u/CynicalTophat

New Mod coming...Cinematic Explosions

Hi all,

Edit* I know there is a mod Fire and Smoke, and from what I have read alot of his mod was integrated in x4 7.0 Which means my mod absolutely uses his stuff because I use vanilla effects. My mod mainly targets the "violence" of the explosions, especially the pop at the end. If you don't want a pop this is not the mod for you

Mainpoint

I have always hated how games could have gorgeous graphics, and then the wimpiest explosions, endless space 2...sins, I fell off those games because, I don't know I just didn't get any satisfaction from the booms. Games like Eve Online (I used their explosion trailer song) look great and the explosions I tried to mirror but...its Eve, so I'm good, I tried playing, no thanks. And an old game called Hegemonia Legions of Iron had some spectacular explosions for 2008 that still hold up today.

I don't know the lore of the game, so these explosions are not lore accurate at all.

First of things first, this would not be possible without TheRealGibbon at Nexus Mods https://www.nexusmods.com/profile/TheRealGibbon

Also credit to Macbain81 original creator of Fire and Smoke--which was integrated into the base game at 7.0

https://www.nexusmods.com/profile/MacBain81/mods

Features- L ships now have shockwaves. XL and L ships have a lot more debris, electricity, and secondary propagation explosions. Also I managed to creatively use the warp in/warp effects in the explosion.

Ok a couple other things to get out of the way--

  1. I am not a modder, my first main mod was "Where did the Lights go" for Starfield https://www.nexusmods.com/starfield/mods/13800
  2. My main profession is 3D modeling, so hoping into engines/viewers, no problem...somehow editing things I can't see using an XML and coding? I have no idea but my brain is already at capacity with other things, don't want to put the time and effort into something I really built for 1 game and myself. I am only sharing just because someone else might find enjoyment
  3. Well how did you do this without that knowledge? Alot of AI back and forth and restarting the game to see if it worked or not. I had AI write the code/xml. I get thats basically everything, all I had was the vision but damn am I happy with how it came out. There are ZERO AI assets, all vanilla assets. Its just formatting of the XML. When I release this in a couple days you are free to tweak it to your own liking.
  4. Why did I use AI? Again because no one really made it and I find these things enjoyable in game, I enjoy explosions, and I wanted to basically do my own version.

TLDR

I made a mod for myself that made ships go big boom. Decided someone else might also like big booms. TheRealGibbon at Nexus Mods is the goat and my inspiration for this. https://www.nexusmods.com/profile/TheRealGibbon
Release coming in a few days

u/CynicalTophat — 2 days ago