u/DaLobster16

Maybe it's unusual things to ask

I recently bought Halo MCC on PC and I instantly fell in love with H: Reach even after completing all the other games and trying out their MP's.

But there are some questions that may be seen weird by some.

  1. Hitboxes. Is it more preferable to equip slightly smaller shoulders and other customisable elements in order to make models and hitboxes smaller and thus harder to hit? Or does everything have the same hitbox size (except for male/female Spartan and Elites' models of course)?

  2. Is it true that Keyboard and Mouse players are at a disadvantage against Controller players? I mean, the beam is the same and so is bullet magnesium, no? Isn't it the skill that matters more? Because I'm afraid it's too late for me to relearn how to play FPS on a Controller after playing on K&M for so many years.

  3. Motion tracker. I should admit that I fail to understand this one at all . In other shooters you don't have radars that show your enemy every time they press WASD/rotate LS — being seen by one of your teammates or pressing "fire" button are more common. Whenever I decide to sneak up to an enemy, most of the time, they already know I'm nearby and all the point of sneaking around becomes nonexistent, and vice versa. I know Halo isn't like most shooters.

Thanks to you all in advance.

reddit.com
u/DaLobster16 — 12 days ago

Requesting help with mouse input in Xemu

I tried researching myself but couldn't find any.

I am aware that Xemu doesn't have a feature to bind right stick moves to mouse yet, like with rpcs3 and pcsx2. But are there any controller emulators that would allow to "create" virtual controller that would be seen by Xemu as an actual controller and bind mouse movements to it instead? Or something similar.

Any help would be greatly appreciated.

Thank you to you all in advance

reddit.com
u/DaLobster16 — 19 days ago