r/fabulaultima

GMs, where are you?

Struggling to find a GM that operates in a similar time zone or timeframe, how did you find your Fabula GM? (For context, I'm in BST/ GMT+1 and want to start somewhere in the evening)

reddit.com
u/Agreeable_Froyo_5985 — 9 days ago

Looking for playtesters - Symmetria Ultima

Hi! I'm the creator of Symmetria Ultima, a mod for Fabula Ultima that focuses on evil and good being two sides of the same coin. I have recently uploaded the first-ever public playtest on my itch profile, and I am looking for people who would like to play and build characters with 3 new classes the playtest provides, or simply look through them and give me their thoughts!

The classes in the playtest are:

  • Brightheart. Class focusing on bonding with their allies and expanding upon their traits, providing heavy support for group checks in the process.
  • Bloodweaver. Entirely new spellcaster class with its own spell list, utilizing Health Points instead of Mind Points.
  • Automaton. Class that breaks the traditional way of mastery, requiring you to take every skill and skill level it provides in order to master it, enhancing attributes and basic actions of the character.

If you'd like to try it out, feel free to check out my itch page for it: Symmetria Ultima Class Playtest
In case you have any feedback regarding the classes, their vibe, skills, or mechanics, I would love to hear it! You can reach out to me here on Reddit, in the comments on the itch page, or on my Instagram listed on my Reddit account.

The supplement is unfinished and serves purely as a playtest. No AI used, only Human work.

u/Alternative_Number70 — 10 days ago

[Major Update] Abyssal-Engine Android App, New WebApp, New Discord Bot

## Big Announcement Being Forced Due to an Unplanned Outage!

Okay, so first! Apologies for the rushed post! There was a bit of bot malfunction earlier and the hosting for it. The entire thing got all botched up and so I guess now is the time for the 2nd part of the stuff I have been working on in the background to get moved up.

I quickly made a new account on their updated Control Panel site and spun the bot back up. Sorry for the downtime, but this spontaneous self-combustion has forced my hand and moved up some of my time table. However, I have been learning React coding in my limited spare time and been converting the website into a React Version on a new site **WHICH IS NOT COMPLETELY READY YET!** I have also been working on an Android App as well. I will link those below, but please for stability keep using the existing versions. The bot however needed to be cut over now. So, it is back online and already using the new database. Please check to see if you are missing anything or if something is broken, I will attempt to restore it from the old database!

**New Website:** https://abyssal-engine.com

**Android App:** https://play.google.com/store/apps/details?id=com.abyssalengine.app

The bot has a built in bug-report feature, so if you use the app and have issues, please consider reporting those from there.

**However, I have new artwork for the webapp and the bot, I commissioned an Artist on VGen to do all new non-AI logo artwork. The code, assets in the app, assets in the bot, and so-on have all been created from scratch, commissioned, or purchased off of itch.io for game usage. This stupid bot explosion failure means I did not get time to release the new artwork on the Google Play store yet. So, that is still the old Mythweaver art. Those assets will be updated in the near future!**

Here is a preview of the new artwork:

[New Abyssal Engine Logo](https://i.imgur.com/IOjomwL.png)

---

**Site:** https://shinra.cc/abyssal-engine

**Bot install:** https://discord.com/oauth2/authorize?client\_id=1464807045260906566

**Command reference:** https://shinra.cc/commands

---

## Links

- **Web builder:** https://shinra.cc/abyssal-engine
- **Bot install:** https://discord.com/oauth2/authorize?client\_id=1464807045260906566
- **Command reference:** https://shinra.cc/commands

---

Previous Posts
[Version ?.?.?. Update](https://old.reddit.com/r/fabulaultima/comments/1sxfxmk/abyssalengine\_web\_app\_version\_0130\_official/)
[Version 3.5.5 Update](https://old.reddit.com/r/fabulaultima/comments/1ssaccc/version\_355\_abyssal\_engine\_is\_now\_a\_pwa/) [Version 3.2.0 Update](https://old.reddit.com/r/fabulaultima/comments/1sf6n7h/version\_320\_fabula\_ultima\_character\_builder/?ref=share&ref\_source=link) [Version 3.0.1 Update](https://www.reddit.com/r/fabulaultima/comments/1s6enso/abyssal\_engine\_bot\_companion\_site\_interactive/)
[Version 3.0.0 Update](https://www.reddit.com/r/fabulaultima/comments/1s3isic/) [Version 2.7.1 Update](https://www.reddit.com/r/fabulaultima/comments/1rspizr/) [Version 2.7.0 Update](https://www.reddit.com/r/fabulaultima/comments/1rdt815/)
[Version 2.5.0 Update](https://www.reddit.com/r/fabulaultima/comments/1r76ykz/) [Version 2.0.1 Update](https://www.reddit.com/r/fabulaultima/comments/1qyiuzn/) [Original Release Post](https://www.reddit.com/r/fabulaultima/comments/1qnsayu/)

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As always If something is broken, tell me. If something should exist and doesn't, tell me that too. Every feature in this thing exists because someone spoke up. PLEASE CONTINUE DOING THIS, YOU ARE NOT ANNOYING ME! I WILL REPLY TO EVERYONE!

- u/lurkertheshirker
- u/lanastara
- u/R3TRY_2
- u/AxelCPU
- u/TrueBlueCorvid
- u/thornrosehylian
- u/Suitable-Weird9775
- u/SacredEvenwood

u/AdamantiteAdventurer — 9 days ago

Mi latest artwork for another villain from our current campaign

Hello everyone. It is becoming a habit to share my drawings in this place,but since you guys seems usually glad to see them here's to you my latest artwork.

u/RE-OSCURO — 10 days ago

Chronicles of Aether 3.0 is live: Multiplayer battle.

Hi everyone ✋,

Version 3.0 is out. For the first time, a GM and players can join the same battle from separate devices.

Multiplayer is in beta and currently supports local network play. Expect bugs, especially around connection setup and different Wi-Fi networks. My longer-term goal is to support people playing remotely and add more shared features, like campaign and party management. I’m starting with local battles and want to see how they work at real tables.

Chronicles of Aether

What you can do

  • The GM can host a battle, review join requests, and approve or decline each player.
  • Players join with a character from their own library and use its Battle screen.
  • The GM’s tracker shares the battle roster, HP and MP, status effects, and turn state with connected players.
  • Players can use supported Battle actions, manage combat resources and supported statuses, and take their turns. Their action events and changes sync to the GM’s tracker. Battle actions are blocked during the enemy turn.
  • If a player disconnects, their device keeps the last synced battle snapshot. They’ll need a new invitation to reconnect.

Quick Join, with internet

  1. Connect the GM and player devices to the same Wi-Fi or hotspot, and open the app on each.
  2. In GM Combat, the GM starts hosting and shares the Quick Join room code.
  3. The player loads their character, opens Multiplayer from Battle, and enters the code.
  4. The GM approves the character.

Quick Join needs internet while the devices pair. After that, battle data travels directly between them.

Manual pairing, without internet

Both devices still need to be on the same Wi-Fi or hotspot, but that network doesn’t need internet access. If you’ll be fully offline, open or install the app on both devices beforehand.

  1. The GM starts hosting, opens Offline/manual pairing, and creates a player invitation.
  2. The player opens Multiplayer from their character’s Battle screen, chooses Offline/manual pairing, and pastes the invitation.
  3. The player creates an answer code and sends it back to the GM.
  4. The GM pastes the answer to finish connecting.

Each invitation works once, so make a separate one for each player. Keep the GM page open in the foreground while people are connected. Some Wi-Fi networks, browser privacy settings, and firewalls can block a direct connection.

This is an early version, and I expect rough edges. If you try it, please tell me which connection method you used, what device and browser you were on, and where the setup or battle flow got confusing. Bug reports, rules questions, and feature ideas can also go through the feedback button in the app.

A couple of updates

  • I improved GM Bestiary Quick Assembly previews and affinity controls, fixed the Planner’s Heroic Skills selector loading and visibility, and corrected Inspire persistence and Fultimator NPC exports. GM combatant controls also make it easier to add, move, and remove units.
  • GM Combat got a more adaptive layout for smaller screens. Add Ally and Add Enemy controls now sit with their respective sides, and the selected-combatant dock groups DEF, MDEF, INIT, and shortcuts to the dice roller, Chronicle, and creature details.

Links

(Disclaimer: This is an unofficial tool and is not affiliated with Need Games. Published under the Fabula Ultima Third-Party Tabletop License.)

reddit.com
u/Necrobone — 9 days ago

[LFG-Free] Fridays, 7:30pm edt. Two spots.

Hello all. Me and my group of friends are running two sessions of Fabula Ultima, which we've never played. Im DMing, and since some folks in our regular group won't be there, I'm looking to invite some new folks and hopefully make some new friends.

If youre interested in playing Fabula Ultima (and maybe more games in the future), let me know. Always happy to expand my tabletop sphere.

(Using Foundry + Discord).

reddit.com
u/Brave_Cheesecake_182 — 9 days ago