I’m by no means anything of a programmer. Im an artist trying to learn programming from scratch so I can make my little solo dev games. I’d been lightly investing Unity + C#, but Godot and gdscript seemed more intuitive to me. That being said….I’ve watched like probably ten videos by now going back over what variables and arrays and functions are. I played GDQuest and it was great and all but I’m kind of just like “okay now what?”. I’m pretty certain I get the vocabulary, but where I’m struggling is more in the theory and application side I suppose?
The jump from “here are the core building blocks that make a script” to “ok now go practice with small projects” has felt really vast and uncertain to me. I know that its likely got to do with the vastness of code and how theres like usually 10 different ways to go about one simple thing, but it still feels super vague to me. In my ideal world some dude would make a like, 24+ hour long video analyzing every line of code in his game and why it’s there, but I understand thats unrealistic and I’d be one of like two viewers. I wouldn’t be surprised if it existed but I’m not really sure how to look for it.
I suppose the question I’m asking, and what I’m looking for are:
1.) has anyone else had the same struggle and managed to push through? If so what did you do?
2.) Any videos on theory, game architecture, etc. (particularly for gdscript) that anyone has found helpful.
3.) Practice projects that really resonated w/ people and made things click for them.
4.) If anyone happens to have my dream, full code analysis, lmk lol
Any response to any of the prior requests is greatly appreciated!!!