u/RogueLopes

Image 1 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 2 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 3 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 4 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 5 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 6 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 7 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 8 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 9 — Project Holocron - NPC Library Deep Dive and Desktop Revision
Image 10 — Project Holocron - NPC Library Deep Dive and Desktop Revision
▲ 103 r/swrpg

Project Holocron - NPC Library Deep Dive and Desktop Revision

Hi everyone! Today, I'll go over the NPC Library and go into detail how GMs can browse and create custom NPCs and place them in an encounter tracker along with going over the new desktop revision and future plans.

NPCs are broken down by faction, then by the major organizations they belong to. When viewing an NPC page, you can view stats, gear, and abilities. GMs can also clone any NPCs' stats to create a custom NPC or create one from scratch. You can also create "non-combatant" NPCs. This gives you the ability to track an NPCs disposition and story hooks; there's an option to add stats and gear if you'd like.

Any NPC, created or not, can be added into an encounter tracker. Once you create the name of your encounter, you can add your NPCs and track wounds, strains, conditions, crits, etc. You can adjust minion groups to your desired amounts, and it will adjust accordingly.

You can also see that I am starting to revise Project Holocron for desktop use. I have begun implementing a revision so that eventually you can view the website with desktop, tablet, and mobile friendly versions. The two parts that have gotten the most attention so far is the character sheet and the NPC library.

Thanks again to everyone who is contacting me telling me how much they have enjoyed the project so far and giving me constructive feedback. There's a lot more coming; I'm looking into a way for users to have their data persist across multiple devices and adding new features like crafting and data editing. If you'd like to donate, I have a Ko-Fi link on the main landing page:

Project Holocron — a Star Wars RPG suite

I also have a Discord where it's the easiest to reach me regarding any questions or feedback:

Project Holocron Discord

u/RogueLopes — 3 days ago
▲ 260 r/swrpg

Project Holocron has been reSpecialized

Project Holocron has begun integrating the reSpecialized Project!

As recommended by u/littlestminish, I have started with Edge of the Empire. The 35 rebalanced talent trees are in as well as the 197 new talents.

The reSpecialized Project will be toggleable from the settings menu on the Player Datapad homepage. I have also added toggles for each book, so you can customize the character creation experience.

I have planted the seeds for users to add their own data, but the menu option is just a placeholder for now and non-functioning.

I have also done many fixes that I will list on the Discord Page. The Discord is pretty sparse right now, but I hope to start building resources on how to use the website for everyone.

Thanks to everyone who is pointing out mistakes and bugs!

u/RogueLopes — 10 days ago
▲ 228 r/swrpg

Project Holocron-Character Creator Deep Dive

Hi Everyone,

I wanted to go over how I implemented the character creation process, and some hidden features you guys should know about. I'm mostly going to be talking about the custom build section, since that's where all the complexity lies.

First is what's happening when you select the campaign. Selecting a campaign will assign the core mechanic associated with that game line to that character, so someone choosing EotE will have a character that will be assigned Obligation, AoE with Duty, and FaD with Morality. Any force sensitive characters that are associated with FaD will also have the option to track their Morality alongside the original mechanic they have chosen, so a Sentinel that chose EotE as their campaign can track both their Obligation and Morality.

After creation, you should be presented with your character sheet. In your character sheet you can:

  • Track Wounds and Strain
  • Access a Dice reference panel.
    • In the Dice panel you can see citations regarding how to spend your Advantage, Triumph, Threat and Despair
    • If you input the amount your roll resolved, it will highlight options in how to spend as well
    • This is separated between general, combat, and vehicle categories
  • Your skills are displayed with the correct dice pool for your character
    • tapping on the dice pool will bring up a mini roller that will have your pool populated so you can digitally roll it
  • The loadout screen will populate all of your items. Items are first bought during creation, but there is a store browser where you can "purchase" items and it will automatically populate on your sheet.
  • Gear will automatically adjust your stats accordingly
  • You will also be able to digitally roll with weapons you have in your loadout.
  • Talents from the Specialization tree only populate those that were chosen during creation. In the future, it will populate Talents picked after creation as well.
  • The Advancement tab is where you can purchase ranks on Skills, Talents from your Specialization Tree and the ability to browse and purchase new Specializations.
  • If you add a vessel from the shipyard, it will populate in the Vessel tab in your sheet.
  • Lastly, in the profile tab you can update the character photo and populate any visual descriptions and background of your character.
  • The profile tab is also where you can add any earned xp.
  • There's also the ability to print your character sheet if you'd like using the download icon. That's also where you can bookmark your character and access the item store.

I have fixed a bunch of issues you all have pointed out. I will post that on Discord for those interested. Thanks again for all the feedback!

u/RogueLopes — 13 days ago
▲ 233 r/swrpg

My Resource for Game Masters and Players

Hi Everyone,

I wanted a handheld mobile version of OggDude and what started as a personal project has now blown up into something I wanted to share. It’s separated into three pages. One for the GM, another for the player, and the last is a dice roller with some references. I’m still playing around with it on my free time, so I’m happy to hear of any suggestions if you guys happen to look around.

Credits to Oggdude and Stoogoff for providing the amazing resources they have and to Will Nunes for his amazing art.

Holocron.Work

EDIT: Thanks everyone. I’m glad some of you will get some use out of my most recent obsession. I’m adding a discord link for those of you who want to reach out regarding bugs or general questions. Thanks again.

Project Holocron Discord

EDIT2: Wow! I guess you like it. I'm fixing bugs as you guys call them out and I'm creating a future features list as well. Right now, I'm focused on tightening things up and getting the character creator locked down. I'll be working on this for most of the day.

Some updates:

  • Humans actually get their two bonus skills now. (Geonosians and Klatooinians get their fixes too).
  • You can spend starting XP on skill ranks.
  • Specialization skills now count and read as career skills — pricing and labels both. If you take Thief, its four skills are career skills, like the book says.
  • Changed Force and Destiny to give 3 free skill ranks instead of 4.
  • Guided Build's finish button was dead, plus its role cards now tell you which career/spec they assign.
  • Ship Yard: attachments install on hard points, with a picker that tells you plainly when something doesn't fit your ship. It'll let you install it anyway, because that's your table's call.
  • Cleaned over 320 "Hard () check" text artifacts out of item descriptions.
u/RogueLopes — 15 days ago