u/Cool-Detail-214

Death Knight concept outline for Classic+

Death Knight Twisted Mirror of a Paladins (Only Available to Undead)
They will have 3 specs and use mana and not runes or runic power like they do in retail. They will have access to all 1-handed and 2-handed weapons:

  • Frost will replace Holy as a Ranged DPS still focusing on hyper-mana efficiency themed around the Lich hero from Warcraft 3
  • Blood will replace Protection as a Tank and because they don’t have shields their tankiness will come from lifesteal mechanics instead of blocking
  • Unholy will replace Retribution as a Melee DPS focusing on damage over time

 

Presences replace of Auras debuffing enemies instead buffing allies:

  • Shadow Resistance Aura becomes Shadowy Presence giving the DK 30 Shadow Resistance and reducing enemies Shadow Resistance within 8 yards of you by 30
  • Frost Resistance Aura becomes Freezing Presence giving the DK 30 Frost Resistance and reducing enemies Frost Resistance within 8 yards of you by 30
  • Devolution Aura becomes Bloody Presence giving the DK 350 Armor and reducing enemies Armor within 8 yards by 350
  • Retribution Aura becomes Decaying Presence which deals 20 Shadow Damage every 2 seconds to all enemies within 8 yards of you
  • Concentration Aura becomes Mind Numbing Presence reducing casting speed by enemies within 8 yards of you by 10%
  • Fire Resistance Aura would be removed because I don’t think it fits in thematically to DK’s

Blessings are just replaced with Dark Gifts that do the same thing with a different names:

  • Blessing of Wisdom renamed Dark Gift of Knowledge
  • Blessing of Might renamed Dark Gift of Power
  • Blessing of Kings renamed Dark Gift of Tyranny
  • Blessing of Salvation renamed Dark Gift of Damnation
  • Blessing of Sanctuary is removed since DKs won’t use shields
  • Blessing of Light is removed since DK’s won’t have any healing spells

The Seal/Judgment System will stay mostly the same except holy damage will be replaced with Shadow Damage

  • Judgment renamed Condemnation
  • Seal of Wisdom renamed Rune of Madness
  • Seal of Justice renamed Rune of Cruelty
  • Seal of Righteousness renamed Rune of Depravity
  • Seal of Light renamed Rune of Darkness
  • *Seal of the Crusader becomes Rune of the Defiler with the same seal effect but the Condemnation only increases Shadow Damage taken by up to 60

*Seal of Crusader is nerfed from the paladin version because more classes in the game can benefit from the shadow damage in group content

Miscellaneous abilities:

  • Hammer of Justice renamed Asphyxiate
  • Consecration renamed Death and Decay and made a baseline spell gained at level 20
  • Righteous Fury renamed Vile Fury
  • Turned Undead renamed Command Undead
  • Divine Steed and Summon Charger renamed to Nightmare steed and Summon Deathcharger appearance would be changed and would have a whole new questline to unlock them
  • Redemption renamed Raise Ally

New Spells:

  • Icicle: (Mana:180,  Cast Time:2,  Cooldown:None,  Range:20 Yards,  Spell School:Frost,  Damage:400-410,  Effect:None)
  • Dark Command: (Mana:4% of base mana,  Cast Time:Instant,  Cooldown:15 Seconds,  Range:40 Yard,  Spell School:Unknown,  Damage:None,  Effect:Taunts Target)
  • Mind Freeze: (Mana:None,  Cast Time:Instant,  Cooldown:20 Seconds,  Range:20 Yards,  Spell School:Frost,  Damage:None,  Effect:Interrupt casting for 4 seconds)
  • Death Coil: (Mana:565,  Cast Time:2 Seconds,  Cooldown:None,  Range:30 Yards,  Spell School:Shadow,  Damage:476,  Effect:Heals Caster for 100% of damage dealt)

Frost Skill Tree:

  • Tier 1
  • Intellect increased by [2/4/6/8/10]%
  • Strength Increased by [2/4/6/8/10]%
  • Tier 2
  • Enemies inside your freezing Freezing Presence have their movement speed slowed by [2/4/6/8/10]%
  • [14/28/42/56/70]% chance to not lose casting time when taking damage
  • Tier 3
  • The range of your presences are increased by [4/8/12] yards
  • Increases the effect of Mind Numbing Presence and Freezing Presence by [6/12/18/24/30]%
  • Reduces the cooldown of Mind Freeze by [10/20]%
  • Increases your chance to resist fear effects by [5/10]%
  • Tier 4
  • Increase the effect of Dark Gift of Knowledge by [10/20/30]%
  • After getting a critical effect from your frost spells you get mana equal to [15/30/45/60/75]% of the base cost of the spell
  • Tier 5
  • Increase the duration of Condemnation of Madness and Condemnation of Darkness by [10/20/30] Seconds
  • Increase the damage of your Frost spells by [2/4]%
  • Frost Blast: (Mana:325,  Cast Time:Instant,  Cooldown:30 Seconds,  Range:20 Yards,  Spell School:Frost,  Damage:550-600,  Effect:Infects target with a Frost Plague)
  • Tier 6
  • Increase the critical effect chance of your Frost spells by 1/2/3/4/5%
  • Tier 7
  • Dreadful Favor: (Mana:4% of base mana,  Cast Time:Instant,  Cooldown: 2 Minutes,  Range:Self,  Spell School:Buff,  Damage:None,  Effect: When activated your next Frost Spell has a 100% critical effect chance)

*Frost Plague: does 720 (24/sec) Frost Damage and drains 3120 (104/sec) mana over 30 seconds

Blood Skill Tree:

  • Tier 1
  • Increases the effect of Bloody Presence by [5/10/15/20/25]%
  • Increases parry chance by [1/2/3/4/5]%
  • Tier2
  • Increases chance to hit with melee weapons by [1/2/3]%
  • Increases your armor value from items by [2/4/6/8/10]%
  • Reduce the duration of silence, interrupts and slow effects on you by [10/20/30]%
  • Tier 3
  • Increases the threat generated from Vile Fury by [33/66/100]%
  • Dark Gift of Tyranny: See above
  • Increases the melee attack power bonus from Dark Gift of Power by [4/8/12/16/20]%
  • Lifesteal for [4/8/12]% of damage you deal while within your Death and Decay
  • Tier 4
  • Decrease the cooldown of Asphyxiate by [5/10/15] Seconds
  • Enemies within your Presences have their healing reduced by [10/20]%
  • Tier 5
  • Blood Boil: (Mana:10% of base mana,  Cast Time:Instant,  Cooldown:10 Seconds,  Range:8 Yard AOE,  Spell School:Shadow,  Damage:89-107,  Effect:Infects all targets hit with a Blood Plague)
  • Gives you a 33/66/100% chance to gain 1% of your mana after being a victim of a critical strike
  • Tier 6
  • Increases Strength by [2/4/6/8/10]% and Stamina by [1/2/3/4/5]%
  • Tier 7
  • Death Strike: (Mana:280,  Cast Time: Instant,  Cooldown:16 Seconds,  Range:Melee,  Spell School:Physical,  Damage:110% Weapon Damage,  Effect:Heals for 7% of Maximum Health)

*Blood Plague: Steals 288 (12/sec) Health over 24 seconds. Scales with Attack Power 

Unholy Skill Tree:

  • Tier 1
  • Reduces Chance your Shadow and Frosts spells are resisted by [2/4/6/8/10]%
  • Reduced the mana cost of Condemnation and Death and Decay spells by [3/6/9/12/15]%
  • Tier 2
  • Decrease the cooldown of Condemnation by[1/2] seconds
  • Increase the Shadow Damage increase from Condemnation of the Defiler and the attack power increase from Rune of the Defiler by [5/10/15]%
  • Increases the effects of Decaying Presence and Shadowy Presence by [20/40/60/80/100]%
  • Tier 3
  • Enemies within your presence have their Strength and Agility reduced by 1% every 2 seconds stacking up to [5/10/15]%
  • Increase chance to get a critical strike with melee weapons by [1/2/3/4/5]%
  • Increase mounted movement speed by [5/10]%
  • Tier 4
  • Your Critical Strikes have a [50/100]% chance in inflict your target with an Unholy Plague
  • Every time your Plagues do damage it has a [2/4/6]% chance to reduce the cast of of your next Death Coil by 100% and its mana cost by 50%
  • Tier 5
  • Plague Strike: (Mana:280,  Cast Time:Instant,  Cooldown:15 Seconds,  Range:Melee,  Spell School:Shadow,  Damage:Unknown,  Effect:Inflits the Target with an Unholy Plague*)
  • Increases your damage with one-handed Swords, Axes, and Maces by 2/4/6%
  • Tier 6
  • Gives you a [2/4/6/8/10]% bonus to physical and shadow damage you deal for 8 seconds after dealing a critical strike
  • Tier 7
  • Herald of Plague: (Mana:20% of base mana,  Cast Time:Instant,  Cooldown:None,  Range:Self,  Spell School:Buff,  Damage:None,  Effect:While active gain Spell Power equal to a 20% of your Agility)

Unholy Plague will have a couple different variations and the one that that the target is afflicted with is based on the current seal you have apllied to your weapon

*Unholy Plague: Does Shadow Damage per stack over 18 seconds

  • 90 (5/sec per stack) and Reduces targets healing received by 2% stacking up to 10 times
  • 90 (5/sec per stack) per stack and Reduced targets armor by 150 stacking up to 10 times
  • 180 (10/sec per stack) per stack and Reduces targets chance to hit by 1% stacking up to 2 times
  • 90 (5/sec per stack) per stack and Reduces targets attack power by 30 stacking up to 10 times
  • 180 (10/sec per stack) per stack and Increase spell damage the target receives by 1% stacking up to 3 times
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u/Cool-Detail-214 — 7 days ago