Fighter Update - Damage Shadow-buff ?
Is it just me, or did they shadow-patch the damage system in the recent update? I'm currently sitting around Div 18, and the damage output feels completely different. My theory is they used the live tuning feature which allows them to make soft changes, like balancing the game, without it requiring a full update to be downloaded by the players.
It feels way too easy to get caught and knocked out in Round 1, sometimes even in the very first minute. I’ve had multiple fights end off the first real combination landed, where a single clean sequence puts someone out cold.
On the flip side, the consistency feels completely off. I’ve had matches using heavy power punchers where the opponent just tanks multiple clean combos without flinching, only for them to turn around and flatline me on their first counter attempt.
I actually enjoyed their last patch and the tweaks they made to the stamina bar however i'm actually torn on the damage output now, i feel like it might be a tad bit too high.
Did they tweak vulnerability multipliers, chin health, or damage output behind the scenes? Are you guys experiencing the same thing?