r/classicwowplus

Image 1 — Elemental Shaman talk
Image 2 — Elemental Shaman talk
▲ 784 r/classicwowplus+1 crossposts

Elemental Shaman talk

I’d like to keep my critiques constructive without coming off as overly negative.

Elemental Shaman has awesome class fantasy and is one of the coolest specs in Vanilla.

Which is why im confused and concerned by the direction they’ve been taken.

The class known for high burst damage combos and powerful casts has been reduced to seemingly the most lackluster and weak caster on par with a mage spamming frost bolt in raid.

When boiled down the changes to elemental shamans are almost all negative, Chain lightning and lightning bolts damage have been reduced so drastically that Chain lightning is no longer worth pressing in single target. So you’ve already lost one of the core pillars of Elemental, and beyond that Elemental Mastery, the most satisfying cooldown and another pillar of Elemental was completely removed, replaced by Lava Burst which when doing the math is hardly worth using over a lightning bolt.

One would think that they would’ve taken their time diagnosing Elementals problems but their solution was to take away much of the crit chance accessible via talents, lower the damage of Elementals most iconic spells known for bursting (The base damage was nerfed significantly more than any other casters abilities), and hardly touch anything else about the spec as a whole.

How did one of the lowest damage specs in Vanilla PVE get nerfed more than any other caster bar none, and then have almost no meaningful talent changes to fix the problems they had in Vanilla?

I just dont understand where the improvements to Elemental were made, it seems they removed more than was added, and at the expense of what made Elemental so cool.

Finally I would like to leave you with two images that I believe encapsulate the state of Elemental Shaman.

Ice Lance is an INSTANT cast that already has higher base damage than CHAIN LIGHTNING, costs less than HALF the mana, and can hit FOUR TIMES harder than Chain Lightning if the opponent is frozen…

Edit: this is not a call to nerf Ice Lance, only a comparison to show Elemental Shamans only lost what made Elemental unique while mages received all around more fun and impactful changes (and an instant cast spell that does more damage to 1 target than Chain Lightning does to 3)

Thrall save us.

u/Insanity1900 — 4 days ago
▲ 828 r/classicwowplus+1 crossposts

Horizontal progression ideas for Forever, inspired by OSRS (10 item concepts)

As a WoW and OSRS lover, I thought it was only fitting to think of some item concepts for Forever which will help foster horizontal progression and keep new content from killing old content.

I put together 10 rough item concepts with a lot of inspiration from OSRS, each built on a different underlying principle:

  1. Weapon/item upgrades: a new drop that upgrades an existing item (Brutality Blade from Garr)

  2. Multi-item crafting: one trinket built from shards off four dungeon end bosses

  3. Items with limited charges: fuelled by Dark Runes from Scholomance

  4. Tier set conversions: turn your Tier 1 into an off-spec version

  5. Bounty trinkets: Slayer style tasks out in the world

  6. Weapons for specific enemy types: e.g. a polearm that's best against dragonkin enemies

  7. Countering boss/enemy mechanics: situational gear, like the Onyxia Scale Cloak

  8. Quest-gated gear: a long chain through every dungeon

  9. Zone completionism: rewards for fully completing a zone

  10. Rare recipes on old bosses: reasons to keep running low-level dungeons

These are really rough ideas and not balanced designs in the slightest. Any number on a new effect is shown as "X" because I've no idea what the right values would be. The point is the principle.

Would you want to see anything like this in Forever, and which do you think would/wouldn't work?

Would love to hear other ideas and people's thoughts! :)

u/RossMorgone — 3 days ago

Dungeon XP 20% buff was a step in the right direction. Still not quite there though.

Obligatory to my other post I made about this. We did get the 20% bump a few days ago. However, it still is not quite there. Running dungeons are still not viable or worth it comparatively to questing.

I’m still having the issue with groups trying to take the short way and skipping mobs, hugging walls etc. This is still not a great experience for dungeon running. Also they still do not feel worthy to run more than once. Only if you have quests and even then it doesn’t not quite give the amount of XP that is worthy of running them.

I know they said they were open to tweaking this more in the future. So hopefully they at least buff it by another 20-40%. Just posting to try to keep this on the radar.

reddit.com
u/WiildCard — 3 days ago

Players Can Steal Your Mail, Report You, and Get Your WoW Forever Account Banned for RMT — Blizzard Still Hasn't Fixed It

https://preview.redd.it/oqq83dxkgruh1.png?width=1440&format=png&auto=webp&s=96dc32995bfafc8444621bf77ab19ade3ea93a54

https://preview.redd.it/tfk4ay5ogruh1.png?width=900&format=png&auto=webp&s=01fbe3d7aa095d922f05812a5cd1a9047524d00b

>EDIT: So many people have commented or sent rude messages stating the last name bug is impossible and that Blizzard's engineering team could never miss something like this.
The fact is, they said they fixed it on 24th of September, they didn't. They still think its fixed despite dozens of bug reports telling them it isn't. You can log in and test it right now if you don't believe me. https://www.bluetracker.gg/wow/topic/us-en/2360696-wow-forever-beta-development-notes-updated-october-8/

Imagine sending your friend 10 gold, someone else intercepting it, STEALING your gold, reporting YOU, and Blizzard banning your account for RMT. Then you appeal and Blizzard refuses to reverse it.

That's exactly what I was able to reproduce on WoW Forever Beta several times, as of 10/10/2026.
Before anything else, I DID NOT get any real players banned. I'm a developer IRL and discovered this when I received another player's mail on the first day of beta. I created severeal dummy beta licenses to investigate it myself because I wanted the issue fixed.

And yes, Blizzard supposedly fixed part of this two weeks ago. It's still happening and no it doesn't cost to add numerous beta profiles to test this.

Here is the issue:

Lets say your character is named BOB DOLE and someone else makes BOB BARKER.

The mail system appears to sometimes match only the first name, meaning mail intended for one player can and will end up going to the other.

Now imagine someone intentionally creating a character with the same first name as a streamer or another player.

They can intercept that player's mail, take the gold, and report the original sender.

And somehow, the person who SENT the gold is the one who gets banned for RMT. LOL???

I reproduced this across multiple dummy licenses:
Gold (10g+): Reporting intercepted mail consistently resulted in RMT suspensions, even after stealing the gold. (LOLLLLL)

Items purchased from the AH: Reporting the mail resulted in account-wide Auction House restrictions.

Appeals: Blizzard refused to reverse the bans, citing RMT and abuse of the economy.

I also verified the AH restriction through the game's Lua API, which returned error code 6 (Enum.AuctionHouseError.HasRestriction) when attempting to use the AH. What's fascinating is you can test before and after and literally watch the error code turning on after you report the message.

So this isn't just mail going to the wrong person. Players can weaponize Blizzard's own reporting system to get innocent accounts restricted or suspended.

Why I am posting this:

Blizzard recently announced banning 2,100 players for RMT, but this testing raises serious questions about how reliable that enforcement actually is.

Again, I got ZERO real players banned. Every suspension was on my own dummy licenses.

I'm posting this because people are paying $60 of real money for beta access, and when Forever launches, real players with accounts they've had for 10–20 years could potentially lose access because someone maliciously reported mail they sent.

Imagine losing your 20-year-old account because you mailed your buddy a few gold, and Blizzard refuses your appeal for "abuse of the economy."

Blizzard, please fix this before launch. This isn't about exploiting anything. It's about preventing innocent players from losing accounts they spent years building. It's also about ethical banning. You can't keep up just banning people and having no customer service to fix it. This is automated, stop lying to your customers.

reddit.com
u/PitifulEstimate56 — 4 days ago
▲ 3 r/classicwowplus+1 crossposts

What class are you rolling for WoW Forever? Trying to convince myself not to play Rogue again

I have the same problem every time I come back to Classic:
I always end up playing Rogue.

Ngl sitting in stealth and camping people might be the most fun i had in years (im not a bad person i swear). Rouge is jsut the best melee class for leveling on a pvp server in my opinion but it does get a bit stale if u already level 4+ Rouges.

I played Enhancment shaman on TBC and it was really fun. Anyone got experience with classic shaman pvp since i dotn wanna get fucked over by every class in existance. Killing Shamans as a Rouge alsways seemed pretty easy but maybe im wrong.

What are you guys planning to play, and why? (sell me on your class im curious to try new shit)
And for the Ret/Shaman players — do you actually think those specs will be viable/fun for world PvP?

I put some effort into making a Video on my own personal crisis and ideas if anyone cares: (would love honest feedback)

https://youtu.be/nykdpKNgHJE

u/Ambitious_Edge_5251 — 4 days ago

I heard they patched the Basic Campfire to add smoke effects.

I heard they patched the Basic Campfire to add smoke effects. It creates a really cool atmosphere; it seems like they’re putting a lot of effort into environmental effects.

u/Ok-Spare7231 — 4 days ago
▲ 0 r/classicwowplus+1 crossposts

Level 60 completionism

Oh I'm probably going to get roasted for this. I really hate the "every zone is your level" mechanic in retail... but what about just one toggle?

There's a lot of great content and you have to pick and choose which areas you get to experience on your leveling journey... which is great! A different story every time. But maybe you're not an altoholic like me, or maybe your both an altoholic and a completionist.

What if, at level 60, you can switch back and forth between Azeroth as it is, and the exact same Azeroth but with all of the mobs and stuff adjusted for level 60? Not even updated rewards - well, maybe more coin for the time. Just a way to go back and do all the quests in the zones you didn't experience in this playthrough and have it feel like a challenge instead of just walking through all the low-level quests. Hit a portal in any capital city and bam, all the mobs are your level. Go back to the and portal any time to rejoin "regular" players and help lower level friends.

Experience the entire breadth of the world without being that one weird level 60 one-shotting everything in Red Ridge for completionism.

reddit.com
u/Freer4 — 4 days ago

Arcane Salvager: Is it worth it?

I loved the idea of the Arcane Salvager ever since I read about it. So I did a little experiment including the calculations.

I disenchanted 100 green Items iLevel 26.

Total cost of investment:
100 greens 12g97s
+ Arcane Salvager 2g85s
= 15g82s

Total material output:
- Large Glimmering Shard: 9
- Greater Astral Essence: 37
- Soul Dust: 152

Raw value if I can sell everything at current market price:
26g31s

AH cut (5%):
1g31s

Expected return:
26g31 - 12g97s - 2g85s - 1g31s = 9g17s

If we assume that the salvager increases output by 10% then:
Output without Arcane Salvager = 23g92s
Output from Arcane Salvager (10%) = 2g39s
Cost of Salvager = 2g85s
Profit of Salvager = -46s
Profit of Salvager after AH cut = -58s

In this scenario the salvager reduced total profit by 46 silver.
If the output increase if even less (let‘s say 5%), the salvager would decrease the profit even more.

My summary is that the salvager can create an increased profit but only if the underlying disenchant mats are of greater value where +10% can make a bigger difference - or if you‘d disenchant more in one disenchanting round.
After I finished with the 100 greens, the salvager stayed for like another 5mins (I‘d say it stayed for 15mins in total) which would give time for like another 50 items to disenchant.

Happy to hear your experiences with it :)
I will do the same disenchanting round without the Salvager to compare the results and approximate the Salvager‘s effect.

reddit.com
u/TimmiHendrix — 4 days ago
▲ 10 r/classicwowplus+1 crossposts

Happy for Forever

Since there is nothing but constant complaints about Forever, I just wanted to come here and say that I am very much enjoying the game. I think the devs have done a great job and all of the minor changes and tweaks have not ruined my experience at all.

I have been playing this game since 2004, it has been with me since all my major life moments. I was on the hype train for the original classic launch and the subsequent releases of classic expansions. Fast forward to Forever, actually getting a game mode that feels both fresh and familiar has been an incredible experience. I just wanted to take a moment to be positive and thank the devs for actually making something for the fans.

That is all.

reddit.com
u/SpiffyBicycle1990 — 3 days ago
▲ 12 r/classicwowplus+1 crossposts

The Stormwind won the soundtrack war, and it's not even close

If there's one thing that's always bothered me, it's how hard Stormwind's music blows Orgrimmar's out of the park. Alliance gets to buy their swords and armor to the sound of an epic choir, while we get a bunch of orcs banging on drums.

This is unfair. This has to change.

Ogrimmar deserves better.

I propose Garrosh's theme from HotS:
https://www.youtube.com/watch?v=pjuY26jw9NA

u/Braaainssss — 4 days ago

WARLOCKS- what do yall think about this build?

[Drain spec - 40% resistance to DMG - decent burst with NightFall procs and shadow burn.] Wrack just doesn't seem like its going to be amazing and the talent cap in demo seems like its going to be annoying to manage with dispell and having to resummon 2 demons every time you die. what do yall think? Warlock Forever Talent Calculator

u/Negative-Ad7821 — 3 days ago

How will the north coast of Kalimdor change?

OBVIOUSLY THESE MORE MODERN ASSETS ARE TOO FLASHY FOR FOREVER

Just figured i'd get that out ahead to attempt to avoid people saying "I don't want that in classic it's too retail."

We know they are going to revisit the north coast area, but as to what kind of a zone it will be they haven't said. Will it be just the north coast as a dead end zone? Or will it give a route to wrap around to Azshara and/or into Ashenvale?

Will it be like alpine azshara continued north? Will it be like a transition area that has elements of Azshara, winterspring, darkshore, and felwood?

Will it have transitional remnants that tie together pieces of zones like Val'Sharah, Azsuna, Hyjal and Azshara?

u/Connect_Laugh_8688 — 4 days ago
▲ 11 r/classicwowplus+1 crossposts

Alliance Mages should have new teleport and portal spells to Dalaran City, maybe a new questline to unlock them, after completing the dungeon once or w/e

Would be so dope

reddit.com
u/HeDriskS — 4 days ago
▲ 2 r/classicwowplus+1 crossposts

Content Idea: Goblin racing and jumping puzzles

It would be interesting to have instanced goblin races in the desert on Kalimdor as well as goblin organised jumping puzzles, inspired by the gold saucer in Final Fantasy. This could allow Blizzard to introduce further horizontal progression systems and tie interesting rewards such as cosmetics, titles, mounts and tabards to it. What other “non-combat" systems do you see could work well in W∞W?

reddit.com
u/myrealityde — 4 days ago

Talents of other players no longer visible?

Seems like we can no longer see other players talents when inspecting them.

Is this intended?

I found this feature quite interesting, helpful and handy.

reddit.com
u/TimmiHendrix — 4 days ago
▲ 4 r/classicwowplus+1 crossposts

Dual Spec at 40 - Are we gatekeeping fun from our tanks and healers?

Whenever the topic of adjusting the level at which dual spec is introduced get raised, it gets countered by the fact that it is not required.

While mostly true, I also think that we are needlessly gate keeping fun from our healers and tanks.

Needing to choose between having more fun either in the open world or in dungeons doesn't seem like it's done for the benefit of anything.

Keep it in the spirit of classic, introduce it through an epic quest chain that starts early from your class trainer and have you travel the world learning things from different class trainers in different locations.

Man the options for class fantasy could be so damn cool!

If you genuinely feel like it would ruin something critical in the classic experience, I really want to hear it...

but as it stands I dont really see any reason it should stay the way that it is...

youtu.be
u/3ichlawy — 3 days ago

Class Help

I have only ever really played as a priest in WoW Classic. I started in HC with a buddy, he rolled warrior and I played priest. We made it up to 47 before dying. When TBC came out we rolled the characters over into the TBC PvE server and carried on, doing all the pre-TBC raids, getting maxed PvP points before launch, running the new TBC raids and getting weekly arena cap. I really, really enjoyed priest. For PvE and PvP it feels really impactful being strong healer. The BG grind before TBC I felt like I could single handedly make the difference between our team winning or losing a lot of the fights, and in Arena obviously all 3 have to pull their weight.

My plan for Forever was therefore to roll a priest. I did so initially, took it up to 20 and enjoyed it.

Then I decided to try a warrior. I have never played a melee class before, but I have tanked for a couple of seasons as Helena on Fellowship and enjoyed the role. Leading the way, choosing the pulls, being able to push the group as hard as possible (I find dungeons more fun where pulls are scary).

I really enjoyed it! I took him up to 30 and loved the open world content and the dungeon tanking. I've been playing prot.

Finally hit 30 and got hyped to get in to BG's to try it out. It's been awful. I've had 2x games where I was able to find a healer to stick with and they were fun - otherwise it's just banging my head against a wall.

So now I'm not sure! I love PvP and will definitely be doing a lot of it late game. I also am now getting tempted to try and hunter because it feels like they must be having so much fun in BG's. I know how to position well from playing Priest, and being able to just stand and free fire looks like easy mode.

That's it really. Any thoughts or advice from players who have played all the classes would be welcome. I am hoping that Warrior at 60 has the tools to have fun in a BG without needing a dedicated support, but just looking through the talent tree I don't really see any. Does it get better?

reddit.com
u/TheBronAndOnly — 4 days ago