
That’s a weird looking tree…🤔
A real piece of Vintage Story generation I found on my travels.

A real piece of Vintage Story generation I found on my travels.
Only two days of exploration got me one stack and half of high fertility soil, genuinely was lucky. I only planned on gathering medium fertility soil at first but i kept on finding high fertility patches.
I don't have any resource boost nor mods for that.
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I messed up with Story Structure range (15% from original number) and Devastation brown halo is absolutely annoying as I set up my home in that range. Is it any kind of command or mod to turn it off?
So, when I changed my wood and clay working space into a smithy, I neglected to change pillars and roofs from logs to something less flammable. Oh well…
My wife chiseled a crab trap. It spiraled out of control from there.
After about four months of development, Eco Machina is releasing its first public version today! 🥳
I’ve created a short trailer to celebrate the occasion.
For anyone who hasn’t heard of it yet: Eco Machina is a dedicated tree render mod for Vintage Story 1.22.x. It transforms the stacked-cube appearance of the default trunks into a tapered geometry that narrows toward the branch tips, connects trunks and foliage with matching branch silhouettes, and colors these connection points with hues derived from the bark of the respective tree species.
Nothing is written to your world, so you can add or remove it at any time without migration. It automatically detects standard trees and tree-adding mods (Biodiversity, bdtree, etc.)—no mod-specific patches are required. Safe for single-player and dedicated servers.
Get it on the mod page: https://mods.vintagestory.at/ecomachina
This wouldn’t exist without the supportive testers who spent weeks reporting issues, sending screenshots, and testing nightly builds.
Thank you so much for all your support and help.
If you want to follow what’s coming next - or buy me a coffee - you can find updates at https://ko-fi.com/factorialseven
I hope you enjoy the new forests 🌳
- Seven-D.
I collect like 10 stacks of wood or stone and carry back all that i can carry in a supply run but then never have enough. Even that takes me forever though. Is there any other option? Or do i just have to spend like 20 hours collecting resources.
Enjoying a homemade stew and some boiled eggs during the afternoon after some hard work
The stew is: Chicken meat broth, from fresh rain water and poultry cultivated from the second generation of my chicken coup. Wild potato that needed using and some fresh dryad saddle from the forest.
it is such a joy to have the culinary artillery mod back in the game.
I have also made fresh mittens from some rabbit I scored in my trap in September as well as boots from a wild caribou that wandered into my grain field chowing on some of it.
(I later made him into pemmican and spelt blood dough pie).
overall looking forward to winter, I only wish I could be feeding more people aside from myself.
I started a server with friends, we lowered the equator distance to 30k.
Initially we tried the vanilla plus mod to reign in the world gen a little but it made the layers of the earth way too thin so we started over without it. But with both these worlds we haven’t found a single block of medium fertility dirt. It’s all low. Across a combined like 8k blocks haven’t seen a whiff of the stuff.
On my own personal world you can’t go five feet without finding it, absolutely EVERYWHERE.
Now I’m wondering if I got a lucky seed on my world or if our server’s world gen is bugged or just made it insanely rare because this seems super odd. Should we keep looking or should I just use admin powers to spawn a bunch in (it is just dirt after all I wouldn’t consider that cheating)?
they're actually so cute, I wanna see if I can keep one as a pet
it is currently my first year hitting September.
you may be wondering how I have gotten so far so quickly, frankly I chawk it up to luck as I've found abysmal amounts of flax, Sodastraws etc. And have utilised as best I can the mods that improve a lot of things like the butcher mod and expanded matter.
I promise I don't make it an easy experience aside from removing surface drifters (due to me preferring to not have to light the entire house on fire just to have them not spawn)
Posting once again, but I was just playing and all of a sudden, i hear this noise. It doesn't sound like the usual bowtorn or drifter or shiver, but it's coming from my cellar and I'm too scared to check :C