
I'd like to know what mod combinations and settings make for the most realistic/immersive game world. Especially what people use when pairing Terra Prety and Algernon's Watersheds.
I've been looking for a worldgen solution that creates realistic landscapes, especially between 1:1 and 1:32 scale. To me, what makes a realistic landscape are vast stretches of land where the ground is flat or hilly; with no mountains in range rendered by farseer, but where enough travel and exploration can also bring you to sprawling mountain ranges that split up a continent, or which form islands of their own. My point being that land that doesn't look consistently mountainous, but when it does it looks like an actual mountain range with tree-lines, different biomes on each side (reflecting rain shadows), etc.
The voxel genre has been getting some very innovative generation features the past year or so; really enhanced by view-distance hacks. If minecraft is any indication, there are two very promising generation algorithms on the horizon:
Tellus, which provides real-world GIS telemetry including heightmaps, hydrography, biome, tree cover, current weather, etc. to create game worlds at an adjustable scale. https://www.youtube.com/watch?v=d1V_zJc7YCA
and
Terrain Diffusion, which creates very realistic looking fictional worlds with lots of detail, that can be scaled to preference from "minecraft default scale" all the way to "JJ Thunder to the max scale". https://www.youtube.com/watch?v=irE4tcDtUIg&t=1s