r/starbound

I've been getting used to landing on strange worlds and eventually finding a way through them. A cold planet looked like another survey assignment when I arrived, but the conditions quickly became too much to work around. I failed miserably in the end. Vlog:

I've been getting used to landing on strange worlds and eventually finding a way through them. A cold planet looked like another survey assignment when I arrived, but the conditions quickly became too much to work around. I failed miserably in the end. Vlog:

Vlog here: https://www.youtube.com/watch?v=iJOYsKy1LM8

Nyx Chronicles is a long-form, reality-style roleplay series following Captain Lothai through a single continuous sci-fi universe. Starbound serves as the primary world, while other games may represent planets, missions, star systems, civilizations, and exploratory detours—all within the same shared timeline and canon. Decisions are made as they happen — no resets, no scripts, no future knowledge.

u/Venomakis — 1 day ago

Novakid OC (Radioactive edition)

I decided to finally draw a novakid after always focusing on Florans. I need to remake like half of my ref sheets but whatever

Anyway here's Urani! She was artificially made by the miniknog and escaped. She's also known as Experiment U-92. I love her dearly. She was supposed to be some sort of an infinite energy source.

u/ReverbDoggo — 2 days ago
▲ 132 r/starbound

A couple of gifs for an upcoming mod

To answer some questions that were a point of contention last I time I posted something somewhat vague before releasing it, lol:

- No, the mod is not on the workshop yet. But I have made a ton of progress... could probably even call it good if I wasn't adding more.

- These relate to another small race mod! (Respawn and ship progression demo'd above)

- I do not know when I will get around to making a patch so that other races can use the ship. I made the ship for this new "Particle of Ruin" race, though. It has a lot of cool features in-game. Some are enhanced by playing as a 1-block-tall race! I would be lying if I said I was not reluctant about just coughing up the ship portion to other race mods early on. I have nothing against it - in fact, I would even happily help someone make a patch themselves. Once it is public, it is kind of fair game anyways.

- If people like the mod, cool. If parts of the mod just get absorbed as other Ruin/whatever race's stuff... aight. If the mod is trash, go make a new one, stimky.

u/Digdug50i — 2 days ago

Just a Titansteel base. For now.

One of Titansteel’s forward operating bases, built far from the safety of the main territories.

I won’t say much about what it’s for yet. Just thought I’d leave this here before the next entry.

u/Eye_Yam_Stew_Pied — 2 days ago
▲ 144 r/starbound

Upcoming Mod - Racial Dialogue Overhaul (RDO)

Hey everyone! Just wanted to show what I've been working on recently; but I'm also looking for feedback from modders/players.

RDO is a mod that is inspired by a comment I got on my Immersive NPC Dialogue mod (formerly Random NPC Dialogue).

>One thing I would wish was possible (but would probably require tweaking the conversation scripts) was a blend between this mod and the vanilla system. The idea is, making the NPC have the dialogue add a set of arrays that contain a group of multiple strings, then the NPC would store a value of which array it wants to use as some form of "dialogue personality". That way, the script would pick a random line from the array in that index every time it is interacted with, giving you a more consistent personality on the dialogue. You could have a set of lines for those that don't trust strangers in an array, then in another array, it could have a set of lines of a personality that loves outsiders. That way, you could have a NPC that consistently says welcoming stuff, or distrustful stuff.

I struggled a lot with it at first, but I got the idea working eventually, and then I put it on the backburner for quite a few months. Recently I've returned to it after updating Immersive NPC Dialogue, and finished some more features. Now I'm finally working on categorizing vanilla dialogue and adding new custom dialogues for applicable vanilla NPCs.

How does the mod work, and what does it do?

Well... all NPCs have a personality. There are 15 vanilla personalities in the game. RDO puts each NPC personality into ONE of 4 dialogue groups: LOVE, NEUTRAL, HATE, or FEAR.

love = {"cheerful", "flirty", "excited", "socialite", "ambitious"},
neutral = {"normal", "clumsy", "dumb", "fast", "nocturnal"},
hate = {"jerk", "intrusive", "emo"},
fear = {"anxious", "easilyspooked"}

This is the main focus of the mod: categorizing dialogues in a brand new config so that reactions and dialogues with the player will always remain consistent. Happy NPCs will always greet and talk with you cheerfully, and angry NPCs that don't like your race will respond as such.

One feature I added recently was the ability for the HATE and FEAR groups to stop conversing with you after 3 interactions, which you can also see in the video. They'll say some mean or fearful things, but then similar to an Oblivion NPC (lol), they'll start telling you to go away or leave them alone until they unload/reload. This is both to combat the issue of needing to write A LOT of negative dialogues for diversity, and because I thought it simply made sense. Somebody who hates you isn't gonna wanna keep talking to you.

I am someone who loves to write tons of different reactionary dialogue for my modded races, but... if you use Immersive NPC Dialogue, you could speak to the same NPC several times and get widely different responses... which didn't really make sense... So this mod is the answer to that!

But, I will be honest with you: it is a lot of work. For both myself and any modder that wants to add support. For me personally, writing dialogues in the style of the vanilla races is really hard, but I'm trying my best. It'll also be a lot of work for modders adding support, because they need quite a bit of dialogue variety to avoid noticeable repetition. But in the end I believe it will be worth it. The config is layed out similar to converse.config, so it's really easy to patch. (Also, it's an opt-in sort of system so that NPCs who don't have support just default to their regular behavior.)

Does anyone have any suggestions for the mod so far? Is it something that would make your game more immersive? Any other thoughts?

P.S. For modders or players who want to understand more of the behind-the-scenes stuff, here you go: NPCs are forced to greet the player, if they have an available greeting dialogue. They wait for a couple seconds, and then automatically pick a converse dialogue to say to the player. When interacted with again, they'll remember they have already greeted the player, and randomly pick another converse dialogue. Repeat until the NPC unloads/reloads.

"default" and "generic" dialogues are pulled from the vanilla "converse.config" for dialogue variety.

LOVE Group:

  • Happy Greeting (Custom)
  • Happy Dialogue (Custom + Generic)

NEUTRAL Group:

  • Neutral Greeting (Custom + Default + Generic)
  • Neutral Dialogue (Custom + Generic)

HATE Group:

  • Hate Greeting (Custom)
  • Hate Dialogue (Custom)

FEAR Group:

  • Fear Greeting (Custom)
  • Fear Dialogue (Custom)
u/Omeruin — 4 days ago

Get your hands on your very own Mr. Zurkon!

Part of my upcoming Ratchet and Clank mod!
Zurkon tech demo, he has dialogue when he is summoned, while there are enemies around and upon player death. He will follow you around and shoot at your foes! He can die, and I am tweaking a few things too.

The gun I am using is the Buzzblades, which is also from this mod.

You can see more here:
https://discord.gg/eSURkX97gB

u/Nebulox — 3 days ago
▲ 182 r/starbound

Starbound Ocs gif!! Asha and coal

HI GUYS!! I wanted to share this lil gif I made of me and my partners ocs. Asha belonging to me (the Floran) and Coal belonging to my bf (the glitch)

If ya all recognize them it's probably because a bit ago (like 2 or 1 year ago) I made a gif of them hugging each other using game sprites..I can't really link it because it breaks for sum reason?? I dunno. But uhh YAAA

u/ReverbDoggo — 4 days ago
▲ 159 r/starbound

X'i / Radien fanart because they're underrepresented and I love em (by me)

u/Bjorn0091 — 4 days ago

While Nyx was between assignments, the latest group of interns reached the end of their onboard training. They've spent time learning the ship and the realities of life out here to finally take their place among the stars. I wait for new crew interns and some updates on missions to come. Video:

https://www.youtube.com/watch?v=VzYcUoZh0M4

Nyx Chronicles is a long-form, reality-style roleplay series following Captain Lothai through a single continuous sci-fi universe. Starbound serves as the primary world, while other games may represent planets, missions, star systems, civilizations, and exploratory detours—all within the same shared timeline and canon. Decisions are made as they happen — no resets, no scripts, no future knowledge.

u/Venomakis — 4 days ago
▲ 384 r/starbound

Starbound meme

I'm definitely not the first guy to make a meme with that template on starbound

(Also idk if food spoilness is vanilla so mod is called frackin universe)

u/CoffeeEb — 5 days ago

Osb on gamenative

i found program called "gamenative", programm allows play steam games on your phone, have save sync and steam workshop, how i can install osb for starbound in this program?

reddit.com
u/Gore_Eclipse — 4 days ago

creating a mod starbound/uma musume

I don't hide the fact that I use AI for my mod. 90% of the code, art, and sound are made by AI, as I am too poor to hire real people to do it. I was just wondering if people would be curious and maybe try to help? right now there 80k of word, skin and weapon already done. for people wondering the uma musume world in resume is that ww3 have start but kitasan was send in a ship and she only return when almost all is done, just like code vein the player can spare or destroy a boss leading to different ending :) oh and the boss are all uma musume character who struggle to pass the fact that ww3 is almost finish just like when in ww1 people said soldier look like ghost

reddit.com
u/NoTonight606 — 5 days ago

"Shelved" Ship Project Build

Hello all! Unfortunate news this time, but still I have (Some) Screenshots.

Basically, as I hinted at in my previous post, I had a plan for a new build, and was working on that. For the time being however, it is on indefinite Hiatus due to technical issues. Before I talk the technical issues; I shall first discuss the build itself.

It came to my attention at some point around August of Last Year that the current largest ship is the Avalon 3 to my knowledge. Avalon 3 Being roughly 1.1k blocks and built by Nitrosteel; the Knightfall Developer if I am not mistaken. In summary: I wanted to have the biggest ship if only because it would be Really Funny. (This is actually how a lot of my builds end up being made as a fun fact.)

The idea behind it being a 2.5k (Later 1.5k, had to be shrunk down due to Shipworld Size at the time) giant ship that is, in essence, a fuse between Count Noctilus's ship from Warhammer Fantasy, The Wizard's tower in Castle Crashers, and really just any sort of inspiration I felt like I could add onto it. So far I had at least one floor of the "Main Ship" section done, with just the foundations established so I could go and build up and down as needed for this project. Unfortunately these 2 images are the best images I have of the project before things broke.

As for what went wrong: what I did not account for was technical issues. Basically; as it stands, I cannot even go up onto my ship without it not loading. Vanilla or modded; it basically keeps me in limbo and unable to teleport up to it. And if I do teleport up to it, it wont load. Currently I am debugging to see if it can be salvaged (Also because i kept a good chunk of items in my shipworld that i really. REALLY don't want to lose.) But for the time being this project is being shelved whilst I work on other build projects. It IS Archived, so if I can get this to work (HOPEFULLY!), I will maybe be back to build on it. But considering its abnormal size and how I frequently swap between Vanilla and Modded saves on my character, I am not gambling that it will be 100% back or not.

I *will* however, hopefully be back soon though! (1-2 weeks depending on mood, rimworld has me in its grip again.) This spike of build inspiration with the new window design is having me look at my older window designs with an Idea on how to redo and rework some of them! So i'll probably post some updated room photos of my palace with the new designs soonish!

u/HaunterTheKing — 6 days ago
▲ 293 r/starbound

Developing a new mod to rework "Tile Swap" into a faster, fully visual tool!

Hey everyone!

I’m currently developing a new mod focused on reworking the Tile Swap concept into a much faster and more intuitive tool for OpenStarbound.

While tile swapping exists in the ecosystem, tying the functionality directly to Matter Manipulator upgrades makes it feel a bit restrictive and less functional than it could be. My goal with this mod is to decouple it into a dedicated, highly visual tool that works seamlessly right out of the box.

Here’s what I’m focusing on:

  • Instant, Visual Feedback: Clear visual previews of what you're replacing in real-time.
  • Better Performance: Optimized code to handle larger areas quickly without lag.
  • Streamlined Workflow: A focus on quick building and smooth block swapping without waiting on late-game upgrades.

I'd love to get some community feedback early on:

  • What features or UI elements would make your building process smoother?
  • What other building quality-of-life tweaks would you like to see in a tool like this?

Right now, it's very experimental, but if anyone wants to test it, I can share the repository later on.

I recently fixed a bug that occurred when switching to "block replacement" mode—it was causing infinite range, haha.

Plus, it's amazing for mining—just select the background block and use the "replace" function.

u/Several-Bet-9357 — 8 days ago

Questions about modded server

Hi, i recently bought a Bisec server to play some MC and i noticed that it also supports Starbound. Some friends and i are planning to play with ut since one of my friend hasent olayed in years.

My questions are:

-How much ram does it usually use? I have the 10GB plan since its good for what we play but idk if it would be enough for modded SB

-Is FU still a must have? Like, i know that a "must have" mod doeamt exist but we would like some content extension and FU is the only big one i remember.

-And lastly, any mod recommendations? Havent played in 1/2 years so im not up to date with mods so some recommendations are appreciated.

Thanks in advance and honestly, thanks for keeping this gem alive.

reddit.com
u/gabiluis — 7 days ago

Help me.

After installing and uninstalling a few mods (I can only remember citybound), all of a sudden, my game now crashes whenever I perform certain actions. Every time I try to cook food and or put a capture pod into the left side of my right-most hot bar slot, the game either crashes or boots me back to the title screen. Please help. I've spent a lot of time on this savefile.

I have the following mods installed:

  1. Ringed Planets Mod - Vanilla Planets( https://steamcommunity.com/id/Fungi-Novak/myworkshopfiles/?browsesort=mysubscriptions&browsefilter=mysubscriptions&p=1 )

  2. - Green's Dye Suite 1.7 - Super Ultra Matter Update DX Plus Omega Repainted Edition & Knuckles( https://steamcommunity.com/id/Fungi-Novak/myworkshopfiles/?browsesort=mysubscriptions&browsefilter=mysubscriptions&p=1 )

  3. Frackin' Universe( https://steamcommunity.com/id/Fungi-Novak/myworkshopfiles/?browsesort=mysubscriptions&browsefilter=mysubscriptions&p=1 )

  4. Frackin' Music( https://steamcommunity.com/id/Fungi-Novak/myworkshopfiles/?browsesort=mysubscriptions&browsefilter=mysubscriptions&p=1 )

  5. Frackin' Interface( https://steamcommunity.com/id/Fungi-Novak/myworkshopfiles/?browsesort=mysubscriptions&browsefilter=mysubscriptions&p=1 )

u/Equal-Masterpiece125 — 8 days ago