Threatening successes and advantageous fails
Hi all!
Been playing the beginner mission of edge of the empire, we ended the first night at the interlude as we are all new to RPGs and are finishing it this week
We ended up getting a lot of successes with threat and fails with advantage. I as GM came up with a few things like 'threatening the shopkeeper failed but he might be susceptable to a lower price as he's weary' or 'the next roll by that character has a setback die as he is exhausted from the effort'
Anyone got any go to ideas that they have? Just could do with some inspiration!