How do you actually get new players into an online game?
I’m the developer of SpellHuntr, a competitive online word game, and I’ve hit a problem I’m guessing a lot of multiplayer/online game developers eventually run into: the people who find the game seem to really like it, but I’m struggling to get enough new people through the door.
Some of my existing players are playing hundreds of games per month and spending 5-10 hours per week on the game. That makes me feel like there’s something worth growing here, but acquiring new players has been much harder than keeping the ones I already have.
So far I’ve experimented with sponsoring a small streamer but there was only like 13 viewers. I’m considering doing more streamer partnerships, posting short-form content, referral incentives, etc., but I’m curious what has actually worked for other indie developers, especially for games where having an active player base makes the experience significantly better.
How are you getting people to discover your games?
I’d especially love to hear from anyone who has grown a browser game, multiplayer game, or small online community. Did most of your growth come from Reddit/TikTok/YouTube, streamers, paid ads, SEO, Discord/community building, referrals, or something completely different?
I feel like I’ve gotten much better at building the game and retaining players than finding them, so I’d love to hear what channels or tactics ended up moving the needle for you.