u/Cute_Work_2290

Brand new to FaB and TCGs generally: how do I understand what my precon is trying to do?

Brand new to FaB and TCGs generally: how do I understand what my precon is trying to do?

I somehow decided this weekend that I want to give Flesh and Blood a try.

I have never played a TCG seriously before, although I have casually played some Hearthstone and the Magic: The Gathering Planeswalker games. I have picked up the Bravo and Dorinthea precon decks.

So far, I have watched the tutorials from FAB Workshop and Talorian, and I think I mostly understand the basics: card anatomy, pitching, arsenal, equipment, and so on.

The problem is that I then shuffled the Bravo deck, drew four cards as if it was the start of a game, and immediately felt completely lost.

I understand, in theory, that Guardian is meant to block while setting up big hits, but that does not mean much when you are brand new. What actually counts as a big hit? Is it 4, 5, 6 damage, or are we talking 10+? From what I can tell, are the red pitch cards generally the “big” cards I should be building around?

The only genuinely beginner-friendly video I found that explained this kind of thing was from the official YouTube channel, although it covered a different format.

Does anyone have any useful links, guides, or advice that explain what each hero is actually trying to do, especially using the precon decks? For example, what cards should Bravo or Dorinthea be looking for, what is their basic game plan, and what should a new player be thinking about when looking at an opening hand?

None of my friends are into TCGs, so at the moment I do not feel confident turning up to an LGS for a game. I know people are usually helpful, but I feel like I would draw my first hand, have no idea what I am doing, and end up wasting someone’s time even if they got a free win out of it.

Any beginner-focused advice would be appreciated.

https://youtu.be/Wva-oI8G3XA?si=_tJrXMRjUFbh2Ydt&t=123

u/Cute_Work_2290 — 15 hours ago