r/OldWorldGame

Whining at 500 Hours on The Good

I've put in 500 hours, mostly on The Good difficulty playing Rome. The only way I can win is through Ambitions, and even then I lose most of the time. One of the AI players will declare war on me and take me down, while another just goes on to victory.

I'm an experienced Civ player, ancient history nerd (ask me about my collection of Roman deification coinage), and this game just kicks my ass. It is so complex that I don't understand how to balance all the elements.

I've lost games where I had incredible amounts of gold and resources that I couldn't change into armies. I've had an incredible army that was hobbled by a lack of orders and resources.

I can't seem to get things to balance enough to win.

The families. The archetypes. My most recent game I had the Claudians rebelling against me because I was a commander and their leader was a tactician. I was in the center of the board and had all of 6 resources at turn 140/200 which to bribe them with. Meanwhile Assyria, a similar army, takes me down, allowing Egypt to destroy Persia and run away to victory.

Are there any good walk-through videos specifically about balancing all the elements? For example, even something simple as workers are more efficient working in their own city. How do you manage that? Create new workers, while at the same time building an army or improving culture or economics?

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u/ottilieblack — 19 hours ago

Do parents' stats impact their children's?

I kinda understand how to make children IRL and have some experience with CK3 but my question regarding Old World, simply put, is: does the profile (traits, Courage/Discipline/Wisdom/Charisma, Attributes, Strength and Weaknesses, Nation/Tribe) impact the potential of their children?

For instance, do the Wisdom scores of parents determin a hidden range of potential wisdom or increase the likelihood of events pertaining to a trait, attribute or strength/weakness associated with Wisdom (such as with the "Clusters" described in the game manual)?

Thanks in advance for any answers!

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u/Hauptleiter — 1 day ago

Limit on global resources?

I’m curious where do the resources that you can purchase on the open market come from? And how is the quantity available determined? In my current game I ended up with a map very limited in trees /wood(and unfortunately abundant with marsh, ugh). I like to randomize a lot with map generation to see how well I can navigate the unique uncertainties. So it got to the point where, no matter how much I tried to limit my reliance on wood, I started to have to purchase large quantities. Couldn’t trade as all nations were desperate for it. I was surprised to find out that there was a limit of how much was available. The price got so inflated! Somewhere in the low sixties per unit! Luckily my coffers were deep. But that all got me thinking about my questions above. It can’t be that it’s whatever is being generated by all players. Thanks!

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u/Creative-Mastodon545 — 3 days ago

Can you predict border expansion without using workers?

Is there a way to see which tiles expand WITHOUT moving the worker onto that tile that you want to build an improvement on. Im talking about using your mouse cursor and getting a visual.

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u/leddit7562 — 3 days ago

What are the most satisfying points victory settings for single player, so I don't win while the AI is still threat?

I am bad at this game. I have no idea on how to be efficient with my builds, so I have a lot of resources sitting around in the mid game and poorly improved cities.

I just had a game at "The Great" highest difficulty setting. I was behind Carthage all game and their military was incredibly strong compared to mine, like I am at 35% of their strength on the graph or something. I could probably beat them but it would be a real war. They are also ahead in tech and have far more developed cities.

However, I was able to win a points victory because I got a legendary city and just built all of the legendary wonders in the same turn. Without planning for it, just because I had resources sitting around.

Carthage got legendary two turns ahead of me, but didn't build any wonders to deny them. My tech is worse than them. Also the wonders I'm building to win seem a bit low impact, I'm just building them for points, it wouldn't really put me ahead of Carthage in either building power or military power.

The win will happen around turn 110ish. It feels cheap. Ideally I should have to take Carthage down a bit before the game awards a win.

Is there a more satisfying way to set up the victory points? Higher points needed to win? Lower points needed to win? If it was lower points Carthage would have won by now, but that would be dumb too, the game is still contested.

EDIT: Thanks everyone, apparently "the Great" has "Cutthroat AI tactics" on by default but not "Ruthless AI", so that explains the AI passivity. The similar names were confusing

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u/IJustWondering — 5 days ago

British Isles Map Pack!

It has been a while. I made the maps in January some 7 months ago and then forgot to publish them which is why it doesn't contain any specific support for the new expansion.

British Isles Map Pack

Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3783918843
(Sorry, no Mod.io. I keep getting errors and can't figure it out)

There's maps for Ireland, Scotland, and England & Wales all at reasonable ~6 cities per player, and a massive map of the whole British Isles at ~12 cities per player for everyone that craves mega games.

---------------

Here's the older map packs. If you haven't tried any of them - they are all extremely detailed and high quality. The descriptions also include the number of cities per player so you can see how crowded or big each map will feel. I strongly suggest playing the reasonable maps and not the absurdly big ones.

Greyhawk Map Pack

Modio Link: https://mod.io/g/oldworld/c/greyhawk-map-pack

Steam Link: https://steamcommunity.com/workshop/filedetails/?id=3501955428

The probably best set of maps is based on the D&D Greyhawk universe. The map of Flanaess was perfect for making an Old World map. Even the large Full Flanaess map works well as players are clustered in the center very close to each other. Eastern Flanaess (9p) and Western Flanaess (9p) are my favourite Old World maps overall.

Game of Thrones Map Pack

Modio Link: https://mod.io/g/oldworld/c/game-of-thrones-map-pack

Steam Link: https://steamcommunity.com/workshop/filedetails/?id=3446043204

I was shocked that nobody had done it yet for Old World because it's such a good fit. The locations of the various major houses are also balanced making the Seven Kingdoms naturally great for video games. Below The Neck (6p) is my favourite, but the various Duel maps are great for faster 1v1s and underappreciated.

Ancient Greece Map Pack

Modio Link: https://mod.io/g/oldworld/c/ancient-greece-map-pack

Steam Link: https://steamcommunity.com/workshop/filedetails/?id=3473756884

Most of the maps are heavy on naval action, but especially Lydia (4p) and Aegean Sea (10p)/(7p). The biggest issue was that the city states are not evenly spread across Greece which makes Polis (5) and Megapolis (9p) my favourites to play.

Cumbria Map Pack

Modio Link: https://mod.io/g/oldworld/c/cumbria-map-pack

Steam Link: https://steamcommunity.com/workshop/filedetails/?id=3451235002

Cumbria in the North of England is full of villages with rude names and so this happened. But also the geography is interesting: The Lake District in the center is an area full of mountains and lakes which makes for unique games. That's why Lake District (8p) is the map to play. (The 10p Greater Cumbria map is basically unplayable so be warned.)

Note:

The goal was to create a range of quality premade maps because I didn't like the map generation scripts and I've played all the available premade maps looking for more variation. I create huge and extremely detailed 180x180 maps that are barely playable due to their massive size and then cut them down to smaller regions within those maps that are "normal sized". Keep that in mind as you probably don't want to play the biggest maps (Larger Cumbria, Westeros and West Essox, Ancient Greece and Lydia, and Full Flanaess) unless you have a high-end computer that can handle it and want an overly long massive game. You've been warned!

u/Inconmon — 5 days ago

First she insisted to receive unconventional education, then she insisted she wants to be an artist, now she insists she wants to be a commander. Teenagers...

u/PeasantLich — 7 days ago

Suggestion for Retired Generals

I love these folks RP wise, but paying (base) 100 civics for a 60 year old gov that I'm only going to get a few turns out of is a tall order, and usually not worth it in competitive matches when you're really number crunching. I feel like it would be balanced (and thematic) if this trait made governor assignment free? Wondering peoples thoughts on this.

reddit.com
u/Kepler___ — 7 days ago

Sickness Notifications: Useful?

On my 5th generation in 80 years playing Rome. Had a string of new leaders with reigns under 5 years, all of whom died from natural causes. Not very Roman like, but accurate given the conditions.

QQ: I get a lot of sickness notifications for primary as well as secondary nobles. Are any of these useful beyond the "getting affairs in order"/"doomed"?

reddit.com
u/ottilieblack — 8 days ago

Fans spinning 'uncontrollably' during game

Hello everyone, I tried the game some days ago and it was fantastic, so I started to play it more and have enjoyed how it's a mixture between Civilization and Crusader Kings of sort. Also nice to have various civilizations to choose from like Babylonia and Assyria and Carthage, going in-depth with their themes and heritages.

However I noticed that after a certain number of turns or civilizations are discovered, or sometimes even earlier than that when it's just me and one opponent, the fans appear to spin, stop, spin again, stop, without any input coming from me or any action happening on screen.

Not only that, but it's more than one fan: in Cyberpunk and other heavier games like Baldur's Gate 3 this happened with just one fan, and not immediately: the game needed to have been open for a bit before it happened. With Resident Evil 9 and Pragmata, if I didn't open the browser and just started the games, it might even not have happened for a long time.

Is there anything causing this error? I see from search that there are scattered posts here on reddit about GPU fans, CPU fans, Memory Leaks and other errors, between 6 to 2 years ago, and even some recent ones of some months ago. I'm wondering what is causing this specifically, as I never experienced it this way and it's very concerning (even if the fans are doing their work).

My specs are:

Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 16 Logical Processor(s)
Nvidia Geforce RTX 2080 Super (DX12)
MPG Z390 GAMING PRO CARBON AC (MS-7B17)
Installed Physical Memory (RAM) 32.0 GB
Total Virtual Memory 49.2 GB
Page File Space 17.3 GB
Windows 10

Gonna try to clock down the power and see if that helps as it did for Cyberpunk.

Edit: found settings that appear to work for me below, along reducing the power from 100% to 80% with Alt+Z (for Nvidia Experience performance modification), posting them here in case it helps someone else with similar or better spects:

Preset: Custom
Display Mode: Borderless Windowed
Resolution: 1920x1080
Monitor: 0
Frame Limit: 60FPS
Rendering Quality: Medium
Building Quality: Medium
Terrain Quality: Medium
FOW Quality: Medium
Antialiasing: OFF
AO: ON
Bloom: ON
Vignette: ON
MB: OFF
DoF: ON
CC: ON
SSU: OFF
SSR: OFF
Reduced Framerate: OFF (but might be good to activate it if you alt-tab a lot)
PAI: ON

reddit.com
u/Drakendan — 11 days ago

New patch seems to have broken Tribal units

Tribal alliances are basically useless in terms of actually directing the tribal units around. I can't imagine this is the intention, but I'm basically just moving the same units back and forth every turn. I move them forward, they're on cooldown, then the tribe moves them back when the cooldown ends.

Patch notes for August 5 update have this:

  • Changed Tribe unit cooldown behavior to be consistent with player units
  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)
  • Tribe units cooldowns are processed (reduced) before unit movement, not after

I understand that tribal alliances were broken in the past (my first game ever was with Carthage on an insanely broken patch lol), but this is a far less enjoyable kind of broken in my opinion, and doesn't seem like it is by design.

reddit.com
u/Gullible_Honeydew — 13 days ago

How old can people get?

Long time lurker here and big fan of the game, still learning the ropes. In the middle of a Greece run, and just realized that one of my family heads is somehow 110 years old and still going strong. Maybe he’s known as “the younger” for having imbibed from the fountain of youth? How long can people live in this game, and what’s the mechanism setting the lifespan?

Edit: Ol’ Lysander here made it to 115 before finally kicking the bucket, outliving 3 kings. Thank you everyone for your answers and stories!

u/Nest_da_Best — 13 days ago