


Destroy this Rogue Classic+ Talent Tree Revamp
Assassination: https://www.talent-builder.dev/trees/wSWb2JDEHA
Combat: https://www.talent-builder.dev/trees/Ib-nFlzFpg
Shadow: https://www.talent-builder.dev/trees/95cHjsOop0
Assassination (Melee Damage, DoTs and stealth openers):
- Bleeding Gouge - Increase duration of Gouge and allow it to persist through your bleed and poison effects.
- Remain Hidden - Reduces the cooldown of Stealth and makes it harder for others to detect you during Stealth.
- Retained Momentum - Retain combo points between switching targets.
- Crimson Tempest - Finishes spread Bleed and Poison effects, or increase duration per combo point spent when only one target is spent.
- Infected Wounds - Deal more damage for each bleed and poison effect on a target.
- Toxic Potency - Weapon poisons are more potent and have a chance to grant energy.
- Exposure - Abilities from stealth ignore armor.
- Relentless Strikes - Combo points restore energy when used.
- Stratagem - Increase maximum number of combo points.
- Vile Poisons - Increased poison application chance, reduced chance for poisons to be resisted, deal damage when dispelled.
- Sudden Demise - Bleed and poison effects last longer, instantly kill targets below 35% health when bleed and poison effects remaining damage exceeds 150% of their remaining health.
- Vanishing Presence - Vanish cools down faster and heals, excess healing as absorb shield.
- Faceless - Feint reduced cooldown on damage taken, more effective at removing threat.
- Strike from the Shadows - Ambush, Cheap Shot, and Garotte gain range when used from Stealth.
- Dragon-Tempered Blades - Can now apply two poisons per weapon.
- Seal Fate - Combo point generators add more points on crits, increased crit chance overall.
- Assassin's Dance - Finisher critical strikes make next Ambush, Cheap Shot, or Garotte usable outside stealth. Removes Stealth requirement on utility-oriented Stealth abilities.
Combat (Melee Damage, optional Melee Tank):
- Off Tempo - Dueling State increases armor contribution from items, abilities trigger a free attack with off-hand weapon.
- Flourish - Replaces Backstab. AoE attack that activates Dueling State. Dueling State increases threat and replaces Feint with Mock (Taunt). Dueling States lasts for remainder of combat, can be cleared via Vanish.
- Subtle Flourish - Dueling State increases Defense skill. Feint allows next Flourish to not trigger the Dueling State, plus bonuses.
- Combat Precision - Increase hit chance and weapon expertise.
- Disruption - Cause enemies to have their attacks parried more.
- Ambidextrous - Remove penalties associated with off-hand weapon.
- Foot in Mouth - Kick silences.
- Riposte - When target's attack get's parried, next Sinister Strike is free and hits twice.
- Burst of Speed - Sprint removes snare/immobilize, cooldown reduced by spending combo points.
- Combat Vigor - Off-hand attacks generate energy, Slice and Dice always active.
- Disarming Riposte - Riposte disarms target.
- Weapon Specialization - Maces gain chance to stun, swords gain chance to hit twice, all other weapons gain crit chance.
- Reflexes - Reduces cooldown and duration of Evasion, small diminishing damage reduction added.
- Fatal Flourish - Cost and cooldown of next Flourish reduced when enemy dies, stacking.
- Spare No Advantage - Bonus auto attacks added to Kidney shot based on combo points spent.
- Blade Flurry - Attacks and abilities cleave, diminishing with many targets.
- Killing Spree - Generate portion of missing combo points and energy when a nearby enemy dies, further bonuses when you strike the killing blow.
Shadow (Mid-Ranged Damage, Throwing):
- Throwing Shadows - Gain auto throw, and increased auto-throw speed.
- Flying Death - Abilities usable at range with throwing knife.
- Shadow Feint - Feint includes a short directional dash.
- Ghost Touch - Converts some damage to Shadow damage.
- Comfort in Shade - Stealth restores health and energy, faster when standing still.
- Darksight - Stealth detection increased, hit and crit chance bonus vs. stealth.
- Trickster - Melee utilities gain range, no longer break stealth.
- Twilight's Reach - Increase range of throwing weapons, greater at night.
- Empty Vessel - Increase max energy, bonus energy regen based on missing energy.
- Shadow Clones - Feint creates a clone, transfers threat to clone, more charges on Feint.
- Cloak of Shade - Gain passive resistances, more for shadow resistance.
- Hidden Knives - Chance to attack again during auto-throw.
- Ricochet - Thrown attacks and abilities bounce.
- Shadow Mimic - Feint's shadow clones mimic your abilities for a time based on damage dealt.
- Rain of Shadow and Blood - Additional projectiles at reduce damage toward DoT targets.
- Shadow's Betrayal - Ricochet can now hit same target multiple times.