u/Remarkable-Ring6137

[Feedback] Water feels way too safe and clear, which breaks immersion and ruins fishing rods.

Vintage Story is an amazing realistic survival game, but the current water mechanics feel too arcade-like. Right now, wild water is perfectly crystal clear, allowing players to easily spot every single fish from afar.There is also no real danger in diving into deep water. A player can completely ignore the fishing rod, jump into a cold lake while carrying heavy gear, and easily hunt huge fish with a spear.In a hardcore survival experience, swimming shouldn't feel like walking on a safe, transparent floor. It trivializes the challenge of gathering food and removes the natural threat that wild bodies of water should represent (like water turbidity, cold, exhaustion, or weight).Making water darker/murkier and more of a real hazard would bring immense value to the game's immersion. It would force players to respect rivers, build bridges, and actually give a proper purpose to tools like the fishing rod. The current meta definitely feels out of place.

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u/Remarkable-Ring6137 — 1 day ago