Limit on global resources?
I’m curious where do the resources that you can purchase on the open market come from? And how is the quantity available determined? In my current game I ended up with a map very limited in trees /wood(and unfortunately abundant with marsh, ugh). I like to randomize a lot with map generation to see how well I can navigate the unique uncertainties. So it got to the point where, no matter how much I tried to limit my reliance on wood, I started to have to purchase large quantities. Couldn’t trade as all nations were desperate for it. I was surprised to find out that there was a limit of how much was available. The price got so inflated! Somewhere in the low sixties per unit! Luckily my coffers were deep. But that all got me thinking about my questions above. It can’t be that it’s whatever is being generated by all players. Thanks!