Does this clearly explain the core concept of my game?
I believe my game to be, at its core, quite simple, but sometimes I struggle to get that across. There are several "edge case" rules, for sure, but nothing big in the grand scheme of things, and really the core mechanic (that makes up 90% of the game) is just this one rule. Curious if you all find this to be clear enough, and interesting enough to learn more about the game.