u/onemindatime

Skull game rules - feedback
▲ 2 r/boardgames+1 crossposts

Skull game rules - feedback

Hey All, I'm working on a variation of the Skull game​ to be able to play directly on your mobile in a real-time ​multiplayer setup (up to 8 players) using local network (no internet needed). I'm hoping to get some feedbacks on the design and slight modification to the game rules to increase the game speed and also allow eliminated players to continue to play (which is one of the quirks of skull). Can you please share what you think of these changes and design?

For those not familiar with Skull game - it's a simple game of bidding and bluffing. You place cards (discs)​ on the table each turn and bid for how many disc (flowers)​ you​ can flip without hitting the skull. 2 successful bids wins the game or last player standing. ​

u/onemindatime — 4 days ago

App bundle (size) optimization - webp images?

Hey all,

My app is an image heavy game that has grown into 120+ MB. I'm trying to optimize the assets to reduce the app size. As a first step,​ I converted all the image assets​ to webp format which brought the size down by 25%. Is there any downside to using webp files in a react native app (android/ios) ​? ​

Also, do you have any other recommendation for further optimization? ​

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u/onemindatime — 9 days ago
▲ 19 r/digitaltabletop+2 crossposts

Hey all, I am working on a local network-only multi-player platform (no internet needed). As a proof, I wanted to create something with simple mechanics, but ended up creating a fully working digital version of Skull board game. Up-to 8 players can play. I stretched the game into 3 acts (5-8, 3-4, and 2 players showdown - 2 bets to win the game, 2 lives to lose).

I have been testing the connections on a high-latency networks like travel routers. Hoping to get some feedback on the gameplay from board game fans. What do you think? Any suggestions please?

u/onemindatime — 20 days ago