▲ 6 r/gamemarketing+1 crossposts

About a month until the official demo release of my Marble Deck Builder Boardgame based on Mancala!

In this game you can expect the traditional momentum building in power and capabilities with rogue likes and deck builders, as well as strategies and different ways to win and defeat your opponent by either collecting the most marbles by the end, or reaching a score that eliminates them.

Currently working hard on polish, and some other changes as I prep for the official demo release, and the main release towards the end of the year.

u/ArchiusDev — 13 hours ago
▲ 1 r/Upwork

First (and last?) Experience with Upwork

Hey everyone,

For context I'm approaching this not as a freelancer but as a client (budding Indie Game Developer) that needed a video editor for a game trailer. After being warned not to use Fiverr, I decided to try Upwork.

Despite being new to all of this, I was incredibly thankful because I ended up finding an incredibly talented and flexible editor that was a blast to work with, but the experience (on both ends) opened my eyes to some platform issues.

Before we connected they told me that they burned through probably 100 connects on jobs without any response, mentioned the connect economy working terribly in general, inability to refund connects for jobs they regret applying to, and it felt like luck that we ended up finding each other through the mess. On my end- I'm still new to these type of platforms with limited experience but I also found it confusing, and accidentally scored an infraction since we tried talking off platform (and did) as expected. On top of that, they even shared concerns about agencies absorbing jobs and having interns/lower paid staff complete the contracts while netting the profit differential!

Anyways talking to them and later finding this subreddit really confirmed much of what they mentioned regarding the connect economy and the platforms current state. With that being said, it kind of confirmed that I should stick with other options like r/gameDevClassifieds or direct networking in the future. I recommended the same for them since they want to pivot towards working on trailers for games more.

I'd love to share their profile and will edit this post to include if it's allowed under the sub rules because they definitely deserve getting more contracts/jobs. I also just wanted to validate some of the frustrations that I saw browsing this reddit and that what you guys post about here is being noticed by clients too.

reddit.com
u/ArchiusDev — 2 days ago

Issues with uploading/viewing gifs

Hey everyone, I need a bit of help understanding issues with uploading gifs to a Steam page. Apologies if this is the wrong sub for this kind of question- I'm trying to leave out what I can from describing my issue to avoid self-promotion.

I noticed that gifs from videos I recorded appear to play fine elsewhere whether played locally or uploaded on another website, and they even appear fine when developing the store page and viewing the initial preview in the description. However, once actually viewed in beta or published, they have a "blink" when the Gif loops. Other store pages don't seem to have this issue as far as I can tell.

I've troubleshooted by reducing the file size, altering my GPU acceleration in case if it was local (others could confirm they saw it too), adding an extra frame at the end to loop seamlessly, and converting to WebP among other things. I've searched on reddit if I could find similar issues and I'm not sure if there's something specific I'm missing when going through Steam's guidelines.

Thanks!

u/ArchiusDev — 23 days ago