u/CursedHarrenhal

▲ 126 r/asoiaf

Samwell Tarly's aunt is the Lady of Oldtown (Spoilers TWOW)

I never noticed this connection. Old Lord Leyton Hightower is currently married to Rhea Florent (his fourth wife). Rhea Florent is the older sister of Melessa Florent, who is married to Randyl Tarly. They have two sons, Samwell and Dickon Tarly. Sam never mentions his aunt Rhea possibly being in Oldtown where he is in AFFC. She only appears in the appendix

I've long had trouble imagining Samwell's arc in TWOW. He has so many magical variables: the glass candle; possibly the Horn of Joramun in his bag; a Faceless Man nearby; Lord Leyton Hightower "consulting spell books" with his daughter Malora the Mad Maid; and Euron Greyjoy nearby about to do a blood sacrifice for some unknown magic purpose. And there's a hundred non-magic factors. Now this bit about Sam's aunt Rhea Florent complicates Sam's precise trajectory even further, but it supports the idea that Sam will have a confrontation with his family and his past.

It also increases the likelihood (imo) that Sam will specifically have some kind of interaction with Lord Leyton and the Hightower. We may see the inside of the Hightower from a character POV for the first time. This, I predict

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u/CursedHarrenhal — 13 days ago
▲ 11 r/asoiaf

Designing a "Winter Is Coming" board game that is part-Risk/part-D&D (Spoilers Extended)

Castles = Red dots & green dots

Great Castles = Red dots

Sea Ports = Red donuts

Sea Routes = Orange lines

Borders = Black line

Items = board, instructions, command cards, event cards, dice, special tokens, plastic mini figures, cardboard coinage (dragons and stags), Castle sigils

I've been dreaming of this game for a few years now. I havent figured it all out and I definitely haven't play tested it. It's modeled on Risk: Europe. Meant for 4 to 12 players. The goal of the game is to win the Iron Throne before the arrival of Winter (the Others). You win the Iron Throne by winning a majority of all the castles. Each castle is worth 1 Crown. 16 Crowns wins. There is a mechanism to prevent the game from going on indefinitely where, as the game progresses, the seasons change from spring, to summer, to autumn, to winter. Each season gets progressively harder. If no player wins the majority of castles by the end of the winter round, the Others breakdown the Wall and invade Westeros. At this point, if a player has acquired the Three-Eyed Raven token, they win. If not, everyone loses.

Each player starts out with 10 footmen at one capital (the red dots). If a player loses all their capitals, they are out of the game. There are three types of troops; footmen (cost 1 silver stag), archers (2 stags), and knights (3 stags). In addition, there are siege weapons (cost 1 golden dragon) and ships (15 stags). These are all represented by mini plastic figurines. All troops units can only "spawn" at castles (red & green dots) the player controls. Ships can only spawn at ports the player controls.

Each player gets a certain amount of "command cards", let's say 12. At the beginning of each round, each player chooses three command cards and places them face down in their chosen order (you can't change it later). Then it's player #1's turn. #1 flips their first command card. Each card allows you to choose between 2 actions. The actions are:

- move troops (allows you to move troops one space into a new territory, or two spaces in territories you control, or ships from a single port can move once)

- split troops (allows you to move troops from one player-controlled territory into 2 new territories)

- tax (you collect 1 silver stag for each territory you control, 2 to 5 for castles. 20 stags = 1 golden dragon)

- spend (buy troop units, seige weapons, castles, ships, etc)

- take first player (whoever plays this card becomes the first player in the next round of command cards)

Command Round: Player #1 plays the first command in their pre-chosen order, then Player #2 and so on. After all the first cards have been played, there is another round of turns for all the second-chosen commands, and then a final round for the third face down card. Once all players have played all three command cards, those command cards are disposed, and (after the battle round) the players choose another three cards from the remaining

Battle Round: IF, at the end of the three command cards, there are any territories where two players have troops in the same territory, those territories must battle before the next round of three command cards can be played. A third player may not enter into a territory that already has two players Battle is done with dice. Both players role two 6-sided die at a time. Each dice represents a single troop unit. The higher number wins. Ties go to the invader (the person who moved into a territory already occupied by another). So if Player #1 rolls 6 & 5, and Player #2 rolls 5 & 4, then Player #2 loses two troops. But if P#1 rolls 6 & 4, while P#2 rolls 5 & 5... both players lose 1 troop. Archers are +1 and knights are +3. Siege weapons are +5. Troops can not move into a castle without a seige weapon. Battle continues until 1 player has lost all their troops. Every contested territory must do battle before the next round of command cards can continue

Troops can not move between ports (red donuts) unless they have ships to carry them. 1 ship can carry up to 10 troop units (or 2 siege weapons, or 1 siege + 5 troops). Ships can only spawn and land at ports. Ships can only move once per turn, to the nearest port in either direction (unless otherwise stated). Ships do not have to "disembark"/do battle with enemy troops on land. They can remain at port or move on to another port. If someone moves into a port occupied by ships, they must battle in the Battle Round. If the enemy spawns ships at that port, ships must battle in the Battle Round. You don't need ships to take Sea Routes (orange lines), but you do risk losing troops this way.

Sigil Cards: The major castles (and a few regular castles) have Sigil Cards in the shape of their house sigil. Each card gives the owner of that territory special advantages. A few ideas:

Winterfell: Can spawn troops in any non-castle territory, enemies must have two siege weapons to invade Winterfell

Castle Black: Lose 3 troops before every Battle Round in which the holder must fight a battle. Gain a chance to win Three Eyed Raven token every time you lose troops to the Watch

King's Landing: Worth 2 Crowns has 2nd heir

Harrenhal: Worth 3 crowns. Roll 8-sided die after every battle round, if you roll one, lose one Heir or King

Pyke: Ships cost 10 stags. Ships can move two ports in one move. Ships can move to any port on the map in 2 moves

Dragonstone: Ships cost 13 stags. Ships can move two ports in one move (must disembark)

Oldtown: Every time you tax, spawn 2 knights in Oldtown

Casterly Rock: Every time you spend, spawn 4 knights. Holder wins ties when defending a castle

Anyway, I have a bunch more ideas. King and Heir mechanism (lose both, you're out); Event Cards to cause extra chaos between rounds; an RPG element to create a character and create marriage alliances when you have 8 or more players. Let me know what you think about it. Would you ever play it? Am I insane for thinking this much about a game that may never be played? Based on a book series which will never be finished?

u/CursedHarrenhal — 1 month ago
▲ 0 r/asoiaf

The brothel queens are unlikely in HOTD [spoilers EXTENDED]

I was disappointed to see that Rhaenyra and Alicent are still hand holding in the latest HOTD episode (s3e3). In season 1, I liked the change of making Rhaenyra & Alicent childhood friends. But then in season 2 I was like "ok, when is their relationship gonna sour? Theyre at war now and killed eachothers son/grandson." So at the end of episode 2, when Rhaenyra chopped off Otto Hightowers head for Alicent to see, surely now they will hate each other, right?

Sadly, no. Rhaenyra & Alicent are still best buddies in episode 3. Rhaenyra is coming to Alicent for advice. And Alicent seems unmoved at the ruthless beheading of her father. She mentions it once as if it is a minor inconvenience.

This leads me to believe that they may hold hands until the very end of the show. And so it seems likely that we may never get the part with the brothel queens. I assume a bunch of you dont believe mushrooms tale of Alicent & Helaena being sexually assaulted in a KL brothel, but i always thought of it as the "true" history.

Does anyone believe we may still get the brothel queens? Because i always thought that was one of the most controversial parts for the show to adapt. Now i think theyll just skip it

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u/CursedHarrenhal — 3 months ago
▲ 29 r/asoiaf

I've always thought it was weird when Jojen and Meera Reed do their little vow to Bran together:

>"I swear it by earth and water," said the boy in green.

>"I swear it by bronze and iron," his sister said.

>"We swear it by ice and fire," they finished together.

It's one of the only times the books' title words, "ice and fire" are explicitly mentioned in any of the books, the other time being in Daenerys vision of Rhaegar in the House of the Undying.

Unfortunately, it's kinda been spoiled in the first episode of HOTD that "A Song of Ice and Fire" is the name Aegon, the Conqueror gave to a prophetic dream he had. You know the one: a Long Night; evil rises in the North, the Prince who was Promised, "the dragon has three heads", etc.

Most important, this prophetic dream has been a closely guarded secret, passed down in the Targaryen family from King to heir since Aegon I.

So I wondered, when did that passing of this secret end? Did it end? Obviously it was never passed down to Daenerys. We don't even know if her brother, Viserys knew.

But Rhaegar knew. He specifically says it in Dany's dream in the House of the Undying, and was likely told when he was the favored heir of the Mad King. So what? Did the secret die with Rhaegar on the Trident? Was it lost forever when Rhaegar, the Nerd, got a swirly from Robert, the Jock?

And then it hit me. Rhaegar probably told Ser Arthur Dayne or Lyanna or both about Aegon's Dream (ASOIAF) (perhaps the first non-Targaryens to know?) before he went off to war, knowing he may not come back. Ser Arthur was his closest friend, and Lyanna his lover/baby momma/probably his wife.

So when Ned and Howland Reed survive the showdown at the Tower of Joy, they probably learn about Aegon's dream from Lyanna or Ser Arthur before those two die.

It's possible when Lyanna said "promise me, Ned," she may have been asking Ned Stark to not only keep Jon's Targaryen parentage secret to save him from Robert's wrath, but also to protect this secret of ASOIAF that no one else knows.

If Howland Reed knows about ASOIAF (Aegon's dream), that explains how Jojen and Meera know about it (or at least they've heard of it). That's the theory. I always knew Howland might reveal Jon's Targaryen lineage in TWOW. But I didn't put it together until now that Howland knew the specific details about Aegon's dream and how it was passed down the Targaryen line.

This opens up other questions, which I may consider in future posts. Questions like:

  • how much specific detail about ASOIAF do Jojen and Meera know? Could Meera tell Bran about Jon and ASOIAF?
  • Did Aegon IV tell Daemon Blackfyre about ASOIAF? If so, who via the Blackfyre line might know about Aegon's Dream in TWOW? Varys? Aegon VI? Illyrio?
  • If Ned knew about ASOIAF, wouldn't he have been more likely to believe Gared's tale of the Others in the beginning of AGOT? Did Ned refuse to believe the prophecy?
  • What role does prophecy play in the series? Is GRRM saying those who follow prophecies are doomed like in Dune?
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u/CursedHarrenhal — 6 months ago