u/Cronvar64

Chronos Ultimate Feedback/Proposal +1 for SMITE 2
▲ 1 r/Smite

Chronos Ultimate Feedback/Proposal +1 for SMITE 2

I would like to share my "+1 concept" for Chronos' Ultimate in SMITE 2. I believe Chronos should be able to use his Ultimate exactly when needed. In SMITE 1, you often had to "predict the predict" and ult early; otherwise, you’d lose any chance of a comeback simply because Chronos is so easily killed during the casting animation.

My Proposal:

When casting his Ultimate, Chronos should trigger a small knockup/knockback (similar to Kali’s 3rd ability aspect) with a radius of approximately 5–8 meters. This knockup/knockback shouldn't be overly powerful, but just enough to give Chronos the window he needs to successfully ultimate. This would leave the counterplay primarily to ranged gods.

Why this change?

It is well known that the "Time to Kill" (TTK) in SMITE 2 is very fast. When Chronos is eventually added to SMITE 2, he will likely be bursted down faster than ever, potentially making his Ultimate useless in combat and relegated only to split-pushing.

Additional Change: Blink Interaction

If you use Blink and then immediately Ultimate, the "rewind" trajectory should include the location from before the Blink. It makes no sense to Blink in and then be stuck in a stationary animation while the enemy kills you. Is there currently any benefit to diving in? As it stands, the enemy has all the advantage.

https://preview.redd.it/0wlqp1ybhk1h1.jpg?width=1920&format=pjpg&auto=webp&s=1c1d007bfec57700707425f2edddcd3a62d48006

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u/Cronvar64 — 6 days ago