
Anyone have any good ideas for making cellar doors?
I want a classic exterior cellar/storm door.
Anyone have a good way of making one that is functional outside of some hatches next to each other?

I want a classic exterior cellar/storm door.
Anyone have a good way of making one that is functional outside of some hatches next to each other?
Been working on this house with my wife, she does all the interior desings.
Its starting to look more cozy now.
cave full of bountiful iron right next to my base
There's almost no difference between me selecting 700 view distance or 1500, and even if I bypass the 1500 limit and set it to 2500, or 3000, it still barely loads past this.
Edit: Playing single player - I have a 9800x3d CPU, which should be as good as it gets for this. I've tried using farseer and other distance mods but nothing seems to render. Even when I edit Farseer's settings, increase distance, etc, I don't notice any different with it on or off. Same with other similar mods such as Vintage Horizons.
A series of precion gears, springs, temporal tech, and of course a functional clock face that prevents formation of rifts, insulation from or at least dampening of temporal storms, and maintains local rift activity at calm, or perhaps a new stabilized or dampened state.
It should obviously be late/end game and have a sizable time and resource investment, but maybe more in the raw materials and tools needed to make it. Lock it behind a mechanical lathe or a spring steel alloy.
In my mind this would sort of be analogous to the beacon in other block game, where it's late/end game, but not so hard to make for late/end game players or made of Uber rare non-renewables that you'd only ever be able to have one of them. Just a sizable investment for places you spend a lot of time at.