u/Incarnasean

What games have the most information on 41x63 mini cards?

Hi, I was curious about some games that might use the mini 41x63 MM cards. I would love to see some examples that have a lot of information on these sizes of cards AND are still very legible?

I am considering using this size in a game I am working on and but I am worried about overcrowding info on 1 type of card in particular. I am currently using the standard poker card size for that particular card type but if I was able to use the smaller mini size card it would be nice for reducing the player boards that would be used. TIA!

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u/Incarnasean — 22 hours ago

Does this 'bidding' mechanic exist/have a name? Also want opinions on it.

I was thinking of a mechanic for a game i'm trying to flesh out. Players are going to be drafting/buying (not exactly sure the correct nomenclature) for cards/tiles.

I was trying to work out how I want this to happen. I had an idea and 1. want to hear your opinions if it sounds like it could be fun or even viable, and 2. Does it already exist/have a term for it? If so I would love to know which games use it do I can see how they implement it.

So, the turn player would have first dibs at buying cards from some kind of market row. The cards will have different costs to buy them. BUT they can also declare they will buy a card for a lower price (i haven't decided if the lower price will be predetermined or if players can just declare a price of their choosing; I am thinking the former) but they can buy any item at full value. Then the other player(s) in clockwise order can choose to just buy that item outright for its sull price, or just pass on it.

So the players can gamble on paying less for something at the risk of other players being able to snipe it at full price, or they can just buy the item at full price themselves. It sounds like it would be labeled "bidding" but I haven't ever played a bidding game so I don't have any experience with the mechanism.

As a disclaimer, I am not trying to say I invented a new mechanic, I just don't know the term for it, as I am sure there are likely countless games that do something similar if not exactly this. I just don't know.

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u/Incarnasean — 3 days ago

Looking for advice/suggestions for executing this worker placement mechanic.

Hi. I haven’t played very many worker placements so I don’t know if there is a good example of what I am trying the achieve.

Essentially players are going to each control a type of worker. The workers will have tasks that pop up from different events that only a certain type of worker can accomplish.

The idea is that the worker needs to be assigned there for a certain amount of turns or time to finish the task.

I’ll make an example. Let’s say a delivery truck was about to leave to make a delivery in game. An event card came up that says the truck engine wouldn’t start. The event card will be placed at the location of the truck and it says a mechanic needs to be assigned to the task. The task will need 6 progress cubes to complete the task.

The player controlling the mechanics assigns one to the task. A low level mechanic might only be able to contribute 1 progress cubes per turn/ certain number of hours. A high level mechanic can contribute 2 progress cubes per turn/hour. So if you had enough mechanics you could add 1 high level and a low level to contribute 3.

This is a zoomed in portion of the over game game. Players are trying to make sure they are keeping tasks under control through the game and will be spread thin and are forced to prioritize some tasks over others. I am not sure how I should handle the rounds/ hours/days etc.

I am not too sure how much time the entire game is supposed to span in game, it might be a year or certain number of months.

I would appreciate any tips/suggestions anyone may have. I would also love to here if game that utilize something close to this so I can research and learn from those games. Thanks!

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u/Incarnasean — 5 days ago

Hello. I am brainstorming the idea for a game I want to start creating. My issue is I am not sure what the mechanisms are called and I haven't played any games with them so I am looking for good recommendations of games that use them so I can get an idea of what they should look like and how they are implemented correctly.

I am guessing worker placement is akin to, if not exactly what I am talking about but this is what I am looking at:

A multiplayer cooperative game (potentially solo, by playing each roll). You will have people that you have to assign to different tasks as they come up. Some tasks will be constant that will need someone to at be assigned there pretty frequently to keep it under control.

I will use village rolls as an example but it's not exactly the theme I am doing. Some people will have specialties they excel at and will accomplish some tasks more masterfully/efficient. But sometimes you will need to use them to go do another task, especially if their expertise isnt need at the time. Some people will be a sort of jack of all trades/master of none where they can do any task decently but not as well as an expert would.

I want some people to be able to specialise in a second trade so they are more flexible in what they do. (So the farmer might learn blacksmithing and that's the only 2 things they can do.)

The idea I am trying to accomplish is players managing their characters to accomplish tasks and keeping things under control as they come up. I want you to feel a bit stretched thin to keep tension up. So maybe you dedicate a character to a certain task and they are locked there for a certain number of rounds and if something pops up that they are needed on then you have to figure out how to accomplish that.

I hope this makes sense. I would love to hear of some games that do some or all of these mechanisms/features so I can learn from them.

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u/Incarnasean — 16 days ago

I am working on a simple magic dueling card game that primarily has cards valued 1-10 and you are in a 1v1 duel.

I was looking for any games that are similar to this. It can be simple or a bit more complex, I just want you primarily to be using the cards to fight each other. I have played Duel for Cardia, but looking for other games as well, thanks!

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u/Incarnasean — 20 days ago