I made a cozy little word game for people who want more than one daily puzzle :3
Game Title:
Hexiconic
Playable Link:
iOS: https://apps.apple.com/us/app/hexiconic-spelling-bee/id6760370123
Android: https://play.google.com/store/apps/details?id=com.astrophysician.hexiconic
Web Demo: https://camchandler98.github.io/hexiconic-demo/
Platform:
iOS / Android
Description:
Hexiconic is a cozy 7-letter word puzzle game built for people who want more than one daily puzzle and then a sad little “come back tomorrow” screen :3
Each puzzle gives you seven letters arranged around a required center letter. You make words using those letters, letters can be reused, and longer words score more. Instead of asking you to find every possible word, Hexiconic uses a completion threshold so you can keep progressing even if you do not fully exhaust the word list.
The game has chapters, gems, hints, and a steady progression structure, so it is meant to be something you can settle into for a longer session rather than just a single daily check-in. I’m aiming for calm and satisfying rather than stressful: no timers, no lives, no punishment for experimenting, just word finding and forward momentum.
I’d especially love feedback on whether the progression feels rewarding enough and whether a game like this should eventually have a social element. I’ve been considering things like friend progress, weekly shared challenges, lightweight sharing, or leaderboards, but I’m cautious about making the game feel too competitive when the current vibe is meant to be cozy.
Free to Play Status:
[x] Free to play
Involvement:
I’m the solo developer of Hexiconic. I designed and built the game, including the puzzle structure, progression systems, gem/hint economy, UI, and overall direction. I also built the puzzle generation and curation pipeline used to create the game’s puzzle content.