r/digitaltabletop
I’m opening the first public playtest Cohort for my original TCG — 3 asymmetric Starter decks, playable on TTS
Hi everyone!
I’m the author and creator of TRANSCENDERS, a fantasy saga set around Oneira — a world governed and shaped by a fundamental force called Cenderessence!
Quote:
“The very essence of the Transcenders’ power, it is the exceptional substance through which Oneira is governed and reacts.”
— Mr Valeurobsolute
Over the past months, I’ve been developing TRANSCENDERS | The TCG as a playable extension of that universe!
I’m now opening COHORT 01: the first organized public playtest of its current Alpha environment on Tabletop Simulator.
Three complete Starter decks are currently playable:
🟣 ST1 — Cheryl O’Will
Midrange / Control
A pressure-building deck that wants to endure, prepare, and turn a fragile-looking position into a decisive reversal
🟢 ST2 — Killian Shawnski
Aggro / Tempo
A precision-focused deck built around clean sequencing, efficient exchanges, and punishing the openings your opponent gives you
🟠 ST3 — Théa Wintersnow
Control / Sustain
A resilient deck that protects its position, disrupts opposing momentum, and becomes increasingly difficult to break as the game goes long
The three decks share the same game, but deliberately approach it through very different rhythms and tactical identities!
🎴 The attached card is Killian Shawnski [PILLAR] — ST2-001, now featuring its finalized commissioned artwork!
🔎 A quick Alpha V1 readability note:
some card text may look small at first glance. Tabletop Simulator’s zoom makes it perfectly workable in play — and I say that as someone whose eyesight is certainly not winning any awards 😅😅😅
Readability and card layout are nevertheless already among the elements planned for further refinement as development progresses
⚔️ COHORT 01
Are sought for, people who would genuinely like to sit down and play!
• The 3 Starter decks are ready on Tabletop Simulator
• The Rule Book and setup instructions are available through the Discord
• No prior knowledge of the novel is required
• Essential server information is available in both English and French
• Feedback is collected after actual matches through a structured reporting system on the server
Registration for Cohort 01 is open for 3 days
➡️ SERVER LINK
Once inside, follow the arrival steps and head to #matchmaking for Cohort 01!
Thanks for reading — and perhaps some of you will be seen around a Table in Oneira!... ✨
Farkle: Bones & Relics — Mid Development Trailer
Roll the bones. Press your luck. Claim the relics.
Farkle: Bones & Relics is a tavern-flavoured take on the dice game you already know — the same push-your-luck rules, plus a collection of relics that quietly bend them in your favour.
Destroy my new trailer. I tried to make it VERY easy to understand, do you get the idea of the game?
Made a competitive online word game battler. SpellHuntr
Me and my kids play A LOT of word games. My daughter is 7 and would probably run away from home if we forgot to do the daily Boggle (Netflix games Version). I wanted more features and game modes so I've been making this. Its got a ranking system like chess, has private game lobbies to play with friends, levels, achievements, a daily challenge. Works on PC but I like the experience on mobile. Id love to get feedback if anyone likes these types of things.
[Android] I built a solo fantasy board game app — looking for people to break it
Hi all. Solo dev here, and this is a "please tear it apart" post more than a promo post — mods, happy to remove if it crosses the line.
I love heavy solo board games but I hate the 20-minute setup, and I don't have table space. So I built one for my phone.
What it is
A fantasy adventure game inspired by Mage Knight and that family of games. If you know those, the shape will be familiar:
- One hand of cards drives movement, influence, and combat
- Four mana colors; matching color powers up a card's stronger effect
- Combat runs ranged -> block -> melee phases
- Wounds clog your hand
- Deck resets each round
It's not that game though. I wrote my own cards and balance, and drew all the art myself (which is why it looks like it does — sorry).
What I actually need
I built this alone, which means nobody has ever checked my work. I have ~2500 automated tests, but those only verify what I believed was correct. If I misunderstood something from the start, the tests happily confirm my misunderstanding.
So I'm looking for:
- Rules handling that feels wrong — "should this really resolve that way?" Especially combat phases, wounds, and reputation.
- Actual bugs — crashes, wrong numbers, dead buttons.
- UX pain. This matters most. Can't hit the thing with your thumb, can't tell what to tap next, text too small — all of it.
Fair warning
- Android only. I don't have a Mac or the $99, sorry.
- It's free with ads. I tried to keep them out of your way: no ads mid-game, one interstitial per session and only after 30 minutes of play, and the rewarded videos are all optional.
There's a report button in the app, or just reply here. I read everything, and I'll come back and post what got fixed.
Playing between China and France
Hello, I'm in Beijing for 4 weeks, and I was hoping to be able to play AoS with friends home in France with TTS. Except when we tried yesterday, my ping was between 400 and 500. Any piece I tried to move had a severe delay, and it made the game unplayable. Is there any way to fix it ? Would it make a difference if I had a faster connection ? a VPN ? No VPN ? Or is it just distance between servers ?
We made a party game where only ONE person needs to buy it — everyone else joins free from their browser
Hey! Solo/small dev here, working on Singulier, a nervous, fast party game: every round you get a question, and you must NOT give the same answer as anyone else. Duplicate = you lose a heart. Run out of hearts = eliminated. Last one standing wins.
The twist: only the host buys the game on Steam. Everyone else joins instantly from their phone browser — no download, no account needed. So it's basically Jackbox-style, but built around "never say the same thing twice," with modes like Sudden Death, Reversed, 10s Blitz, and a Trap mode.
It's currently Coming Soon on Steam — https://store.steampowered.com/app/4877590/Singulier/. Would love feedback from anyone who's into party/social deduction games. Happy to answer anything about the dev process too.
I built a free VTT specifically for physical table setups — screen-as-table, minis on acrylic, dynamic lighting, with offline play as a focus
Like a lot of DMs here, I run my games with a monitor lying flat under a sheet of acrylic, with physical miniatures on top. I got tired of existing VTTs being designed for online play, so I built my own — and it's now FREE AND OPEN SOURCE.
The app is single HTML file (no install, no account, no server) designed specifically for this kind of physical screen setup. You can launch and "Install as App" which will let you use it as a seamless desktop app from any device.
What it does:
- Screen Control: Player view and DM view. Place the player view on the second monitor and control everything form your laptop behind the DM screen. It allows you to correct for the size of your monitor so the measurements line up with your setup always.
- Measurement overlay directly on the screen, no more fidgeting with rules or cluttering up the battlefield with Moonbeam, darkness, spirit guardians and going crazy when moving a mini all the time.
- Dynamic ray-cast fog of war with per-token— minis block line of sight automatically (no tracking, you have to move the tokens on the table and then on your end).
- 662 animated spell effects from JB2A (magic missile, fireball, healing, you name it) — streamed on demand, nothing to download and automatically set to your grid size.
- UVTT map import — if you use Dungeondraft, it reads your walls, doors and lights automatically.
- If you dont have UVTT files for dynamic lighting, import your map as an image and use the Walls and Obstacles tool to define the walls yourself. Works great with Inkarnate, which is my preferred workflow.
- Campaign and HP tracking synced across scenes, display de iniciative and HP of your players.
- Works offline after first load (service worker cached) or installed as a Chrome app.
The whole thing runs in your browser. I plan to keep it free always and keep updating it based on feedback. No subscription, fee or anything.
Try it: https://cr-lolo.github.io/VeilCast-VTT/
Source: https://github.com/cr-lolo/VeilCast-VTT
Happy to answer questions about the setup. If you're running a similar physical table I'd love to hear how the app helps you out if it does and implement feedback!
DISCLAIMER: I did use Claude to help me with code since I am a novice in HTML and js, all the effects and animations are from JB2A (https://library.jb2a.com/). I am hoping to use this to also learn, and if anyone out there is more of an expert and would like to help me out they are more than welcome to dm me!
Edit: format errors
Gambeat: A solo chess roguelike about building the ultimate engine
Gambeat is all about building your engine and chasing high scores. Even losing your king is completely fine, as long as your build allows you to score enough points to reach the next target.
You build your engine between rounds by collecting different sticker types, combining them, and applying wild modifiers directly to the individual pieces in your roster.
Wishlist Gambeat on Steam:
https://store.steampowered.com/app/3242710/Gambeat/
A horse-racing board game where every move can expose your secret bet
n Crooked Derby, you secretly bet on one of six equally matched horses—but everyone can see exactly how much money you risked.
You must then publicly claim which horse you backed. You can tell the truth, construct a believable lie, or choose whichever story your cards can support.
During the race, every card is played face-up. You might push your real horse towards the finish, help another horse to build an alibi, or sabotage the leader to mislead the table.
Your opponents are constantly comparing your actions with your story, and before the finish they can call your bluff.
The game is designed for 2–6 players, with solo bots and Steam multiplayer.
It is still in development and has not been released yet. The Steam page is now live! Check it here - https://store.steampowered.com/app/4908960/Crooked_Derby/
I built a multiplayer card game based on the classic South Asian trick-taking game — would love feedback!
Hey everyone! I've been playing Three of Spades (a trick-taking card game popular in South Asian communities) my whole life and couldn't find a good mobile version — so I built one.
It's free on Android, supports 5-6 players with real-time multiplayer, bidding, secret partners and trump suits.
Play Store: [https://play.google.com/store/apps/details?id=com.nhc.threeofspades&pcampaignid=web\_share\]
Would love feedback from card game enthusiasts. Happy to answer questions about the game or how I built it!
Our multiplayer demo is live—come challenge other players in a tactical game inspired by Chess and Go!
Game Title: Sente
Playable Link (demo): https://store.steampowered.com/app/1005180/Sente/
Platform: PC (Steam)
Description:
Sente, a deeply tactical strategy game where all players plan their turns simultaneously.
It takes inspiration from games like chess and Go, but adds lasers, chain reactions, shifting boards, and a healthy amount of chaos. You can play with up to 6 players, and since more people are currently online, this is a great time to jump in and challenge someone.
The game has a learning curve, but every match becomes a battle of prediction, positioning, and trying to outsmart everyone else at the table.
Free to play Status: Demo available for free.
Involvement: Community Management & Marketing Support
Need testers for my Malawi board game implementation (Will test back)
I just finished the implementation of my first game for Android and I would like to publish it on Google Play. For that I do need additional testers to pass the closed testing phase.
Additional information can be found on on the games web page where you can also apply for being member of the testing group. You can also register directly on https://groups.google.com/g/malawi-testers and after registration download the free version from https://play.google.com/store/apps/details?id=de.anddisa.malawi.free or the pro version from https://play.google.com/store/apps/details?id=de.anddisa.malawi.premium
I will test back your application. Thank you!
(Especially for the premium version I need additional testers. No payment needed)
I built a free browser party game inspired by Dixit — the TV is the board and everyone uses their phone
Game Title: DIGXIT
Playable Link: (https://digxit.gabrielrossetto.com/
Platform: Browser
Status: Involvement: Solo developer
- [X] Free to play
Description:
I built a free browser-based party game inspired by Dixit — DIGXIT
I wanted something we could play with friends in the living room without passing cards around, so I built DIGXIT.
The idea is that the TV becomes the game table, while each player uses their own phone to privately see their cards, choose cards and vote.
It's designed primarily as a couch/party game: everyone sitting around the same TV, phones in hand. It also supports remote play, although that's not really the experience I designed it around.
It's completely free to play and runs in the browser — no installation required:
https://digxit.gabrielrossetto.com/
There's a tutorial built into the beginning of the game, and I've also added a feedback button if you run into a problem or have an idea for improving it.
All of the artwork and graphic assets were created specifically for DIGXIT.
I'd particularly like feedback on the TV + individual phones format and whether the game flow feels natural when playing with a group.
If you try it with friends, I'd be interested to hear how it went.
[Dev] My solo-developed Card Game hit 100+ concurrent players after an App Store feature. I just released a major update with new Card, 2v2 Ranked and new VFX. (No P2W)
Hi everyone.
A few weeks ago, I launched the iOS version of my 4-Player / 2v2 / 1v1 Card Battler , Grimoria. Shortly after, the game was featured by Apple in Japan and I suddenly had over 100 people playing matches at the same time.
As a solo developer, I was really proud to see that the custom backend and server architecture I built from scratch handled the load flawlessly without any crashes.
Seeing the active player base gave me a lot of motivation to keep improving the game. I just released a new update (which you can see in the video above).
Here is what is new:
- 2v2 Ranked Mode: I am rotating out 1v1 Ranked for this season. You can now queue up for 2v2 Ranked to climb the global leaderboard with a random ally.
- New Card - 'Puca': A new creature with the ability: "Next round, the lowest strength wins." It completely changes the bluffing mechanics for that round.
- Unicorn Rework: I updated the Unicorn ability to: "Gain 2 Life if you have 3 or less Life" to allow for better late-game comebacks.
- Updated Attack VFX: I reworked the attack visual effects so the impacts look and feel much more satisfying on the board.
- In-Game News Hub: A new real-time UI system to keep players updated on patch notes, seasons, and events directly in the app.
For anyone not familiar with the game yet:
Grimoria is a fast-paced PvP card game played in portrait mode with simultaneous 15-second turns. It features 1v1, 2v2 Co-op, and 4-Player Battle Royale.
The game is 100% Free-to-Play and NOT pay-to-win. There are no forced ads. All cards are unlocked by playing, and monetization is strictly for cosmetics.
I’d love to hear what you think of the new visual effects and the new card mechanics.
Android: https://play.google.com/store/apps/details?id=com.emberveilgames.onlinecardgame
iOS: https://apps.apple.com/us/app/grimoria-online-card-game/id6761027516
Thanks to everyone who has been playing and providing feedback so far!
Built a site for game suggestions from two inputs instead of a long preference list
Most suggestion threads require a paragraph of details, but I recently built this site, GameCombiner. It only needs two games, then combine them, and it returns the nearest real title to their midpoint. Free, no account. Looking for feedback on whether the results feel useful or just novelty.
Search GameCombiner on Google to find it! We should pop up first :)
I got sick of every party game site wanting my email first, so I built one that just… loads
Every time I googled "games for a party" I'd land on something that wanted a signup, or an app download, or hit me with a cookie wall the size of a car. For a game where you point at people and laugh.
So I made playantics. Pick your occasion (party, holiday, whatever), pick your crowd (friends, family, the office), get games. No account, no download, nothing to install.
It's not fancy. The category system is still a bit rough and I'm sure some of the game descriptions are too long. But it works on someone's cracked phone at 11pm, which was the whole point.
Would take any feedback, especially on what's missing.
I made a real-time twist on the classic naval duels and i'm releasing my first game on Steam
Fleet Hunters is my attempt to reimagine one of my favorite tabletop classics: hidden fleets, but with both players firing in real time.
I built it solo, and it launches on Steam in less than one month.
It includes single-player against AI, ranked online multiplayer, private matches with friends, LAN play, and both real-time and traditional turn-based Classic Mode.
Here's my Steam page if anyone's interested. Wishlists are highly appreciated.
[Steam] Flamecraft Online Beta is live now!
Hi there!
Flamecraft Digital is currently running an Online Beta playtest, and we'd like to invite you all to try it out! It's free and open to everyone, you can simply join through Flamecraft's Steam page.
In this playtest you can check out three multiplayer modes: Short Matchmaking, Long Matchmaking, and Custom Game with friends, and learn the basics with the Tutorial, fully narrated by Becca Scott!
It's available until August 11, and if you'd like to team up with other players, make sure to check out the Cardboard Alchemy Discord server to find people to play with!
Cheers!