Question about running a sandbox campaign
So if you’re familiar with my username I just made a post about questions and rules surrounding collisions and crash landings, thank you for all of your input. Kinda as a follow up I’m wondering on how you guys run/structure your sandbox campaigns if you do use that structure. I’m trying it now for two reasons.
It’s always a style I personally wanted to play in and I feel like it’s hard to ask someone to give me that experience without the intricacies that come with it
Because personally after reading the rules a few times and watching everything Star Wars, it kinda feels like that is the way the game SHOULD be played, just my personal opinion.
Just a FYI, I have a loose understanding of how I want things to unfold.
Basically my players crash their ship on a jungle planet, whilst outrunning someone from their backstory. Immediately I would give them a map and from there their primary objective becomes fix my ship.
And then I just have a bunch of shit for them to interact with and get rewarded some credits, some allies, some fame, you know all the good adventuring stuff.
But in my time I spend developing these encounters it feels wrong? And kinda like I’m wasting my time. Is structuring a sandbox as simple as fleshing out some factions, encounters, goals and parts of the world?
Also, thanks for reading thus far and apologies for the wordy question.