u/CrazyIvan606

Are certain shelling types faster/slower?

To preface, Wilds is my first Monster Hunter. I've got about 400 hours in and have reached the point where I'm going through and getting a solid handle on all the different weapons.

I've been using Gunlance pretty consistently, taking on most of the 9 and 10 star cast with it.

I've been rolling with a Normal Shelling Gog GL, and just today went and crafted a Wide to play around with it. Seregios is one of my favorite fights with GL, and I've got him down to a science. When he does his typical six-swipe combo, where he lands and the 'wound' opens on his foot, with normal shelling GL you can PG the last swipe in the combo into overhead slam > FullBurst > focus strike to pop the 'wound'. I'm super consistent about pulling that off, easily 95% of the time.

I switched to Wide GL (doing the same 9star Steve quest), and not once was I able to hit the 'wound' before it disappeared, doing the exact same thing. PG the last swipe, slam, FullBurst, focus strike. The 'wound' would fade out just before the attack would connect, despite me doing my damnedest to get the combo off quicker. I was really surprised, since I figured if anything, the combo would go faster because the FullBurst has less shots to fire off in comparison to a normal GL. Went back to camp mid fight and swapped back to normal shelling... Was able to hit the 'wound' the next time he did the combo.

Everything sans the shelling type on the GLs was the same, same decos, same build. Did I just have a skill issue moment or do certain attacks come out slower for the different shelling types?

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u/CrazyIvan606 — 1 day ago