u/CountVanBadger

What makes a good dungeon?
▲ 7 r/litrpg

What makes a good dungeon?

I'm writing my first litrpg, and so far I've only had the cast go on two dungeon runs. The first was a boss dungeon, so it only consists of them going inside and immediately fighting a boss. The second was a maze of square rooms laid out like a grid, with the door to the next room opening when they either kill all the monsters or solve whatever puzzle it gives them. I know it's not that interesting, but I skipped to the end after a few chapters so it wouldn't feel drawn out. The story is more focused on character development than action at that point, so hopefully it all balances out.

I'm worried about future dungeon runs, though. How do I make them unique enough that the reader won't get bored of them, and they're not just one fight after another with a boss battle at the end? It's going to be a while before they go on another dungeon run, so now's as good a time as any to start taking notes. What do you think goes into making a good litrpg dungeon, and what should I avoid?

u/CountVanBadger — 5 days ago
▲ 8 r/litrpg

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u/CountVanBadger — 11 days ago

I've had an idea for an old fashioned pulp fiction style fantasy story, sort of like the Dresden Files but with a slightly more comedic slant to it. It'd be about a guy who'd had his amygdala removed so that he can't feel fear acting as a freelance tulpa hunter. It'd be told from the perspective of the nurse was assigned to take care of him, and they'd develop a sort of Holmes/Watson relationship. It would be purely for entertainment, without deep worldbuilding or characters, similar to how old fashioned pulp fiction stories were written.

My question is, are publishers going to be interested in this? If I were to start sending out query letters, which ones would you recommend I start with?

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u/CountVanBadger — 15 days ago