r/swrpg

Image 1 — Uh how do I fix this
Image 2 — Uh how do I fix this
Image 3 — Uh how do I fix this
Image 4 — Uh how do I fix this
▲ 10 r/swrpg

Uh how do I fix this

I'm using RPG sessions moble and unless I use the "shadow of the beanstock" theme and ONLY that theme I can't see my character stats

I've already tried turning my theme to dark mode and idk what to do

Dose anyone know how to fix this glitch?

u/EquipmentNo4893 — 24 hours ago
▲ 103 r/swrpg

Project Holocron - NPC Library Deep Dive and Desktop Revision

Hi everyone! Today, I'll go over the NPC Library and go into detail how GMs can browse and create custom NPCs and place them in an encounter tracker along with going over the new desktop revision and future plans.

NPCs are broken down by faction, then by the major organizations they belong to. When viewing an NPC page, you can view stats, gear, and abilities. GMs can also clone any NPCs' stats to create a custom NPC or create one from scratch. You can also create "non-combatant" NPCs. This gives you the ability to track an NPCs disposition and story hooks; there's an option to add stats and gear if you'd like.

Any NPC, created or not, can be added into an encounter tracker. Once you create the name of your encounter, you can add your NPCs and track wounds, strains, conditions, crits, etc. You can adjust minion groups to your desired amounts, and it will adjust accordingly.

You can also see that I am starting to revise Project Holocron for desktop use. I have begun implementing a revision so that eventually you can view the website with desktop, tablet, and mobile friendly versions. The two parts that have gotten the most attention so far is the character sheet and the NPC library.

Thanks again to everyone who is contacting me telling me how much they have enjoyed the project so far and giving me constructive feedback. There's a lot more coming; I'm looking into a way for users to have their data persist across multiple devices and adding new features like crafting and data editing. If you'd like to donate, I have a Ko-Fi link on the main landing page:

Project Holocron — a Star Wars RPG suite

I also have a Discord where it's the easiest to reach me regarding any questions or feedback:

Project Holocron Discord

u/RogueLopes — 3 days ago
▲ 63 r/swrpg

Deck Plan for PC Ship YU-410 / YU-420. The Larasu's Laugh

Designed this ship for our party. It is based on the YU-410 though slightly buffed in size (44 m-51m in length) so taken to designating it a YU-420 instead. This ship was designed as a reward for our PCs completing a major anti pirate/slavery operation and more than a year into a campaign.

My GM gave me pretty broad latitude, and it was designed to accommodate our groups specific needs. The biggest one was that one of our PCs, who had been the captain of our former group ship, wished to retire his character following this op and rejoin as an Ace. So we wanted a ship that could act as a defacto carrier for a single starfighter.

I've always had a soft spot for the YU-410 (i designed an earlier version of this ship for a campaign that fizzled out years ago), but it was a bit small to hold another ship so I created this one, with a custom hangar mod in one of the cargo pods. It was one of the spoils we captured from the anti pirate operation.

u/ayyar135 — 4 days ago
▲ 18 r/swrpg

Star wars ffg DM question

So i DM an Op that i thoughy it was simple. Rebels had to get some valuable data before it was sent to an imperial destructor ship via Antenna, so i put a 2h timer once they reach the planet.

They were 2 soldiers, a diplomat and a pilot. One of the soldiers tried to sneak in by underground and was going slow but steadily well, and the other tried to sneak at ground level and at first good, but once he got into the generator rooms he shooted the panels instead to quietly knock off the engineer, so obviously that raised the alarms.

The diplomat, however, did nothing on the whole session. I tried to incentive him many ways, like going for social, disguising, using deception or as Quartermaster spec, tryibg to negotiate for the data undercover. And he was like no i wont do that i only have few green dices on deception its gonna end so bad etcs.

The whole op went upside down as the imperial stormtroopers arrived, and instead killing the PCs i took them hostages so they could have another chance to rescue them (and another whole almost prepared session)

I dont know if i did wrong somewhere but i felt reallt dissappinted with both the easy trigger soldier and the diplomat.

The pilot was one of my characters that i tossed in without much presence in game (after all, im the dm, im none to take credit there as PC)

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u/Original_Loan_5498 — 4 days ago
▲ 19 r/swrpg

Tuesday Inquisition: Ask Anything!

Every Tuesday we open a thread to let people ask questions about the system or the game without judgement. New players and GMs are encouraged to ask questions here.

The rules:

• Any question about the FFG Star Wars RPG is fine. Rules, character creation, GMing, advice, purchasing. All good.

• No question shaming. This sub has generally been good about that, but explicitly no question shaming.

• Keep canon questions/discussion limited to stuff regarding rules. This is more about the game than the setting.

Ask away!

reddit.com
u/Bront20 — 5 days ago
▲ 5 r/swrpg

Question about running a sandbox campaign

So if you’re familiar with my username I just made a post about questions and rules surrounding collisions and crash landings, thank you for all of your input. Kinda as a follow up I’m wondering on how you guys run/structure your sandbox campaigns if you do use that structure. I’m trying it now for two reasons.

  1. It’s always a style I personally wanted to play in and I feel like it’s hard to ask someone to give me that experience without the intricacies that come with it

  2. Because personally after reading the rules a few times and watching everything Star Wars, it kinda feels like that is the way the game SHOULD be played, just my personal opinion.

Just a FYI, I have a loose understanding of how I want things to unfold.

Basically my players crash their ship on a jungle planet, whilst outrunning someone from their backstory. Immediately I would give them a map and from there their primary objective becomes fix my ship.

And then I just have a bunch of shit for them to interact with and get rewarded some credits, some allies, some fame, you know all the good adventuring stuff.

But in my time I spend developing these encounters it feels wrong? And kinda like I’m wasting my time. Is structuring a sandbox as simple as fleshing out some factions, encounters, goals and parts of the world?

Also, thanks for reading thus far and apologies for the wordy question.

reddit.com
u/Cre888te — 5 days ago
▲ 7 r/swrpg+1 crossposts

I'm making a Star Wars RPG campaign based on Homeworld!

The premise is that Jedi who have lost their lightsabers are going into a temple to go through the trial to get new crystals. The trial is going through the events of DoK and 1 without falling to the darkside. I'm using Revelations as a guide but will be using the FFG Star Wars system for the actual game as I prefer it to Revelations' system and I need the force sensitive rules contained in it. Oh and to top it all off when they leave the trial Order 66 will have just happened so they'll see their mentor dead on the ground and heat LAAT gunships taking off

reddit.com
u/OpenCircleFleet_YT — 4 days ago
▲ 14 r/swrpg

Would you use a shared character registry that lets PCs move directly between different GMs?

I am developing a concept for an organized RPG campaign interface built around persistent and portable player characters.

The core idea is simple: every approved character would exist in a shared campaign database rather than being stored only inside one GM’s private game.

Players would create and maintain their characters through the platform, while registered GMs could run sessions, award XP, record purchases, injuries, equipment, narrative consequences, Duty/Obligation/Morality changes, and other campaign developments.

After a session, the character would remain updated in the shared system and could later be used directly in a game run by another authorized GM.

The intended workflow would be:

  1. A player registers a character.
  2. A GM reviews and approves the character for the organized campaign.
  3. The character participates in a session.
  4. The GM submits the session results and character progression.
  5. The character sheet is automatically updated.
  6. Another registered GM can invite that same character into a different session without rebuilding or manually importing the sheet.

The interface could include:

  • A central character registry;
  • Player and GM accounts with different permission levels;
  • Verified XP and advancement history;
  • Session logs linked to every character;
  • Equipment, credits, injuries and narrative status tracking;
  • GM approval for major purchases or character changes;
  • Character availability and current assignment;
  • Campaign faction, organization and location;
  • Temporary character locking while a session is active;
  • Audit history showing who changed each field;
  • Export or synchronization with Foundry VTT and other character-management tools;
  • Support for crossover sessions and rotating GMs.

The main objective is not to remove GM control. It is to make characters portable, persistent and trustworthy across a larger campaign community.

A GM receiving a visiting character would immediately know:

  • Who owns the character;
  • Which GMs previously ran sessions for them;
  • How much XP they earned;
  • Which talents and equipment were acquired;
  • Whether the character is injured, captured, indebted or involved in an ongoing mission;
  • Whether the sheet has been validated by the campaign organizers.

This could make open-table games, convention campaigns, living campaigns and shared-world communities significantly easier to manage.

The difficult questions seem to be:

  • How much authority should each GM have over a visiting character?
  • Should XP and equipment changes require player confirmation, GM confirmation, or both?
  • How should conflicting edits be handled?
  • Should characters be locked to one active session at a time?
  • How much of the character history should other GMs be allowed to see?
  • Would a universal database be preferable to importing and exporting character files between individual Foundry worlds?

Would you use a system like this?

What features, restrictions or safeguards would be essential before you allowed a character from another GM’s table into your game?

reddit.com
u/Natural_Landscape470 — 5 days ago
▲ 76 r/swrpg+34 crossposts

Mutual help between bloggers

Here is my blog: https://adeptusrpg.wordpress.com/

I am writing mostly about video games and gamebooks (including my own), TTRPGs, fantasy/sci-fi worldbuilding and publishing my own dark fantasy/horror stories (text and audio).

Please subscribe and make comment(s) and I will do the same for you, if you give me your link.

u/Megalordow — 6 days ago
▲ 20 r/swrpg

How to run an imperial heist

Hi all! I’ll be starting my SWrpg campaign soon and I’m going to have my session 1 be the party being gathered for a heist on an imperial base to steal a shipment they received rumoured to contain a kyber crystal.

Im looking for any possible advice or ideas anyone has im running a heist on an imperial base and making sure different types of characters all have something to do as running a heist is new to me and the idea is kind of intimidating. Thanks in advance!

reddit.com
u/IdontLikeReddit21 — 5 days ago
▲ 27 r/swrpg

Homebrew Ships

Would anyone be interested in some custom-created Mandalorian ships that I've created?

Edit: Since I've gotten a positive response, here's the Drive folder with all my work in it. There are 2 hovertanks, 1 heavy starfighter/bomber, 1 corvette, 1 frigate, 1 heavy cruiser, 1 battleship, 1 fleet carrier, and 1 system defense station. The Fang starfighter in there is canon and is already part of the game.

https://drive.google.com/drive/folders/1mwGxaSBp_dE6x3rd87JJDUE1ev4p3Rxh?usp=sharing

reddit.com
u/RedKnight1985 — 5 days ago
▲ 3 r/swrpg

I’m looking for a dark side artifact

A while back my group went into a dark side tomb and found a helm (helmet) that belonged to a fallen Jedi.

Basically it granted a rank in force powers but was possessed by the spirit of the dark Jedi.

Recently I’ve been reminded of it but I can’t remember the name. It looked like a grey helmet with long prongs coming out each side giving it the shape of a giant T.

I once had the stats up but I’ve long since lost them and I was hoping anyone could point me in direction of it.

Edit:

Found it.

https://www.reddit.com/r/swrpg/comments/swjmcv/updated\_the\_crypt\_of\_saalo\_morn\_adventure\_module/

reddit.com
u/dull_storyteller — 5 days ago
▲ 17 r/swrpg

Starting the party in a prison cell? EotE Beginner Game

Hello! I am hoping to start some players on EotE beginner game soon, but I'm not using the pregen characters so I'd like to do a slower start than the book offers so we have time to introduce their characters. Has anyone started their party in a prison cell before? I'm thinking I'll give them an easy chance to figure out obligation (like why they're in prison) and break out of some cells before they take to the streets of Mos Shuuta.

I want to offer a few easy ways out of the situation, but make the players ask some questions in order to break out. The bars are loose enough to bend, the guard is easily outsmarted or convinced, there is a hiding place in the cell, or the keys are on a ring across the room. Maybe there is even an NPC in the next cell over who can give some background info.

Once they escape, someone sounds the alarm (maybe a guard or the other prisoner?) and we progress to the original start of the module in the cantina.

Does this make sense? Would you do something differently?

reddit.com
u/Kryzm — 6 days ago
▲ 10 r/swrpg

Ever tried combining TTRPG with asynchronous PbP during the hiatus?

So, there's the thing: me (GM) and the party are forced to have a break for a longer period as I can't run the game. But I was thinking, since PCs just ended up last session having some downtime in a safe village, maybe we could run some asynchronous encounters I'll design for them?

I'm gonna need some tips on what to take into consideration. It's a party of four, and we're playing Force and Destiny. The asynchronous gameplay could perhaps make some shifts to Morality.

What do you think? Has anyone tried something alike before?

reddit.com
u/Ryba_z_Polski — 5 days ago
▲ 25 r/swrpg

Threatening successes and advantageous fails

Hi all!

Been playing the beginner mission of edge of the empire, we ended the first night at the interlude as we are all new to RPGs and are finishing it this week

We ended up getting a lot of successes with threat and fails with advantage. I as GM came up with a few things like 'threatening the shopkeeper failed but he might be susceptable to a lower price as he's weary' or 'the next roll by that character has a setback die as he is exhausted from the effort'

Anyone got any go to ideas that they have? Just could do with some inspiration!

reddit.com
u/Loud-Needleworker262 — 6 days ago
▲ 6 r/swrpg

Question on making a proper campaign.

Hi I Uhm starting out a campaign and I really like the old republic era due to learning about KOTOR and playing SWTOR. But this will be my first time making a campaign and dm it for a group of friend. And Honestly I have no clue what the campaign should be about and how I should go about doing it. If anyone habe advice regarding I would love to hear it thank you.

reddit.com
u/PrestigiousDrummer87 — 6 days ago
▲ 4 r/swrpg+4 crossposts

Force and Destiny, Star Wars FFG LFG! (PAID)

Terror and fear struck amongst the galaxy! The fall of Revans Sith Empire left the galaxy in chaos. A power vacuum sweeping away as many try to fill its void! You and a few others travel to the mysterious coordinates you have received. Reaching your destination by any means necessary. If by force or by choice. the force calls out for you to follow. As your destiny awaits to be fulfilled! Restoring the Jedi Order and balance to the galaxy. Casting back the evils of the Sith and those who walk the dark paths of life. Corruption shall be fought back by the knights of the order.

This game runs side by side with 3 other games that affect each other in many ways. You may have a chance to even interact personally with one of these, including the Sith game which you can face or converse with the Sith characters.

The time for this game is Sunday at 2pm ADT/12pm CDT. If you have any questions or you are interested, you can join the StartPlaying campaign! You will need Discord and Foundry.

Reasons to Join!
—————————
🌺 Gain chances of meeting new people, in campaign or just in the server.
🌺 Access to other possible campaigns you may be interested in.
🌺 Required halfway 10-20min intermission, along with the ability to break at anytime, not to be stuck in one spot.
🌺 2-4 hours of session time, with possible flexibility in the future.
🌈 LGBTQ+ Friendly, this includes NPCs of non hetero sexuality and welcoming of PCs of such. Being all inclusive as possible.
🌺 Heavy Roleplay action with the ability to interact with NPCs and one another.
🌺 Possible Ambiance in the future (if I can figure out how to do music).
🌺 Total creativity over your character and their backstory details. Feel as if your story matters.
🌺 Suggestions on things to implement into the story and factions are welcome.
🌺 Full disclosure on anything with transparency, communication of irl events or situations.
🌺 Free session zero, if you do not like what you see, no risk to wasting money.

Price: $20.00

StartPlaying Link: https://startplaying.games/adventure/cmqcjxwy6001tjx04bohtehxf?ref=clz22geov0000131c1z5wcgcy

Discord: seca99

If none of those reasons justify, here is my GameMaster link with multiple reviews: https://startplaying.games/gm/clz22geov0000131c1z5wcgcy

u/Seca10199 — 6 days ago
▲ 154 r/swrpg

Thinking of starting a NEW Campaign…Star fighter Pilot / Space Combat - Focused

Recently, I’ve seen posts about “Rogue Squadron” style campaigns forming up and that got me thinking about trying my own. I’m imagining my players (3-4) in starfighters like the X-Wing or Y-Wing or heck, even A-Wing or B-Wing. So the players choosing a “Pilot” themed Career seems like a necessity - but not an outright requirement. They would likely ALSO be doing other missions for the Rebellion like info gathering / reconnaissance, acquiring fuel / weapons / personnel, sabotage, search and rescue, etc. I am thinking the missions might be 50/50 balance between starfighter raids and the other missions.

Of course, player are free to choose any career and specialization or even be a Force-user (Warrior Starfighter Ace perhaps). But for the sake of argument and to gather input from r/swrpg, let’s pretend that the majority of the players will choose a traditional pilot-themed Career. Let’s take a look:

The main pilot themed careers and specs are the Ace Career (Pilot, Gunner and Hotshot specializations) as well as the Smuggler Career (Pilot) and the Clone Soldier Career (Clone Pilot Talent Tree) and finally the Commander career (Squadron Leader Talent Tree).

Career skills for Ace are: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting Planetary, Piloting Space and Ranged Light. I REALLY LIKE these as beginning skills for a starfighter pilot!!

- Pilot Specialization grants: Astrogation, Gunnery, Piloting Planetary and Piloting Space. So no NEW skills offered here that weren’t offered in the career. BUT, the Pilot Talent tree has a ton of great talents that will totally come in handy in space combat.

- Gunner Specialization grants: Discipline, Gunnery, Ranged Heavy and Resilience. Only Gunnery repeats from the Ace Career list. And the other skills aren’t bad. Some good offerings in the Gunner Talent Tree as well.

- Hotshot Specialization grants: Cool, Coordination, Piloting Planetary and Piloting Space. A lot of repetition of skills with only Coordination being added as new. But the Hotshot Talent has some exceptional talents to offer.

Career skills for Smuggler are: Coordination, Deception, Knowledge Underworld, Perception, Piloting Space, Skulduggery, Streetwise and Vigilance. These skills are markedly different than Ace and are more geared toward a mix of piloting as well as being able to operate in a criminal underworld. Rebel Pilots could EASILY be sent on missions where these skills could come into play when foraging for resources or information useful in a guerrilla war.

- Pilot Specialization grants: Astrogation, Gunnery, Piloting Planetary, Piloting Space. Three out of the four skills are NEW for the player choosing this and have definite value for the space combat missions. And the talents in the Pilot Talent Tree seem really useful as well.

Career skills for Clone Soldier are: Athletics, Brawl, Cool, Discipline, Medicine, Ranged Heavy, Ranged Light and Vigilance. Good skills for being on the ground or in a space station, not as good for helping out with piloting or shooting vehicle scale weaponry. Again, these would also come in handy for missions that feature ‘out of the cockpit’ objectives, so not to be immediately discounted.

- Clone Pilot Talent tree grants: Gunnery, Mechanics, Piloting Planetary and Piloting Space. So, really useful skills for space combat missions and helps to supplement the Clone Soldier Career skills. The Clone Pilot Talent tree talents also seem distinct from the other options and seem at a glance to be really, really good!

Career skills for Commander are: Coercion, Cool, Discipline, Knowledge Warfare, Leadership, Perception, Ranged Light and Vigilance. Not the best for being a cockpit, but again, there are some really useful skills that would help with other missions.

- Squadron Leader Talent tree grants: Gunnery, Mechanics, Piloting Planetary and Piloting Space. Again, really useful skills for space combat missions and definitely helps to supplement the Commander Career skills. The talents in the tree are REALLY GOOD and match the Squadron Leader feel / expectations.

*

So, what would your advice be to any prospective players for their character Career and specialization in this campaign?

Also, spending initial XP on building the character’s characteristics:

- Agility will be HUGE for being a pilot. This should be at minimum a 3 or so I would think after spending creation XP.
- Intelligence or Knowledge should not be discounted. Mechanics rolls will be called upon frequently, Astrogation goes without saying, Computers for operating sensors, comms, and other devices, Medicine for healing any wounds you might have sitting all alone in that fighter cockpit, Knowledge or worlds and warfare will totally come in handy. Make this a 3 as well…?
- Willpower will likely not be as important to the average pilot. But don’t ignore Vigilance (“Watch for enemy fighters…”) and Discipline (“Ignore those heavy turrets. STAY IN FORMATION!”). Get by with a 2…?
- Cunning has Perception for noticing and tracking enemy fighters and Survival if forced to crash land. Useful skills, but maybe a 2 at creation…?
- Brawn could easily be a 2 but I am thinking of the missions where the PCs are out of the cockpit and maybe in adventures resulting in blaster fights or fist fights. So maybe a 3 to start to increase WT and Soak…?
- Presence could be a 2. Except for Cool and Leadership coming into play. And Cool for initiative is very important in space combat. (“Gotta blow up those TIE’s before they get a chance to strafe my fighter!”). So maybe a 3…? Higher even…?

Anyway, I know that I typed a ‘wall of text’ - but give me your thoughts and advice on careers and specializations and XP expenditure at creation (determining the starting characteristics). Thanking you ahead of time for the thoughtful advice and words of wisdom you can offer! :)

u/Bren_Silet — 8 days ago