r/BoardgameDesign

Tips for learning graphic design?

And more specifically, which software would you recommend when starting out for designing board games? I’m fairly new to board game design and a total beginner at graphic design

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u/HoneyWildLocust — 4 days ago

How important is the box cover art when you are browsing new games?

I am just curious when you are looking at a game on a shelf or browsing Kickstarter, how much does the box cover art influence your decision to click or buy?

Does pretty / incredible art ever make you overlook a mediocre theme/ mechanic?

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u/SigrFrior_Boardgames — 4 days ago

What would be the best way to enlarge a map from a video game to a size I can use for a board game?

Trying to use Mario Kart tracks to make a game. (I know there are similar games like Dungeon Kart already) I'd like to avoid AI, and I just don't want to stretch it out so it looks all blurry and terrible

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u/TonyClifton323 — 5 days ago
▲ 7 r/BoardgameDesign+1 crossposts

From print-on-demand to a real print run: advice on US printers, distribution and Amazon for a 68-card game?

My wife and I designed Street Food Shuffle, a card-drafting party game about Indian street food: you build dishes while sabotaging your friends and stealing their cards. 68 cards, 2-6 players, 20-40 minutes. We playtested it with 100+ players and it's now live on DriveThruCards as print on demand.

POD got us to market, but the per-unit cost makes wholesale and retail pricing hard, and discovery on DriveThru is limited. The plan is a proper print run from a US printer and selling on Amazon (likely FBA).

Would love to hear from anyone who has made this jump:

  1. Printers: which US card game printers have you used, or would avoid? What minimum orders, per-unit costs and lead times were realistic for a single-deck game with a tuck box?

  2. Publishers and distributors: are any open to small indie card games? Did licensing or self-publishing work better for you?

  3. Amazon: anything you wish you'd known before listing a game there (FBA fees, barcodes, brand registry, returns)?

  4. Finding all of the above: directories, conventions or communities that actually helped?

Happy to share what we learned from 100+ playtests in return, especially about reading the table when you have no data.

(Game page for context: https://streetfoodshuffle.online/)

u/Pretty-Lauki-369 — 11 days ago

Am I over thinking it?

This is probably a tiny thing but I've been going back and forth on it and I'd really appreciate another opinion.

I'm designing a potion game called Fate of the Alchemists and each turn has 3 parts/phases:

Draw → Main Action → Brew

Draw = draw potion ingredient cards

Main = either an action that results in a wildcard ingredient or an action that delivers a random one time effect.

Brew = using your ingredients to brew potions.

And I can't work out if Draw and Main are good as they are or just a bit boring and should change.

I've been messing around with:

- Draw as maybe Gather / Supply / Discover

- Main replaced by Study / Experiment / Concoct / Tinker / Transmute

So yeah any thoughts welcome, especially if it's confirmation that I am over thinking it!

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u/BigBigBowser — 12 days ago

Is my one page clear & useful?

Hello! I'm new to this group but not the community in general, I've been working on my game on and off for five years so I'm really scared now that I am putting it out there.

As I assume noone here has ever seen the game before I wondered if you would give me some feedback on this one page pdf I made about the game, whether it's clear how the game is played, does it have value as a concept, the design and the things I've included vs anything missing

I'm open to any and all feedback positive or negative, thank you so much xx

u/Own_Main6680 — 12 days ago
▲ 7 r/BoardgameDesign+1 crossposts

PnP Rules Sheet

Hello friends, I’m working on a solitaire PnP title called “Cyberaider.” I’ve submitted it to the Board Game Geek wargame design contest, where you can print off the entire game (only 5 sheets of 8.5x11 and 6 playing pieces) and check out other games in the contest. I’m trying to make the rulebook only a single sheet. Does it accomplish the goal of teaching the game despite being visually busy or should I make a second sheet of rules to space things out? (Also pictured is a demo board, campaign sheet, and a demo encounter sheet)

u/CousinPaddy — 12 days ago
▲ 6 r/BoardgameDesign+1 crossposts

Review my Combination Game - Smash Bros Secret Hitler

Hello!

My friends and I have enjoyed making different spinoff ways to play Smash Bros Ultimate for when we are all over, and we also really like the game Secret Hitler. I have typed up this rules document for how we plan to play. I would love to hear people's thoughts on it! Let me know if I am missing any obvious balancing issues, other ways to integrate the games, and so on. Thanks for taking a look at it!

https://docs.google.com/document/d/1dmyuvptgvYRVeUpiIJr6x4TWoYJoKjQgpUrE5XXuICE/edit?usp=sharing

u/The_Graphman31 — 13 days ago