r/starbound

Cyberpunk 2077 Skippy — DialogueText-Enabled Version ( vanilla-compatible )

I finally made a dialogue-enabled version of Skippy from Cyberpunk 2077 in vanilla Starbound.

This time, Skippy doesn’t just shoot — he actually talks during combat.

Different dialog lines can now trigger while firing, and Skippy also reacts differently depending on whether enemies are nearby or not. So the weapon has separate dialogue behavior for combat and non-combat situations.

The weapon still includes two gameplay modes:

Smart Bullet Mode
In this mode, Skippy behaves more like the smart weapon from Cyberpunk 2077.

Pistol Mode
This mode works more like a regular handgun. Skippy switches to a different set of actions and animations to match the pistol behavior.

Everything was done through JSON editing and vanilla Starbound behavior systems — no external framework required.

I’m still experimenting with more reactive dialogue behavior and combat interactions.
Bum bum be-dum bum bum be-dum bum. :)

u/DEEP-WONG — 20 hours ago

Can someone recommend a mod list / collection?

I haven't had a great experience with modding Starbound in the past. Nothing ever seems to work properly together.

Some mods are incompatible, some need loads of extra patches, and some just refuse to run entirely.

There are also so many overhauls, collections, frameworks, and compatibility patches out there that it's hard to even know where to start, especially since I don't really know the modding scene very well.

Can anyone recommend a solid curated list or collection that actually works well together? Or share a stable setup/load order I could replicate?

Thank you

reddit.com
u/mymanbossman69 — 19 hours ago

Precision Movement seems impossible

I have gotten back into Starbound recently and immediately remember why I always fall out of it. Fall being the keyword. It feels almost impossible to stay in one place. Every jump, move forward or back, or ability is so agonizingly floaty that it's almost intolerable. I'm trying to do a Floran Dungeon on a random planet and there's this horrible set of corridors that I just cannot get through. It's alternating buzz saws on the ceilings and floors with an energy blast shooting down the middle. It's simply impossible to walk through it, my character flies too far in one direction and gets obliterated on the saws or takes the blast to his face. I tried the sphere, but it keeps moving on its own and kills me on the saws again. I keep dying to fall damage over and over and over and I don't understand how it's still an issue after so many years. The movement just isn't fun. How am I expected to land on platforms or dodge things if I have no idea where I'll end up when I land. Every button press either has me standing still or sends me flying. It's infuriating... Sorry to just rant, but I got all my Durasteel stuck in that saw corridor and I'm about to break my keyboard.

reddit.com
u/Alsomyaccount — 1 day ago
▲ 268 r/starbound

(Censored-Nude) 3-Man Crew Sketch! (My art :3)

First question: I drew them nude because I was trying to 'find' the characters and translate them into my style. Pixels only give you so much to work with. And understanding the body helps you understand how apparel would hang off of them.

Just facing that one off immediately, because I know it will be asked.

Anyway -- I got my hubby to play Starbound lately, and have been having FUN with it. He adores Novakid, so he made himself a space-bandito, featured center. The other two Apex are my characters, one with a prosthetic to replace a leg she lost in the crash, and the other a big male rebel. I find it difficult to play any game without placing some story behind my characters, and hubby is the same way... and so this is how we ended up with a Novakid captain with two monkey crewmates. Wooo \o/

(I adore the Apex story of struggle against oppression. Fight the good fight, my good apes.)

EDIT: I'm suddenly unable to respond to comments for some reason -- my apologies! Not sure what's preventing it 😞

u/Redclaw_Raptor — 2 days ago

Jugar online sin steam

Alguien sabe cómo puedo jugar online sin steam? Deje de jugar starbound en 2019 más o menos y para aquel entonces no encontré una forma de jugarlo sin steam, hay algún mod o launcher?

reddit.com
u/ReasonableWolf6794 — 1 day ago
▲ 149 r/starbound

Finished Colony

Completed my big colony! Every room has its own theme. Only thing I forgot to take down in the screen shot is the little mobile construction area with the shops I carry around to get the assets for the rooms. Next the Farms beyond the big bridge with areas dedicated to every farm beast I've found.

u/Vladimiravich — 2 days ago
▲ 7 r/starbound+1 crossposts

Siguiendo las leyes del Gameoverse ¿Que pasaría si el equipo Farcade se encontrará con un juego no líneal? Como Starbound qué es básicamente un Universo y un juego sin fin.

u/Huracan-Milton-4890 — 2 days ago
▲ 186 r/starbound

Space Invaders, rebuilt inside Starbound.

This mod adds a playable Space Invaders arcade machine driven by Starbound’s own runtime systems. Invaders, shots, effects, shields, the cannon, and the board presentation are not just a flat mockup: the game is hosted by a live Starbound vehicle and rendered through real in-world entities and projectiles.

Features

  • Play a faithful Space Invaders cabinet inside Starbound
  • Real Starbound monsters/entities and projectile carriers drive the action
  • Destructible shields and board damage preserve the arcade feel
  • Source-shaped timing, scoring, rack movement, saucer behavior, shot rules, and collision footprints
  • Classic rack speedup, fleet sound cadence, saucer scoring, player death timing, and GAME OVER sequencing
  • Configurable cabinet DIP-style settings for starting lives and extra ship threshold

Fidelity

This port prioritizes preserving the original arcade behavior wherever Starbound allows it. The invader rack advances per live invader instead of moving as one simple block, shields are authoritative damage surfaces, alien shot behavior follows the original shot families, and many original timing quirks are intentionally retained.

Steam Workshop Link

u/Overbounder_ — 4 days ago

Starbound mods to start out with

Ive heard this game has excelent mods and got it fresh from the sale for that fact, is there anything youd reccomend to someone who just bought the game or would it be better for me to go in without mods first

reddit.com
u/DeathToBeHonest — 3 days ago

My starbound character is magically gone. The player file has nothing but metadata and statistics files. Is my 400+ hours just gone?

I don’t think my computer ever died while I was playing. I can’t think of any reason for this to happen 😭

reddit.com
u/Heart_Of_Aces — 5 days ago

Returning to Starbound after years, any mods or tips for new/returning players.

Hey guys, it's been years since I last played Starbound. I played way back before quests were even added and when bosses were still craftable (not even sure if that's still a thing lol).

I've been wanting to get back into it with a bunch of friends, so I wanted to ask: any mod recommendations or things I should know as a returning player? Also any good mods for completely new players?

I've seen people talk about stuff like Frackin' Universe, Arcana, Betabound, Starforge, OpenStarbound, etc., but I'm not really sure what's considered the "best" experience nowadays, specially for new players.

Mostly looking for:

  • Good multiplayer/co-op experiences
  • QoL mods
  • Content expansions
  • Anything that makes the game feel more alive without becoming too grindy

Would appreciate any recommendations or tips before we jump back in!

reddit.com
u/AikoSpiko — 6 days ago

Skippy from Cyberpunk 2077 ( vanilla-compatible )

I made Skippy from Cyberpunk 2077 in Starbound, using only JSON files, so it should be fully vanilla-compatible. Once activated by firing, Skippy will keep following the player and disappear after the weapon has been holstered for a short period.

The weapon has two different modes:

Smart Bullet Mode
In this mode, Skippy behaves more like the smart weapon from Cyberpunk 2077.

Pistol Mode
This mode works more like a regular handgun. Skippy switches to a different set of actions and animations to match the pistol behavior.

I tried to make the weapon feel close to the Skippy while still fitting naturally into Starbound’s vanilla system. Since everything is done through JSON, there are no Lua scripts or external dependencies needed.

u/DEEP-WONG — 7 days ago
▲ 120 r/starbound

Home Base/Colony WIP

1st The entrance, with a little guard tower. The odd towers with bridges where largely inspired by Dracula's Castle from Castlevania.

  1. More spooky towers, with one dedicated to the Madness tech tree.

  2. The smelting and tier one crafting area with a little prison below it.

  3. The foundry with mech and ship component crafting stations. Below it is my long series of treasure rooms with various projects devoted toward vanity. Among them being a gold room, a silver room, hall full of Floran artifacts, art gallery ect...

  4. Above the Foundry is a smithy and a big library.

  5. Far above the library a series of towers that make up my home. First area is a teleporter with a tenant.

  6. Kitchen, living room and dining area with a balcony.

  7. Home.

  8. Across from the Foundry a storage area and more treasure rooms, with some areas below dedicated to various precurser races. Also pictured is the start of my colony.

  9. Tenant rooms will all have their own theme. Artistically I know this entire tower is a mess of inconsistency. That is partially on purpose. I'm just messing with the different assets to see how they look and work together.

  10. All that space dedicated to tenant housing with a roof that will be dedicating toward gardening.

  11. A Dining area for tenants, a bath house, public bathroom, and library. Bridge leads outward toward what will be a guard tower that will mark the boarder of the colony. Below the bridge is an apple orchard.

u/Vladimiravich — 7 days ago

Continuation of my old post named 'This makes no sense' as a discussion for the matter manipulator's energy patterns data storage.

Previously, I talked about the storage capacity of the matter manipulator. However: IF you managed to fill up your ship with storage lockers with 16000 dirt blocks per container at a T8 Floran ship, doesn't that mean you're carrying a planet's worth of dirt?

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u/Ok_Let_5793 — 7 days ago