Cyberpunk 2077 Skippy — DialogueText-Enabled Version ( vanilla-compatible )
I finally made a dialogue-enabled version of Skippy from Cyberpunk 2077 in vanilla Starbound.
This time, Skippy doesn’t just shoot — he actually talks during combat.
Different dialog lines can now trigger while firing, and Skippy also reacts differently depending on whether enemies are nearby or not. So the weapon has separate dialogue behavior for combat and non-combat situations.
The weapon still includes two gameplay modes:
Smart Bullet Mode
In this mode, Skippy behaves more like the smart weapon from Cyberpunk 2077.
Pistol Mode
This mode works more like a regular handgun. Skippy switches to a different set of actions and animations to match the pistol behavior.
Everything was done through JSON editing and vanilla Starbound behavior systems — no external framework required.
I’m still experimenting with more reactive dialogue behavior and combat interactions.
Bum bum be-dum bum bum be-dum bum. :)