u/DUNKMA5TER

Never thought I would do it
▲ 142 r/ironscape

Never thought I would do it

Just felt like sharing, I always figured I wouldn't bother trying to learn inferno/colo until I had rigour, tbow, masori, etc - but randomly got motivated a few weeks ago to give Colosseum a try. I ended up getting my quiver in less than 2 days, so then decided to try inferno. My inferno journey was A LOT rougher, basically a full 2 weeks of attempts with tons of terrible failures. I think my highlight was dying on literally the next to last wave (mage+2range) because I stepped over a tile 1 tick too early and ended up triple stacking them, then eating 41+41 instantly fucking up the flick.

I ended up getting the kill on my 3rd Zuk. First one was lost due to losing track of the shield during Jad (just nerves on that one), 2nd one I had an extremely clean set of healers but then bowfa just noodled and I died to the third set ranger. I was full despair but hopped back in immediately and got the kill the next run on a relatively clean Zuk. Didn't get no luck required because I ate a jad hit on double jads trying to do stupid barrage stuff to heal.

Honestly kind of embarrassed how long it took me when I fully abused simulators to learn most stuff before actually stepping in, but feels amazing to finally own the cape. I highly recommend the sims to others, don't think I would have the willpower to rawdog learn it otherwise.

u/DUNKMA5TER — 4 days ago

Please be careful with assumptions about the upcoming patch

I'm writing this in response to a couple of posts I've seen here in addition to the LightBirb video that was posted (Disclaimer: I like Birb and think he's a great content creator, but I think assuming things that weren't explicitly announced is dangerous considering the history of how the devs have treated global to this point).

The patch notes that were posted contain a few specific things - mainly being minor balance changes (pdm nerf, Gold City buff, solo front runner change, minor debuff changes, minor pal card changes), affinity change (biggest part of the patch), and lvl 12 bond/outfits.

What HAS NOT been announced is the 2nd anni balance changes, which would include things like BOFA/OYL/Head on buffs, power conserve, evo skills, unique changes other than gold city, etc. I've seen people already talking about how decks are going to require a power card in GL now because of power conserve - we just don't know yet, please be careful with spreading info on things that are not confirmed.

reddit.com
u/DUNKMA5TER — 4 months ago