r/VintageStory

Foudn the most useless/useful translocator ever

I'm not sure if it has anything to do with Better Ruins or if it's just really random luck. But I guess for the low-low price of 9 gears I could have a translocator hub to three - hopefully useful - locations. But it's still kinda shocking and funny. (I dug the hole at the end because I heard monsters. So there is another cave somewhere)

Edit, since a few people asked:

World settings are here (Note that I have changed some world settings such as global deposit rate and such, make sure you edit these values to your liking after pasting the settings)

World seed: 1846846643

Mods used:

- Better Ruins

- Rivers

- Wildcraft: Fruits and trees (shouldn't affect world, but might in some way so I'm including it anyway)

- Wildcraft: Nuts and Berries (ditto)

u/KrispyVi — 6 hours ago

Green bamboo, it exists!

It took me about 7 hours of playing and 2 map creations to find a small green bamboo biome. At 4,5 hours of searching on the first map I started doubting that it even existed.

So, the easiest way to find it is:

In generation settings select a warm climate, go south as long as there is plenty of brown bamboo, seek for 38+°C area, about 2-3 hours of search and profit is here

u/deManyNamed — 7 hours ago

this game looks amazing on a CRT

playing on a 1994 Panasonic CRT All-In-One PC is like the greatest thing since sliced bread I think

u/Bemyude — 17 hours ago

How to get out of the restarting loop?

Basically what the title says. I'm one of those people who starts a world, plays until I get my first copper tools, then stops playing and restarts in a new world. It's always that same cycle, I play to a certain point and just stop. It's the same with every game I play honestly..

And the issue is that I really enjoy vintage story! But I genuinely just can't figure out how to keep myself playing. I've tried playing vanilla, I've tried playing modded, I've tried playing on servers. Nothing really works, the loop stays the same and I hate it because I really want to play further and longer than only a couple of hours per world :')

reddit.com
u/sleepyraven_1 — 12 hours ago

Okay, how the actual...

So I went on a mining trip, used almost all of my Meteor Iron pick, and long story short, I have 768 Ingots worth of iron....

Any tips on processing all this would be very appreciated please 🤣

I'm losing my mind just looking at this trunk

reddit.com
u/VanillaRose09 — 17 hours ago

So i took a short break from the game

I took a short break from the game and today i came back only to be swarmed by drifers and recived 5 gears from that

u/Dr_Dave_1999 — 12 hours ago

Mel-Lenxia: Falornaris Quarry - Week 45 - I like big trees and i cannot lie, all you other branches cant deny... ~

G'day everyone~ Week 45!!

Wow, did i have an intense week... So... much chiseling was done.. too much maybe? haha... Hope everyone enjoys this week's offering!

So.. A little about this place.. This is the great Bottle Tree, very few of these exist within the Letherial many had been destroyed harvesting the sap which has healing and medical properties that made it highly sought after. But much like real life... Money, exploitation and progress at any cost saw this species almost brought to extinction.

That was until a healer discovered a method of extracting the sap without killing the trees, Though it is a much slower method and yields a lot less upfront it is sustainable. The first tree she discovered this method of harvest is the very tree you see here. This bottle Tree has become something akin to a holy site for healers who come here on their journey to mastering their craft to receive their first healing catalyst which is made from the branches the bottle tree periodically sheds. While the origin of the healer's craft came from science it has taken its own path and evolved over the many years to be more of a spiritual in nature looking at the balance between progress, and sustainability.

Healers often train here to learn 'Balance' between healing proactively, reactionary and preventive.
Healers must learn when to use their barriers and regenerative spells, when to react and use their big heals that heal a lot of health but draw the ire of the enemy if used too often and  lastly dealing damage and debilitating status' to the enemy to lessen the damage the party receives. A famous saying is "A quick fight requires more effort but is more conservative but a long fight requires giving it everything." people have pondered the sayings meaning each having their own interpretation of the phrase...  But to many it basically means.. "If i contribute to killing my target faster, the less resources i consume.. if i focus solely on healing the fight lasts longer and i consume more resources" this is the key lesson taught at this sanctuary.

---

Well it has been a crazy week got lots done.. i have a few little bits of cave wall to finish below and then this area is done!! I will be heading north next to region 3.. This area is home to the abandoned clay pits which has become a bit of a mire.. and also has the main road into the quarry pit which used to have Goliath sized trucks driving along it bring debris, ores and stone out of pit before taking it to the crushers to be broken down and separated for various uses. The big trucks, recycled for their parts are now long gone but the wide roads that remain serve as a reminder of their massive size.

Well that is it for this week~ hopefully wrote that all in at least a readable fashion haha... After I post this I will be going back to finish that last little section of the cave so starting Monday I am in the new area!! YAY... I loved making this mountain but it was honestly a far larger task than I initially had planned. What was meant to be a simple path onto a grassy plateau evolved into the mountain with winding paths around and through it leading to an awesome tree hidden at its center. It is honestly fun to see a plan change and evolve as I build it and as crazy as it is likely to sound, It was almost like the mountain spoke to me and said it wanted me to build it exactly this way. My plans no longer mattered; the project had taken a will of its own using me to shape it into the form it desired. Or more plausibly I just need more sleep? who knows..

Anyways thanks all for stopping by and I hope you enjoyed the pics! see you all next week for week 46~

See you soon~
-Golerath

u/Golerath — 1 day ago

Pies vs stews, porridge, and bread

I'm coming up on my first winter in my first ever playthrough (yay!) and, while I think I should have enough food stocked up to last all the way through, I've started to wonder about the math behind satiety and the most effective way to use ingredients...

Some of the information is from my own testing and some is from the wiki pages on bread, pies, and cooking. If anything is inaccurate, please let me know and I'll come back later and edit the post to reflect the better information!

So, as far as I can tell, when it comes to grains, we have the following calculations:

  • Raw rye grain: 60 satiety
  • Cooked rye bread: 300 satiety
  • One piece of rye in a rye porridge: 240 satiety (+1 minute of frozen hunger)
  • One piece of rye in a pie crust: 240 satiety

When it comes to other ingredients, information is a lot more sparse:

  • Most fruits and vegetables gain 1.5x satiety from being cooked in a stew or porridge compared to being eaten raw (and don't forget that, again, stews and porridges freeze your hunger bar for 30 seconds for every 100 satiety they provide)
  • I could not find this on the wiki, but as far as I can tell, pies give the same exact 1.5x modifier to cooked fruits and veggies (but pies do not freeze the hunger bar)
  • Meat seems to give the same amount of satiety (e.g., 420 for red meat) in stews and pies

What about shelf life then? And how much you can take on adventures?

  • Cooked rye bread: 8-day shelf life, stacks to 32, for 9,600 satiety
  • Burnt rye bread: 17-day shelf life, stacks to 48, for 10,080 satiety
  • Cooked meat pie slices: 8-day shelf life, stacks to 32, for 26,880 satiety
  • Charred meat pie slices: 12-day shelf life, stacks to 32, for 20,160 satiety
  • Cooked meat pie (not sliced): 8-day shelf life, stacks to 32, for 107,520 satiety, but you also need to bring a table and a knife, so 35,840 53,760 satiety per slot
  • Cooked meat pie (not sliced): 12-day shelf life, stacks to 32, for 80,640 satiety, but you also need to bring a table and a knife, so 26,880 40,320 satiety per slot
  • Hefty meat stew in sealed crock: 50(?)-day shelf life, 4 servings, for 6,720 satiety, but you also need to bring a bowl, so 3,360 satiety per slot
  • Hefty meat stew in cooking pot: 5(?)-day shelf life, 6 servings, for 10,080 satiety, but you also need to bring a bowl, so 5,040 satiety per slot

So I think that my conclusion is that stews and porridges are the best food to eat at home. You can seal them in crocks and they will easily last over a year, plus space at home is not limited. And for adventures, I think I'll mostly use bread. But maybe pies/burnt pies if I think I'll be running the whole time or otherwise burning through loads of food (or for multiplayer -- if you have more than one person to keep fed!).

Anyhow, what do you guys think -- is this correct?

Also, again, I'm very new to Vintage Story and the information I'm working with is a little limited, so please let me know if anything is inaccurate, and I'll update the post!

EDITS:

  1. You don't need to put pies on a table to cut them - just do it in the crafting area with a knife!
  2. The mechanic where hunger is stopped is complicated and may soon be getting a rework. It might be shorter (e.g., based only on the main ingredient, not the full meal). Take any considerations of it with a block of halite.
u/luckyrunner — 1 day ago

Horror lighting

I was always bothered on how the light behaves in this game, the diamond shape spread pattern with 0 regards for walls. Tinkering with light code I decided to do a test: "what if blocks could only receive light IF the block has direct access to the light source. Then all of a sudden the horror element of VS really showed up!

I'm thinking about making this a mod, would you play it?

u/DifferenceKnown9834 — 1 day ago

My future Orchard

yeah my post saying I'd be swimming in fruit was kind of hopeful, but my orchard is coming along! also added a quick pic of my farm for fun!

u/florpynorpy — 1 day ago

Does cold weather affect animals?

I have four call ducks (from a mod). Can they survive the winter outdoors? It’s my second winter (first with the ducks) and the coldest it’s gotten has been about -20 to -25 C.

reddit.com
u/White_Deer_1888 — 1 day ago

[Feedback] Water feels way too safe and clear, which breaks immersion and ruins fishing rods.

Vintage Story is an amazing realistic survival game, but the current water mechanics feel too arcade-like. Right now, wild water is perfectly crystal clear, allowing players to easily spot every single fish from afar.There is also no real danger in diving into deep water. A player can completely ignore the fishing rod, jump into a cold lake while carrying heavy gear, and easily hunt huge fish with a spear.In a hardcore survival experience, swimming shouldn't feel like walking on a safe, transparent floor. It trivializes the challenge of gathering food and removes the natural threat that wild bodies of water should represent (like water turbidity, cold, exhaustion, or weight).Making water darker/murkier and more of a real hazard would bring immense value to the game's immersion. It would force players to respect rivers, build bridges, and actually give a proper purpose to tools like the fishing rod. The current meta definitely feels out of place.

reddit.com
u/Remarkable-Ring6137 — 1 day ago

Dave it is ok if I will stand here ?

Usually, I spent time in my mudhouse like in a safe pit, but this time I was trapped in the forge, so I peeked outside

u/azymko — 1 day ago

An eidolon will die soon

I belive i have enough things (it might take a while to bring the loot back tho)

Repost beacause of a typo in the title

u/UnHatapon — 1 day ago