u/D4m32

Blueprints refuse to open — window opens and immediately destroys itself, no useful error

Blueprints refuse to open — window opens and immediately destroys itself, no useful error

Hey everyone, been banging my head against this for a while and can't find a solution anywhere. I am working on a game in UE5 using both blueprints and C++ and all of my blueprints become inaccessible.

When I try to open any of my blueprints nothing really happens. I tried to see if the problem was that the blueprint window that was opened was too small but that is not the case. When I hover over the blueprint in the taskbar it shows the window as white and clicking it does nothing. No crash dialog, no useful error popup.

The only relevant log output I get is:

LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Inventory/UI/NEW_Inventory/WBP_PlayerHUD.WBP_PlayerHUD

LogSlate: Window 'WBP_PlayerHUD' being destroyed

LogSlate: Window 'WBP_PlayerHUD' being destroyed

LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true

With verbose blueprint logging enabled I also see:

Generic delegate signature ref (InputVectorAxisHandlerDynamicSignature__DelegateSignature)

Before this happened I made some changes in C++ and than I had some blueprint compile problems. I fixed those C++ issues and the blueprints now compile with no errors — but they still refuse to open.

If anyone has any idea what is happening I would greatly appreciate any help.

Edit: I did manage to fix the issue by deleting the project locally from my pc and copying it again from my github repository. I assume there was something wrong with some of the generated files or something like that.

https://preview.redd.it/2sgo8sj9yz1h1.png?width=441&format=png&auto=webp&s=664cf493a1cd25130a0b5d88260100c52889e5b4

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u/D4m32 — 3 days ago