God's Teeth alternative ending: the Ythian option
Hi!
First, a heads-up: English is not my first language. So I used ChatGPT to translate my text. Sorry.
So...
A couple of weeks ago I started running God’s Teeth after getting some recommendations from this sub. Thanks! It’s great! My players are currently preparing to raid Cornucopia House, and after two sessions of getting to know the characters, and two decades playing with these people, I’m pretty sure that if we make it to the end of the campaign, they are absolutely going to look for another way out.
The obvious alternative is that they may try to join the Outlaws. That makes sense, and I’m keeping it on the table. But while thinking about Half-Life today, another idea came to me. Something stranger, less direct, and maybe more fitting for the weird cosmic background of the campaign.
The Nameless God works through synchronicity. It punishes people who cheat entropy, or at least people who try to escape the natural consequences of time, death, and decay. So I started thinking: who are the biggest cheaters of death? The Great Race of Yith.
So now I’m considering adding a recurring figure into the campaign. Something inspired by the G-Man from Half-Life. Not literally him, obviously, but that same kind of presence: always watching from somewhere he shouldn’t be, never running, never surprised, always looking like he was expected by reality itself.
At first, the agents would only see him at a distance. A man in a dark suit standing across the street. A man watching them from behind the glass of a closed diner. A man visible for a few seconds in the background of security footage, even though nobody remembers seeing him there. A man at Cornucopia House, maybe, standing far beyond the treeline while everything goes to hell.
But every time he appears, something is slightly wrong. Same suit. Same posture. Same dead expression. But not quite the same man. Different face. Different age. Different eyes. Same “person,” maybe, but not the same body.
Eventually, the players might start digging. They find “him” everywhere in the records they have access to, public or those of the Program. The idea is that this is not one person. It is a role. A mask worn by Yithian minds moving through human history, testing pressure points. And they are the only ones seeing it because THEY are the final objective of this particular Yithian endeavour.
Most of the time, he only observes. But sometimes he gives the tiniest push, things that become more and more obviously an external intervention outside the “normal” actors of the campaign.
I want the players to hate noticing him at first, like an unsolvable mystery that from time to time acts out of the blue, changing things, sometimes even making things worse or more difficult for the players. But when they start noticing the Nameless God meddling, the acts of this Yithian start to become clearer: it’s an opposing force. It’s delaying the Nameless God from overtaking the Teeth completely.
Then, much later, probably before the final part of the campaign, he makes an offer, a transaction.
If the agents fulfill certain conditions, they will sever the connection to the Nameless God. Not just for themselves, but for all humanity, now and forever.
But of course, the Yithians are not doing this because they care about human suffering. They have seen far enough ahead to know that the Nameless God becomes a problem for them. Maybe not now. Maybe not for millions of years. But eventually. A force that acts through synchronicity, consequence, and entropy is a threat to a species whose entire survival strategy is based on dodging endings.
So the offer is real, but poisoned. And they WILL know it. That they may be making things worse for humanity to save their asses. The Nameless God is monstrous, but it may also be a cosmic immune response. The Yithians want it gone because it will one day interfere with their escape routes, and the consequences to humanity are irrelevant to them.
The whole purpose is to give a third path for my players to choose at the end, and explore the concept of Yithians a little, since they are one of the coolest things in the Mythos, in my opinion.
And the players should never be completely sure which option is worse.
Opinions? Ideas?
Thanks!