Player's Pilot frustration
Hello
One of my players has a Pilot and his personating a power ranger with Mecha frame being a Megazord.
In few situation where they were in a room or a corridor there wasnt enough space to fit the Mecha (obviously), and player told me game after game thinks pilot is an useless class that needs a buff. He has seat modules and such and said he has to use equip action to change them. He said it makes no sense have as much Def as a normal person even when being in the mecha, or mecha weapon doing same or less damage than other players. Also told that you could pick any other class and it would have the same but better as Pilot.
I stopped him right away, and say that he can spawn mecha when mecha fits in the scene, and the group could always move or try to run somewhere where he could use that unless theyre specifically trapped. Dices rules about this. Also told him much like PCs equipment he can start the mecha with any module on he fits instead seats from start, but then would need the equipment action to change modules mid conflict. I told him that Pilot doesnt need a buff of any sort and its not the class fault have lack of damage or defense, because he choosed what skills and classes picked for his build.
He then talked like childish behaviour and im somewhat frustrated hearing BS (short terms).
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When i started this Adventurers League project i expected to be really JRPG alike, and i have few players that are good about it, but certain group of players just powercreeps, asks for more, ask for buffs...even, this player told he wanted to pick mutant for his robot, and i told it doesnt make much sense and what he wanted could be accomplished with Pilot, and after few argues about this he just says im gonna pick mutant anyways, ignoring my DM word, just because mutant is strong and suits his build. Mechanical>Roleplay thing