![[FO4] [FO4edit] Having trouble with material swap textures](https://preview.redd.it/40dyxq7l9i2h1.png?width=140&height=91&auto=webp&s=3d600dda2c92cdcb5cae49ec03e0ecfa811be476)
[FO4] [FO4edit] Having trouble with material swap textures
I'm trying to create highway signs that are compatible with the GS&P mod (basically, adding a "Highway Signs" subdirectory to the "Wall Signs" set). These are highway reassurance shields like the type you see in Fallout NV/76 with the shield and route number. (State Routes 1A,2,6A,9,16,28,38,62,99,127,159,203, US Routes 1,3,5,6,20, Interstates 90,91,93,95,695). I made the .dds files 256x256.
Since I'm working within the GS&P environment, I decided to use the "SignRoad_NoEnter01.nif" as the base mesh file, as it's the perfect shape for all but the Interstate signs (MA uses square signs for US routes with the "US Shield" printed on them)
After setting things up in FO4Edit, the only thing it won't do is swap the tetures. The "Do Not Enter" texture seems locked to the item in my test sign (which I'm trying to put the US6 texture on).
Here's the screenshots of my settings. What am I doing wrong?
Thanks in advance.... I've tried everything I could Google up, and it's all saying this SHOULD work... but it doesn't.
--DJ Particle