u/Cute_Ad2915

Feature Request: Mod Sync

Mod sync is something that everybody wants, but never is implemented because of security risk. I thought it would be amazing if when attempting to join a server in which the version, loader, or mods are not compatible, it would prompt the client if it would like to create new profile for server. Curseforge would then quit the game and create a new profile with the correct version, loader, and would fetch the mods and download them to the profile(The fetch link would be Curseforge, meaning only approved mods on Curseforge would sync; no viruses).

Mods make multiplayer a huge hassle trying to play with technologically illiterate friends. It would no longer require direct coordination and communication between each member of the server to meticulously make sure each mod is properly installed. Mod sync would also even save time for more advanced minecraft modders who don't enjoy the hassle of modpacks. I think it would also increase the attractiveness of the Curseforge modhosting and launcher, because the mods would only sync from there.

I do understand that Curseforge is just a launcher, and it requires a lot of work for Curseforge to modify the game. I'm no launcher expert, but I wonder if it's possible to work with the Neoforge, Forge, and Fabric(does anyone even use Quilt?) teams to make this possible?

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u/Cute_Ad2915 — 18 days ago