How do you actually get new players into an online game?

I’m the developer of SpellHuntr, a competitive online word game, and I’ve hit a problem I’m guessing a lot of multiplayer/online game developers eventually run into: the people who find the game seem to really like it, but I’m struggling to get enough new people through the door.

Some of my existing players are playing hundreds of games per month and spending 5-10 hours per week on the game. That makes me feel like there’s something worth growing here, but acquiring new players has been much harder than keeping the ones I already have.

So far I’ve experimented with sponsoring a small streamer but there was only like 13 viewers. I’m considering doing more streamer partnerships, posting short-form content, referral incentives, etc., but I’m curious what has actually worked for other indie developers, especially for games where having an active player base makes the experience significantly better.

How are you getting people to discover your games?

I’d especially love to hear from anyone who has grown a browser game, multiplayer game, or small online community. Did most of your growth come from Reddit/TikTok/YouTube, streamers, paid ads, SEO, Discord/community building, referrals, or something completely different?

I feel like I’ve gotten much better at building the game and retaining players than finding them, so I’d love to hear what channels or tactics ended up moving the needle for you.

reddit.com
u/Euphoric_Cause3322 — 1 day ago

What’s a fair way to pay streamers with 100–500 viewers to play my game?

Background: I’m the developer of SpellHuntr, a competitive online word game, and I’m starting to experiment with paying streamers to play it.

I’ve done one sponsored stream so far with a smaller streamer and it was a good experience. I paid a flat rate, gave her some free membership codes to give away during the stream, and a few friends and I tuned in. The stream had around 13 viewers total, so I picked up a couple of new users, but no paid memberships.

I’d like to try working with some streamers who average more like 100–500 concurrent viewers and am trying to figure out what a fair compensation structure looks like for a 30–60 minute segment.

Obviously there’s the option of just paying a flat rate, but I was also wondering about a hybrid model—for example, a guaranteed base payment plus $1–$3 for every user who signs up through their link/code
For anyone who streams or has sponsored streamers before:

  • What would you expect to pay for a streamer averaging 100–500 viewers?
  • Does a flat fee + signup/affiliate bonus make sense?
  • Would streamers generally prefer a higher guaranteed rate instead?
  • Are there other compensation structures that have worked well for indie games?

I want the campaign to make financial sense for me, but I also want creators to feel like they’re being paid fairly regardless of how many users end up converting.

Also if youre a streamer who plays word games, geoguessr, chess, etc and want to partner let me know!

reddit.com
u/Euphoric_Cause3322 — 1 day ago

Where do you land on word games including "inappropriate" words? (I made SEXT in mine and learned it's a prayer)

My kids and I are big word game people. It's the reason I built one. But now im not really sure on how I feel about this. Should a word game's dictionary include words some people find inappropriate?

My instinct is that pretending certain words don't exist is a little silly. They're real words, and half the fun of these games is the "wait, THAT'S a word?" moment. I even added a feature where you can tap any word you made (or one you missed) and read its definition, because that "huh, TIL" part is my favorite part of playing.

One example: Yesterday when I was playing I played SEXT and laughed about it. Didnt realize it was like a noon time prayer. I also played BONER and its a "embarrassing mistake".
You can also make words like SEX and stuff like that.

Do you think this stuff should be removed or what?

SpellHuntr

u/Euphoric_Cause3322 — 23 days ago

SpellHuntr. swipe-to-spell word racing, real-time multiplayer, free in browser (free Pro to the first 3 who give feedback)

Game Title: SpellHuntr
Playable Link: spellhuntr.com

Platform: Browser, desktop + mobile (I like the mobile play best)
Involvement: Solo dev
Account: Can immediately jump in to play as a guest or you can make an account (For in game currency, leaderboards, cosmetics, etc)
Description: Fast competitive word game: swipe a letter grid to spell words before a timer runs out, racing other players in real time. Four modes including a daily challenge with a global ranking.
I built this because my kids and I love word games. We were playing Boggle and I thought there were so many cool features I could add to make it better. I also like it because im learning new words constantly. After each round it tells you words that you found plus words that you missed. You can click any word and get its definition.

Giveaway: the first 3 people to sign up and leave real feedback get a free month of Pro (unlocks more stats, the daily archive, deep post-game analysis, themes, more cosmetics). Comment when you've played and I'll DM you a code.

I'm specifically after feedback on:

  1. Does the swipe-to-spell mechanic feel good on your device?
  2. Is the first 30 seconds clear for a brand-new player?
  3. What (if anything) made you bounce?
  4. Were any buttons confusing or features not intuitive?
  5. Is the video demo in this page stupid? I dont know how to do marketing

Happy to play and give feedback on yours in return

Oh and let me know if you want to play a few rounds and we can do a private room

u/Euphoric_Cause3322 — 23 days ago
▲ 117 r/gamedev

A one-line SQL query was silently wiping my players' cosmetics on every deploy

I shipped a live web game solo and I spent all afternoon debugging the stupidest bug.

Players kept reporting their avatar "kept resetting" to the default. Some saying it happened a few times. So I log in and set an avatar, reload and its fine. Hard reload and its fine. redeploy locally and its still fine.

I spent forever checking the equip endpoint, the client state, the "did the write actually persist" rabbit hole. All fine. Avatars saved and read back correctly.

I was thinking about how my biggest player (my mom lol) said it was happening to her everyday around dinner time and I finally realized thats when i'm norm ally pushing updates.

I looked in my DB init and on the CREATE TABLE IF NOT EXISTS … That runs on every server boot was this left over from an early migration when I renamed some default avatars:

UPDATE profiles SET avatar = 'peep1'
WHERE avatar NOT IN ('peep1','peep2', … ,'peep15');

When I wrote it, those 15 were the only avatars. Then I added ~30 more shop avatars people spend in-game currency on and I never touched this line. So on every server boot it "helpfully normalized" every one of those back to the default. So every deploy was a silent mass-reset of the cosmetics on player profiles. It didn't delete the item but deleted the equipped choice. And it only fired on boot which is why it never reproduced in a single session.

The fix was deleting the query.

Lesson that I should have thought of.... Unconditional destructive queries that run on start is maybe not a good idea lol. And maybe cleanup migrations should run once and be gated, not live forever in your boot path.
(its a swipe to spell multiplayer wordgame running on a tiny server with no build step)

What's the dumbest silent-data-loss bug you've shipped?

reddit.com
u/Euphoric_Cause3322 — 23 days ago
▲ 8 r/StreamerUniversity+3 crossposts

Made a competitive online word game battler. SpellHuntr

Me and my kids play A LOT of word games. My daughter is 7 and would probably run away from home if we forgot to do the daily Boggle (Netflix games Version). I wanted more features and game modes so I've been making this. Its got a ranking system like chess, has private game lobbies to play with friends, levels, achievements, a daily challenge. Works on PC but I like the experience on mobile. Id love to get feedback if anyone likes these types of things.

SpellHuntr

u/Euphoric_Cause3322 — 1 day ago

Where to hire new streamers?

I apologize if this isn't the right place but I wanted to hire a few small streamers to play my online competitive word game. I wasn't sure if finding people here is best or some other place. Its brand new and i've never hired a streamer or done any streaming myself so I was hoping to start small, maybe with some new content creators.

The target is people who play things like GeoGuessr, Words with Friends, etc

I guess also if you have advice on questions I should be asking for this to be successful for the game as well as the streamers.
Thanks!

reddit.com
u/Euphoric_Cause3322 — 27 days ago

Where/How to hire streamers to play my game?

I apologize if this isn't the right place but I wanted to hire a few small streamers to play my online competitive word game. I wasn't sure if finding people here is best or some other place. Its brand new and i've never hired a streamer or done any streaming myself so I was hoping to start small, maybe with some new content creators.

The target is people who play things like GeoGuessr, Words with Friends, etc

I guess also if you have advice on questions I should be asking for this to be successful for the game as well as the streamers.
Thanks!

reddit.com
u/Euphoric_Cause3322 — 27 days ago

How to hire small streamers?

I apologize if this isn't the right place but I wanted to hire a few small streamers to play my online competitive word game. I wasn't sure if finding people here is best or some other place. Its brand new and i've never hired a streamer or done any streaming myself so I was hoping to start small, maybe with some new content creators.
I guess also if you have advice on questions I should be asking for this to be successful for the game as well as the streamers.
Thanks!

reddit.com
u/Euphoric_Cause3322 — 27 days ago

the button requires Little Guys. Question about pushing new content

I made a game for the Brainless Game Jam called The Button Requires Little Guys.

Jam: https://itch.io/jam/brainless-game-jam
Game: https://angrypickle92.itch.io/little-guys

I made it based off the games that I like to play and I get its not everyones cup of tea. In the game you recruit these little dudes who can do various jobs in order to build a tower to climb up and push a button. Right now theres about an hour of content. You prestige a few times until you can finally reach the top and pushing the button is currently the end of the game.

Now I'm trying to figure out where to take it next.

Some ideas:

  • Improve the art and animations.
  • Add another progression layer after the button.
  • Have pushing the button restart the whole tower, but with new mechanics or permanent upgrades.
  • Make the goal an even higher button
  • Or just leave it as a small game jam project.

One thing I'm worried about is that if I don't expand it now, people who already finished it won't think to come back later when there's more content.

Curious what you'd want to see if you played it?

AI Disclosure:
Art made in Excallidraw, Music made in https://musiclab.chromeexperiments.com/ , Sound effects are my kids. Code was written by me but I used Claude in some troubleshooting and fixing some errors.

u/Euphoric_Cause3322 — 1 month ago

Inverse relationship between effort and response?

Is anyone else experiencing this thing where the less effort put into a game, the more people are liking it? I've released like 6 or 7 games now (Some complete garbage) but the games I made the fastest with lowest effort are by far the most played and highest rated. I just released a Hamster game that I made with my kids. Put hardly any time or thought into it and its like 10 mins of gameplay and people seem to love it. Right after I released a game about llamas throwing bombs and I personally love it and am putting a lot of effort into it and doesnt seem to resonate with people.

u/Euphoric_Cause3322 — 2 months ago

Made a game with my kids for a game jam. Hamstronaut

https://angrypickle92.itch.io/hamstronaut
We made this for the very serious juniper dev jam.
I did the art in "excallidraw".
Sound effects made from my 7yr old recording noises into MacBook voice memos
Its like 10-20 mins. idk my kid likes it a lot but shes 7.

https://preview.redd.it/ugn1l2tp3h9h1.png?width=499&format=png&auto=webp&s=c9479ef8774a6e3d6b936518b315d7eb747d177d

ai disclosure: we didnt use ai

reddit.com
u/Euphoric_Cause3322 — 2 months ago

Hue. a simple color incremental I made (very early, free)

I've made a few games now and most of them haven't done great. I kept trying new stuff and throwing together games that always felt like they were missing something.

So I thought about the incrementals I actually love, and they're all pretty simple. A nice game loop, numbers going up, starting simplicity that slowly evolves. I know everyone's got different tastes, but that's the kind of thing I enjoy.

So I made Hue: https://angrypickle92.itch.io/hue

It's very early but there's a decent amount of gameplay so far. I'm actively working on it and genuinely want suggestions.

I've tried the complicated route before and the games never came out with much clarity, or honestly much fun. I tried AI art to make stuff look nicer (people REALLY didn't like that, fair enough). I tried doing my own art but didn't love where that game was going. And anyway, my favorites barely have art. Antimatter Dimensions, Idle Bouncer, that sort of thing.

Give it a shot if it sounds like your kind of thing. It's free and always will be.
AI Disclosure:
Ai was not used in this project

https://preview.redd.it/hxu8t4412j6h1.png?width=630&format=png&auto=webp&s=eb6b15daabebcc56e875ec0bd0d81089c99c0489

reddit.com
u/Euphoric_Cause3322 — 2 months ago