u/CryptsOf

Need help identifying "the hook" of my game

Need help identifying "the hook" of my game

Here's a link to my BGG wip post about the game: https://boardgamegeek.com/thread/3477748/wip-pain-mountain-solo-campaign-pnp-minimal-crafti

I'm interested in knowing what angle I should start with when talking/promoting the game. I would obviously like the hook to be that it's the best game in it's genre, but there's so many tactical combat/dungeon crawl/solo games out there, I feel like that's not a unique thing to say about the game. Even if it was true.

Please let me know which one(s) of these "factual" statements would "hook" you in to trying the game:

Pain Mountain is a tactical combat fantasy campaign PnP game and...

A) it's free
B) it's played in-hand
C) it has a minimal environmental footprint
D) it autosaves itself and has no setup/teardown
E) it requires minimal crafting
F) it's fully deterministic

Or would a better hook/tagline be something like:

"Gloomhaven's engine, Sudoku's interface"
"10 boss battles in your pocket"
"High difficulty, small footprint"
"Souls-like optimization puzzle"

...or a combination of these?

Hard to tell what people find interesting. It's a very niche game to begin with (solo PnP), it's not for everyone and that's totally fine.

Thank you in advance!

u/CryptsOf — 2 days ago

Pain Mountain (solo pnp) looking for playtest trading!

Pain Mountain

Hello fellow designers! I just updated my playtest files on BGG: https://boardgamegeek.com/thread/3477748/wip-pain-mountain-a-very-hard-solo-pnp

...and I would very much like to have you playtest, try out the tutorial walkthrough, review the rulebook or even just watch the playthrough video and leave a comment - in exchange of the same amount of time & effort from me playtesting your game.

I'm not going to sugar coat it: Pain Mountain is not for everyone. It's a very hard game that requires a bit of commitment to get in to, BUT crafting only takes 1 minute per scenario and the tutorial walkthrough about 30 minutes. The files are also available as full page versions for digital play (on an iPad, as an example).

Once the game is ready, I'll publish it for free online and possibly give an option to buy a premium printed version of the rulebook as support. Just mentioning this to underline that I'm not looking for commercial success. I'm in it for the art and to find likeminded people. That said, the aim is still to make a really good game so I'm looking for any kind of feedback, from a simple "initial impression" to a "full campaign playthrough".

Thanks for reading!

reddit.com
u/CryptsOf — 2 months ago