
Water + Earth Ward deck
Hi all, this is my very first attempt at deckbuilding in Sorcery, so please be kind 😁
What I was seeking with this deck is to benefit from some tough warded minions for the first rounds and then gain the upper hand with big spell toward the end of the game.
I think it's quite plenty of problems, but I still wanted to actually finish it so that I would have something to fix instead of nothing :D
Main issues I think this list has are:
- the mana curve is way too steep and would need more cheap spells;
- ...because of point 1, I might have too many expensive spells, that should only be drawn in late game;
- mana is probably too skewed toward water, while it should focus on earth.
What do you think? Could this kind of strategy work? How would you fix it and which cards would you include?
Thanks!