
Inverse relationship between effort and response?
Is anyone else experiencing this thing where the less effort put into a game, the more people are liking it? I've released like 6 or 7 games now (Some complete garbage) but the games I made the fastest with lowest effort are by far the most played and highest rated. I just released a Hamster game that I made with my kids. Put hardly any time or thought into it and its like 10 mins of gameplay and people seem to love it. Right after I released a game about llamas throwing bombs and I personally love it and am putting a lot of effort into it and doesnt seem to resonate with people.