The public playtest for Mancalero, a Mancala roguelike, opens tomorrow!

Hey Solo Devs,

I've been steadily making progress on my game Mancalero, based on the ancient strategy board game of Mancala but reimagined as a roguelike.

In Mancalero you sow marbles across the board, discover powerful blessings, build your collection of special marbles and synergies to defeat opponents while breaking the game for ridiculous scores. Between matches, you can visit the Bazaar to purchase new marbles, blessings, and upgrades that reshape your run and help form your engine.

I'm excited to share that I have a public Steam Playtest opening on Friday August 7, 2026.

The Playtest is planned for Windows, macOS, and Linux. Hopefully I'll stay on track for my demo in September and full release of the game in November.

Steam page:
https://store.steampowered.com/app/4811700/Mancalero/

Trailer:
https://youtu.be/F2Yncp_EXGs

If you're interested I'd love for you to try it out!

u/ArchiusDev — 14 days ago

Mancalero | A strategy roguelike deckbuilder based on Mancala

https://reddit.com/link/1vgsnof/video/enpr2403cohh1/player

Hey everyone!

I go by ArchiusDev and I'm excited to share about my game Mancalero - the ancient strategy board game of Mancala reimagined as a roguelike deckbuilder; a marble-builder if you will.

Sow marbles across the board, discover powerful synergies, build your collection of special marbles, and defeat opponents across increasingly chaotic tables while chasing ridiculous scores. Between matches, you can visit the Bazaar to purchase new marbles, Blessings, and upgrades that can reshape your run and form your engine.

I’ve linked my pre-demo trailer below (apologies its a little outdated now).

I’m currently preparing a public Steam Playtest starting this Friday August 7, 2026.

The Playtest is planned for Windows, macOS, and Linux. There are also plans for compatibility with the SteamDeck for the Demo in September. The full release of the game is set for November.

Steam page:
https://store.steampowered.com/app/4811700/Mancalero/

Trailer:
https://youtu.be/F2Yncp_EXGs

Any feedback or questions are welcome. If you're interes,ted I'd love for you to try it out!

Thank you!

reddit.com
u/ArchiusDev — 15 days ago

Road to 1000 wishlists, celebrating the small milestone of 50!

Mancalero, my marble deckbuilder strategy roguelike inspired by Mancala just hit 50 wishlists!

When comparing it can seem like nothing when other indies can comfortably sit at 50,000 plus upon launching their pages, but seeing the small climbs from 1 to 5, to 12 and even hitting 20 felt so impactful.

I've also learned so much in the process and have seen how each added component (capsule art, soundtrack, trailer, increased marketing and community building) have incrementally brought more awareness to the game. I never would have thought but I even found two other devs making Mancala-based roguelikes as well!

I’m currently preparing a public Steam Playtest targeted for August 7, 2026 on multiple platforms (waiting on Steam’s final approval).

You can check out my page if interested:
https://store.steampowered.com/app/4811700/Mancalero/

Thanks to everyone who has wishlisted, shared, or offered any kind of feedback so far!

u/ArchiusDev — 21 days ago
▲ 11 r/digitaltabletop+4 crossposts

Thoughts on this Video Game Soundtrack?

Hey everyone,

I’ve had the pleasure of having my musician create a complete soundtrack for my upcoming indie game (based on the strategy board game Mancala) called Mancalero. I realized I mainly had in mind my desired funk sound for a bit of energy, as well as giving some “breathing room” for strategizing mid-match.

Hope that provides a bit of context but I’d love to hear any feedback or thoughts on it as I believe my artist did a fantastic job. The tracks were designed to blend seamlessly together (similar to what was done for Balatro) and share the same track length.

I hope that you all may enjoy them as much as I do!

Mancalero Complete Original Soundtrack

u/ArchiusDev — 13 days ago

Thoughts on this Video Game Soundtrack?

Morning everyone,

I’ve had the pleasure of having an artist create a complete soundtrack for my upcoming indie game (based on the strategy board game Mancala) called Mancalero. I realized I mainly had in mind my desired funk sound for a bit of energy, as well as giving some “breathing room” for strategizing mid-match.

Hope that provides a bit of context but I’d love to hear any feedback or thoughts as I believe my artist did a fantastic job. The tracks were designed to blend seamlessly together (similar to what was done for Balatro) and share the same track length.

I hope that you all may enjoy this as much as I do!

Mancalero Complete Original Soundtrack

reddit.com
u/ArchiusDev — 29 days ago

Which Capsule Art is best?

My artist has done a terrific job bringing my idea of the capsule art to life, however I have a couple of different directions to go. I could use a A) darker design, B) insert a bright spot in the centre, or C) do the second option with a Mancala board given that the game is a Rogulike marble deck builder.

Alternatively I can make an edit to the design entirely and change the main text colour (not preferred) or include lighter colours into the background.

Curious to know what you all think, I also used Fuzzling's Capsule Art comparison tool and included a few of those views as well.

u/ArchiusDev — 1 month ago

Any feedback on Capsule Art Variations for my Roguelike Marble Deck-Builder?

Hey all,

Looking for some feedback on the direction of my capsule art, done by my incredible artist (happy to share their profile if it's not too excessive). The art was originally was lighter but we've changed to make it more bold and vibrant, although there may be more competition for attention with this darker variation.

The first set are the current options, second set is the same but with an outline (will likely be a shade of blue or beige-gold) followed by an earlier draft sketch of a lighter design and some match views of the game board.

You can get a better feel for it on the Steam page: https://store.steampowered.com/app/4811700/Mancalero/

Thanks in advance, I'd greatly appreciate the feedback!

u/ArchiusDev — 1 month ago
▲ 31 r/FixGamingChannel+6 crossposts

About a month until the official demo release of my Marble Deck Builder Boardgame based on Mancala!

In this game you can expect the traditional momentum building in power and capabilities with rogue likes and deck builders, as well as strategies and different ways to win and defeat your opponent by either collecting the most marbles by the end, or reaching a score that eliminates them.

Currently working hard on polish, and some other changes as I prep for the official demo release, and the main release towards the end of the year.

u/ArchiusDev — 25 days ago
▲ 1 r/Upwork

First (and last?) Experience with Upwork

Hey everyone,

For context I'm approaching this not as a freelancer but as a client (budding Indie Game Developer) that needed a video editor for a game trailer. After being warned not to use Fiverr, I decided to try Upwork.

Despite being new to all of this, I was incredibly thankful because I ended up finding an incredibly talented and flexible editor that was a blast to work with, but the experience (on both ends) opened my eyes to some platform issues.

Before we connected they told me that they burned through probably 100 connects on jobs without any response, mentioned the connect economy working terribly in general, inability to refund connects for jobs they regret applying to, and it felt like luck that we ended up finding each other through the mess. On my end- I'm still new to these type of platforms with limited experience but I also found it confusing, and accidentally scored an infraction since we tried talking off platform (and did) as expected. On top of that, they even shared concerns about agencies absorbing jobs and having interns/lower paid staff complete the contracts while netting the profit differential!

Anyways talking to them and later finding this subreddit really confirmed much of what they mentioned regarding the connect economy and the platforms current state. With that being said, it kind of confirmed that I should stick with other options like r/gameDevClassifieds or direct networking in the future. I recommended the same for them since they want to pivot towards working on trailers for games more.

I'd love to share their profile and will edit this post to include if it's allowed under the sub rules because they definitely deserve getting more contracts/jobs. I also just wanted to validate some of the frustrations that I saw browsing this reddit and that what you guys post about here is being noticed by clients too.

reddit.com
u/ArchiusDev — 2 months ago

Issues with uploading/viewing gifs

Hey everyone, I need a bit of help understanding issues with uploading gifs to a Steam page. Apologies if this is the wrong sub for this kind of question- I'm trying to leave out what I can from describing my issue to avoid self-promotion.

I noticed that gifs from videos I recorded appear to play fine elsewhere whether played locally or uploaded on another website, and they even appear fine when developing the store page and viewing the initial preview in the description. However, once actually viewed in beta or published, they have a "blink" when the Gif loops. Other store pages don't seem to have this issue as far as I can tell.

I've troubleshooted by reducing the file size, altering my GPU acceleration in case if it was local (others could confirm they saw it too), adding an extra frame at the end to loop seamlessly, and converting to WebP among other things. I've searched on reddit if I could find similar issues and I'm not sure if there's something specific I'm missing when going through Steam's guidelines.

Thanks!

u/ArchiusDev — 2 months ago