u/Dagobert_Krikelin

Setup for garden irrigation?

Been reading a bit about this, but wanted to ask to see what would be recommended for my use case.

I'd like to start off with 4 zones. I grow tomatoes, raspberries, leeks, black currant, strawberries. Then I'd like the opportunity to easily expand this to more zones.

My main questions are about how do I setup and add zones later on. What are my options if I want to expand? And also what parts and products so I need?

I have an outside tap which the first step is to get a splitter so I can have the automation system draw from one outlet and the other connected to a hose to be able to water manually.

But then what? What do I get for the other outlet because I need to split this further to however many zones I need.

What would I use here? Ideally I'd like a system I can easily build upon. Like daisy chaining blocks of splitters(?)

And I suppose this is the idea. Each zone is defined by the plant type, right? And so one moisture sensor per zone?

It's not plausible to have a moisture sensor for each plant because then you'd also need to control the water for each individual plant and this seems not feasible.

So after that(if Im thinking the right way about this) I would need to control the flow of each zone. What would you recommend for this? Zigbee, or WiFi? Separste relates and solenoids or a premade solution?

Thank you.

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u/Dagobert_Krikelin — 16 days ago
▲ 1 r/ZBrush

I need to update the topology of a mesh (adding nail loops/fingertips) while keeping the rest of the body 100% identical to the original for 16K texture alignment.

Since the vertex count changed, I can't just import the new mesh and have the details just propagate back. Nor can I use Morph Targets. When I subdivide and "Project All," the body vertices drift slightly, causing my 16K textures to shift a little compared to the original. this is probably fine and not really noticeable, but I'm just wondering if there is a way to do this that I'm not familiar with?

Another question I have is - when you transfer textures in Wrap4D, say a 16K texture. Do you set the new texture to 32K to be able to get it to transfer without blurrying and then resize it back to 16K in Photoshop with filters to better handle this resizing?
I'm asking because I found that transfer 16K to another UV at 16 K creates a little blurry result.

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u/Dagobert_Krikelin — 21 days ago