u/DKrayl

Must have feature set for a Twine for Unity/ Godot library

Must have feature set for a Twine for Unity/ Godot library

I'm working on a library that'll let us run a Twine story on game engines (Unity/Godot) that support C#. I want to make the core library open source so that the community can potentially benefit, and I was wondering:

- Is engine support still a problem?

- Is Harlowe the go-to story format for most people?

- What feature set is a must-have (macros, save/load, etc.)?

u/DKrayl — 13 days ago