to reduce the cast of of your next Death Coil by 100% and its mana cost by 50%
- Tier 5
- Plague Strike: (Mana:280, Cast Time:Instant, Cooldown:15 Seconds, Range:Melee, Spell School:Shadow, Damage:Unknown, Effect:Inflits the Target with an Unholy Plague*)
- Increases your damage with one-handed Swords, Axes, and Maces by 2/4/6%
- Tier 6
- Gives you a [2/4/6/8/10]% bonus to physical and shadow damage you deal for 8 seconds after dealing a critical strike
- Tier 7
- Herald of Plague: (Mana:20% of base mana, Cast Time:Instant, Cooldown:None, Range:Self, Spell School:Buff, Damage:None, Effect:While active gain Spell Power equal to a 20% of your Agility)
Unholy Plague will have a couple different variations and the one that that the target is afflicted with is based on the current seal you have apllied to your weapon
*Unholy Plague: Does Shadow Damage per stack over 18 seconds
- 90 (5/sec per stack) and Reduces targets healing received by 2% stacking up to 10 times
- 90 (5/sec per stack) per stack and Reduced targets armor by 150 stacking up to 10 times
- 180 (10/sec per stack) per stack and Reduces targets chance to hit by 1% stacking up to 2 times
- 90 (5/sec per stack) per stack and Reduces targets attack power by 30 stacking up to 10 times
- 180 (10/sec per stack) per stack and Increase spell damage the target receives by 1% stacking up to 3 times