Ways to streamline station building
In my current run, I'm trying to use station blueprints from previous runs to avoid having to place dozens of modules manually again.
I have sufficient cashflow to maintain a number of different building projects, but the stations are rarely actually building because they're all missing materials.
I can't assign station traders to stations with no modules built (no manager). Even where I can assign ships to "trade for commanders build storage", their jump range is too small to get all the materials. E.g. trying to build anything terrain in Heretics End means station traders just cannot contribute because the terran sectors are too far away. And since I don't have a ready supply of 5 star managers and pilots the practical range is usually only 3 jumps, which is often insufficient to get even commonwealth parts.
So I have to rely on universe traders and NPCs but those don't care about priorities and just supply whatever.
The stations are being built, slowly, but it's frustrating to not have any reasonable control over supply (besides manually fiddling with the buy orders for every station).
Is there anything I'm missing or should I just keep throwing universe traders at the problem until it works itself out?