
day 8 balatro
https://www.desmos.com/calculator/jihw6b6dc8
Day 8
- nan einf
-default money
- game start defaults
-basic joker info
-started cashout
not a lot done, sadly

https://www.desmos.com/calculator/jihw6b6dc8
Day 8
- nan einf
-default money
- game start defaults
-basic joker info
-started cashout
not a lot done, sadly
make a slope field for this given function in as little characters as possible
good luck!
https://www.desmos.com/calculator/tfr931ilg1
Day 7
-added log
- fixed ace scoring issue (was bc of scoring index not incrementing when cards are played but not scored)
- renamed var blindscore -> roundrequiredscore
- socre render stuff
- varbiable text size with 'width' and 'height' (this is huge)
-shop squircles
- redid colors (more readable)
- made progress spreadsheet
-preliminary connections between shop aand blind and blind selection along with opacity/layering stuff
-hands and discards updates (needs death implementation, hands<0 fine for now)
-shop labels/opacity stuff
-null color stuff (ex if hands<0 then turns gray)
TIME SPENT: ~4.5hrs?
ENJOYMENT: 8/10 (devastated by amount of work for jokers)
https://www.desmos.com/calculator/xhi3w8g9m9
Day 6:
- scoring (finally) (but ofc there are still minor bugs)
- better visuals and color!
- bad news: tick is now ~60ms (triple original), but everything else seems to work fine
- overall really proud of the work i did today
also please comment i read all of them, especially when its abt bugs and stuff that would be useful for me to know
thanks for supporting me or else my motivation would have ran out a long time ago
https://www.desmos.com/calculator/uafyibk2fd
Day 5
- not much done
- tried to get the score to update based on card values but fails to trigger first one?
- too tired to care today
https://www.desmos.com/calculator/n0qdcdaqlx
DAY 4:
- Yes ik about the lag, don't worry its only when cards move (50ms per tick, particles run at 3ms)
- Also im NOT fixing overlay issues
- Lots of degugging, state machine problems
- CAN PLAY HAND NOW YAYYY!
- kind of, no scoring yet, but the animations are there (took me WAY too long)
- got a lot done in not a lot of time today, thats progress?
- hope to see lots of comments! critisism is welcome
https://www.desmos.com/calculator/rvwev5jlmq
Day 3:
- Working discard
- semi working play
- Half built state machine (didn't have too much time)
- Card score anim
If anyone can find bugs and tell me that would be incredible
Please dont sue me localthunk im too lazy to swap out assets atp
Day 2
- Asset stuff
- Card overlays are still buggy im not fixing it (would 5x game files)
- Can select cards!
- Can sort by rank/suit
- Can recognize hand type
- Added basic ante info
- Working on state machine (for main game)
snapshot:
ik some peopel have already made awesome working versions but i would like to take up this challenge aswl!
ill be posting progress here periodically? until i run out of motivation
Day 1:
- Bounding boxes for left bar
- Deck/hand drawing logic
- Hand type comparison logic
- Basic card renders
burning ship variants with complex exponents
https://www.desmos.com/calculator/k3hmpiodq9
2nd one reminds me of xylem
https://www.desmos.com/3d/jgiyyk2luz
wip, maybe 4d -> 3d later
inspired by this post
https://www.reddit.com/r/desmos/comments/1t8tysr/2d_shadow_system_on_circles/
may have optimized it a bit
https://www.desmos.com/calculator/yxqjey0yxk
i dont know if im going crazy
https://www.desmos.com/calculator/ukkzml3miq
based on other post:
https://www.reddit.com/r/desmos/comments/1t79qap/quickie_prng_implicit_plot/
just found out that sorting complex numbers sorts them lexicographically, which is exactly what is needed for the monotone chain convex hull algorithm
8/10
yes it uses ramanujan's formula to apprx π
"where'd all the numbers go???"