Help with some PC’s for an upcoming campaign
Hi all!
So im coming to the end of a dnd campaign im currently running and my group has been laying the groundwork for what will start stater that had finished, a Star Wars rpg campaign.
We’ve all been looking into it a lot and as the GM I’ve of course been reading over all of the rules and helping them work their character ideas into something that can be played in game (and in our one shots to help them learn the system before the full campaign)
I have a few questions though sbout what should be done for a couple of them.
First up, one player wants to play an ex-clone trooper. This campaign is going to be set 1-2 years before a new hope in an edge of thr empire campaign so he would be rather old by this point. My question is, should he play a hired gun with his choice of specialisation or would it be appropriate to use the clone soldier career from the clone wars era books? Especially since he wants to have been an officer and for that leadership quality to carry over.
For this one I mainly just wanted to be sure that there were no problems mechanically using one of those careers for a campaign set outside of their intended use.
Second one is that two of my players want to play a pair of ex-ISB from the empire. One wants to specialise in slicing while the other wants to be a signals analyst. Im worried that those two skills may overlap a lot when actually playing at the tabletop? Since they’re both intelligence/computers skills to my understanding. Of course, if that’s what they want to do and Theyre okay with that overlap then there’s no problems but if it is a problem then I feel it’s something I should warn them about.
Thank you all in advance for any help or advice!
TLDR: for an edge campaign should an ex-clone play hired gun or clone soldier and would a slicer and a signals analyst in the same party overlap too much?