

Whoever nerfed burst should be summarily executed
Burst should activate the instant you get hit by 2 people at once. I am so fucking sick of getting full-comboed by 2 people simultaneously and breaking my fucking Q key waiting for a burst that never happens.
Nerfing burst was the single worst update they ever released, and the devs are so fucking incompetent for not instantly reverting it. “bUt PeOpLe CoUlD aBuSe iT!” THEY ABUSE IT MORE EASILY NOW. YOU CAN’T EVEN USE IT FOR ITS INTENDED PURPOSE ANYMORE BECAUSE THE ONLY WAY TO USE IT IS BY TEAMING.
Yuji should be nerfed harder
Seriously. Every single move in his kit is guaranteed damage with no way to mitigate or avoid it. Cursed Strikes is overpowered and everybody ignores it. Crushing Blow exploits a frame gap in ragdoll cancel to make it unpunishable. (even though Yuji ALREADY doesn't have to commit to any of his moves) Black Flash is free 20% damage at WORST and you automatically take 50% of the opponents hit your back. Why it can't be ragdoll canceled is beyond me, the devs are just stupid. The Feint should be removed from the game, full stop. Never has a character had such an overpowered special and it continues to go untouched for years. It's just CONSTANTLY spamming aerial variants with no counter-play because the devs refuse to add universal anti-air mechanics in a game with wall jumping.
The Naoya Rework completely missed the point and proved how out of touch the devs are with their own community
I have never seen a character get reworked like this. Self projection is a pretty bad change. It punishes you for playing offensively on a character with some of the lowest passive damage in the game. All it did was reinforce the already passive playstyle that runners used before.
The real issue was EVERYTHING ELSE. Projection Breaker is overpowered and doesn't get talked about despite hard-carrying the kit by giving him his win-con for free after a single m1. Bleed-out is either useless or an instant win, with no in-between.
Decisive Strike on its own is the main cause of 90% of Naoya's nerfs, and I'd still argue it's Top 3 abilities in the entire game. In fact removing Decisive Strike's lock-on arguably made it WAY BETTER. Cursory Impact is poorly balanced, as the only time you're likely using it is when the opponent is physically incapable of countering or ragdoll canceling it. So again, either useless or game-breaking with how much damage it does, no in-between.
Not even going to get into how his special is literally designed for running away and punishes you for trying to use it offensively. Or how Naoya's double dash makes him insufferable to fight when someone has really high ping.
My biggest issue with Naoya is simple, he fulfills his win-con far too fast, and it makes him extremely easy to play when you can land a single Projection Breaker and win the fight from there. But for SOME REASON Tze made self-projection. It doesn't solve the running issue, it doesn't solve the balancing issues, it's a lazy half-fix that's annoying at most, and is mostly just there to punish noobs for spamming. (Which Naoya's kit already had enough end-lag to do that, anyways???)
Ryu should have been nerfed hard like 5 updates ago
Seriously. I have never seen a character more blatantly overpowered in this game before.
1.) Unblockable hitscan projectile with no cooldown and can be free-aimed while charging. (Seriously: NERF THIS MOVE, THEN NERF IT AGAIN)
2.) combo move that does 20 damage, aerial launches, and auto-confirms into 3. You couldn't punish this move even if you tried, because you're displaced into a position where it's PHYSICALLY IMPOSSIBLE to counter-attack without massively overextending and getting punished.
3.) move that teleports you to the opponent, true ragdolls them on start-up if airborne (90% of the kit is aerial launchers), then does like 15 damage. And every variant of this is unblockable, because of course it would be. You can't even punish it because the ENTIRETY of the move's endlag will start and end while the game just lets them float mid-air. It would be harder to describe what aspect of this move SHOULDN'T get nerfed.
4.) Aerial launcher, hitscan projectile, combos, pulls you towards the user. The ONLY way to punish this move is to predict it, because it's active damage starts at like frame 2, and you would have to wait a full 2 seconds before you're close enough to evade punish. 2 seconds of which the user can use any of THREE OTHER MOVES with either no end-lag, no cooldown, or true ragdoll.
All of this makes for a character where you're constantly being forced to chase a character who's running away from you and flings you 100 studs away with every single move. He has more tools than most of the cast combined, can't be punished with evasive, and gets CONSTANT unavoidable damage. NERF THIS CHARACTER.
Yuji Mains losing every single round the second they can’t lag hit you from 8 Shedletskys away
The anti-team mechanic fails to do its one job and should be removed atp
I’m tired of the anti-team mechanic. The mechanic designed to stop people from infinitely comboing you… REQUIRES THE VICTIM TO HIT SOMEONE FOR IT WORK. WHY??? WHO DESIGNED THIS? Only a complete moron would design a revenge mechanic design to PUNISH the victim.
Seriously, whoever designed this mechanic needs to get kicked off the dev team, because they CLEARLY don’t play the game. The mechanic is so f*cking poorly designed that the only times it can be used is when it’s the PEOPLE TEAMING ABUSING IT TO HEAL AND GET OUT OF COMBOS. Like atp just remove it from the game entirely, because it’s doing the OPPOSITE of what it should be.
Contrary to popular belief, Yuji is the easiest character in the game.
It’s always insane to me when people say Yuji is bad, as a Yuji PLAYER. He has a combo extender that guarantees half damage before the opponent can get the chance to evasive. If you’re good, he can just double his damage with black flash chain.
Despite being a character built on his commitments and convictions in the source material, he’s ironically the one character that NEVER has to commit to anything due to his special. He’s a character that gets free, easy damage then can just cancel moves when he makes a mistake.
The misconception that Yuji is bad baffles me, because as someone who regularly plays the character, he’s actually one of the best characters in the game.
Nitpick of Kuro
I genuinely think that Kuro’s domain crash should instantly refund a LARGE amount of ult to the people whose domain it destroyed. Name example being Hakari, (because OBVIOUSLY) but it’s just lame how Kuro mains spam domain crash CONSTANTLY because there’s no downside to it cause he gets his ult back instantly and you basically rob everyone else of their ult.
Domains on their own are already situational and hard to hit. So why do we have a character that destroys all domains with a single button input and there’s no way to stop it or slow it down?