Tips for learning graphic design?
And more specifically, which software would you recommend when starting out for designing board games? I’m fairly new to board game design and a total beginner at graphic design
And more specifically, which software would you recommend when starting out for designing board games? I’m fairly new to board game design and a total beginner at graphic design
I am just curious when you are looking at a game on a shelf or browsing Kickstarter, how much does the box cover art influence your decision to click or buy?
Does pretty / incredible art ever make you overlook a mediocre theme/ mechanic?
Trying to use Mario Kart tracks to make a game. (I know there are similar games like Dungeon Kart already) I'd like to avoid AI, and I just don't want to stretch it out so it looks all blurry and terrible
How much of Monopoly game theory can i copy for my tabletop game?
Changing names and location, whatelse
My wife and I designed Street Food Shuffle, a card-drafting party game about Indian street food: you build dishes while sabotaging your friends and stealing their cards. 68 cards, 2-6 players, 20-40 minutes. We playtested it with 100+ players and it's now live on DriveThruCards as print on demand.
POD got us to market, but the per-unit cost makes wholesale and retail pricing hard, and discovery on DriveThru is limited. The plan is a proper print run from a US printer and selling on Amazon (likely FBA).
Would love to hear from anyone who has made this jump:
Printers: which US card game printers have you used, or would avoid? What minimum orders, per-unit costs and lead times were realistic for a single-deck game with a tuck box?
Publishers and distributors: are any open to small indie card games? Did licensing or self-publishing work better for you?
Amazon: anything you wish you'd known before listing a game there (FBA fees, barcodes, brand registry, returns)?
Finding all of the above: directories, conventions or communities that actually helped?
Happy to share what we learned from 100+ playtests in return, especially about reading the table when you have no data.
(Game page for context: https://streetfoodshuffle.online/)
Rough sketch of familiars cards for now
This is probably a tiny thing but I've been going back and forth on it and I'd really appreciate another opinion.
I'm designing a potion game called Fate of the Alchemists and each turn has 3 parts/phases:
Draw → Main Action → Brew
Draw = draw potion ingredient cards
Main = either an action that results in a wildcard ingredient or an action that delivers a random one time effect.
Brew = using your ingredients to brew potions.
And I can't work out if Draw and Main are good as they are or just a bit boring and should change.
I've been messing around with:
- Draw as maybe Gather / Supply / Discover
- Main replaced by Study / Experiment / Concoct / Tinker / Transmute
So yeah any thoughts welcome, especially if it's confirmation that I am over thinking it!
Hello! I'm new to this group but not the community in general, I've been working on my game on and off for five years so I'm really scared now that I am putting it out there.
As I assume noone here has ever seen the game before I wondered if you would give me some feedback on this one page pdf I made about the game, whether it's clear how the game is played, does it have value as a concept, the design and the things I've included vs anything missing
I'm open to any and all feedback positive or negative, thank you so much xx
Hello friends, I’m working on a solitaire PnP title called “Cyberaider.” I’ve submitted it to the Board Game Geek wargame design contest, where you can print off the entire game (only 5 sheets of 8.5x11 and 6 playing pieces) and check out other games in the contest. I’m trying to make the rulebook only a single sheet. Does it accomplish the goal of teaching the game despite being visually busy or should I make a second sheet of rules to space things out? (Also pictured is a demo board, campaign sheet, and a demo encounter sheet)
Hello!
My friends and I have enjoyed making different spinoff ways to play Smash Bros Ultimate for when we are all over, and we also really like the game Secret Hitler. I have typed up this rules document for how we plan to play. I would love to hear people's thoughts on it! Let me know if I am missing any obvious balancing issues, other ways to integrate the games, and so on. Thanks for taking a look at it!
https://docs.google.com/document/d/1dmyuvptgvYRVeUpiIJr6x4TWoYJoKjQgpUrE5XXuICE/edit?usp=sharing