r/digitaltabletop

▲ 139 r/digitaltabletop+47 crossposts

We just released a new trailer for our retro shop sim!

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.

u/badfantasyrx — 4 days ago
▲ 3 r/digitaltabletop+3 crossposts

Nexus Breach: a 2-4 player card game in the browser, no download, no account to try it

Two worlds got merged 200 years ago and eight factions are fighting over the tears left in reality. About forty minutes a game.


Every warrior has a Value that is both what it costs to play and what your opponent scores for killing it, so your best card is also the biggest prize on the board. That one rule does most of the work.


What's in it:


- One Ascendant, your commander: faction, race and a permanent power, 400+ builds. Never enters play, shapes every turn
- 120 cards in 8 types: warriors, gear, arcana, void symmetry, fortifications, breach sites, missions and one-shot specials
- 8 factions, each with its own abilities and its own rules about who it may attack
- 60-card decks you build yourself
- Rooms for 2 to 4 players
- 5 AI difficulties, from a relaxed practice opponent up to Void Apostle
- 18 hand-built bot decks dealt at random, so the AI brings a different deck and a different plan every game


Play the tutorial with no account: https://play.nexusbreach.com


It's new and in beta, so the room browser is quiet. That's what the bots are for.
play.nexusbreach.com
u/Niroooooo — 9 days ago
▲ 4 r/digitaltabletop+1 crossposts

He programado "El Ferrocarril de María Luisa", una variante aragonesa del Continental para que no se pierda la tradición de mi tía. ¡Es gratis y se juega desde el navegador!

¡Hola a todos!

Me paso por aquí porque soy ingeniero de software, apasionado de los juegos de mesa y acabo de lanzar un proyecto web al que le he puesto mucho cariño: El Ferrocarril de María Luisa.

Se trata de la digitalización de una variante aragonesa del Continental (juego tradicional de la familia del Rummy) que mi tía, María Luisa Marín, perfeccionó y nos transmitió durante años en las sobremesas familiares en Abiego (Huesca). Tras su reciente fallecimiento, decidí volcar mi experiencia técnica para que esta tradición y sus mecánicas locales no se perdieran con el tiempo.

Para los que os gusten los juegos tradicionales con un giro de tuerca estratégico, os cuento un poco de qué va el proyecto a nivel de diseño y desarrollo:

• Mecánicas y Reglas Únicas: "El Ferrocarril" mantiene la esencia del Continental (crear tríos y escaleras para limpiar la mano), pero introduce reglas propias adaptadas por mi tía que modifican el ritmo de juego y añaden una capa de tensión muy chula en las fases avanzadas.

• Accesibilidad (Ideal para partidas rápidas): He implementado un modo de "Partida Rápida" 100% free-to-play. Se juega directamente desde el navegador (PC o móvil), carga en segundos y no requiere registro, instalaciones, ni publicidad invasiva. Entrar y jugar.

• Dirección de Arte con Identidad: Aunque se juega con la baraja de póker tradicional, el diseño visual tiene un fuerte componente editorial y nostálgico, incluyendo guiños estéticos a la mítica Estación de Canfranc.

Me encantaría que le echaseis un vistazo a la web, probarais el sistema de juego y, sobre todo, me dierais vuestro feedback como jugadores: ¿Qué os parecen los flujos de la interfaz? ¿Cómo veis el ritmo del juego? ¿Conocíais alguna variante similar en vuestras zonas?

Toda crítica constructiva, sugerencia o reporte de bugs me viene de lujo para seguir puliendo la plataforma.

¡Muchas gracias!

u/UnderstandingOld4511 — 9 days ago
▲ 13 r/digitaltabletop+1 crossposts

GOTA: a fresh take on Game of the Amazons

Hi everyone,

I've been working on a browser version of Game of the Amazons in my spare time, and I think it's finally ready for other people to try: gota.gg

The Game of the Amazons is an abstract board game from 1988 that surprisingly few people know about. I discovered it years ago through a Numberphile video, A final game with Elwyn Berlekamp, and I've loved it ever since. The rules take about 30 seconds to learn:

  • Each turn you move one of your amazons like a chess queen
  • Then that same amazon shoots an arrow (also like a queen move), and the square it lands on is blocked for good
  • The board slowly fills up, and the last player who can still move wins

That's the whole thing, but the games turn into a tense fight over territory, a bit like Go.

What's in it right now:

  • An interactive tutorial, if you'd rather learn by doing
  • Custom games on square or rectangular boards from 6x6 to 16x16, with up to 8 players
  • Bots from "random" up to "hard" (the hard one is a neural net I trained, and it beats me more often than I'd like)
  • Online auto-match with three modes: Classic 10x10, an "Hourly" mode where everyone gets the same random board for that hour, and "Chaos", with random boards and random starting positions
  • Local games on one device, plus replays

You don't need an account to play, auto-match games included.

I'd really appreciate any feedback: bugs, anything confusing, or whether the tutorial actually makes sense to someone new. Give it a try!

gota.gg
u/imicnic — 11 days ago
▲ 7 r/digitaltabletop+2 crossposts

We've created a turn-based tactical roguelike, without turns. Wishlist it now on Steam

Hey everyone, we’re Desalichao Studio, the team behind Candletales (the game you just saw).

Like many of you, we absolutely love D&D, but waiting around between turns can kill the momentum. We wanted to fix that. The result is a tactical roguelike with no pauses and no turns, just real-time dice mechanics, high-risk decisions, and endless procedural worlds full of enemies, traders, and goblins.

Since you're developers too, we’d love to hear your honest feedback on our mechanics and art style. And why not? Here are a few tips for getting more items on your wish list!

If you like what you see, dropping a wishlist on Steam would be hugely appreciated!

u/DesalichaoStudio — 12 days ago

A game inspired by games like Container and Tokyo Tsukiji Fish Market

Retrying since the crosspost got deleted:

hi!

I'd made a small prototype of an economy sim game where your goal is take orders and fulfill them (captivating right? :)) If you've played games like container and tokyo tsukiji market it is inspired by those games, although it deviates in someways.

I would really appreciate any feedback you're able to provide on the prototype found here: https://zedzag.itch.io/businessgame

Here are some things I want to know, I'd had a player tell me they found the game quite unintuitive, I've since made some changes to guide the player but the question remains:

  1. Is it intuitive now?
  2. Is it fun?
  3. Have you played the two games I mentioned (Container/ Tokyo Tsukiji Market)?
  4. Any other feedback you might have is appreciated.

For those that are new to this type of game:

You have a factory of one color, you can only make that color. You take orders of different amounts of each color. Since you can only make your own color you have to acquire the other colors via an auction against the other players. The goal is to get your orders fulfilled before the deadline whilst keeping storage costs low.

zedzag

zedzag.itch.io
u/zedzag — 11 days ago