I've said it before and I'll say it again, I love grid-based dungeon crawlers (blobbers for those unfamiliar), and thought I'd give the Bard's Tale Trilogy a whirl considering my fondness for the latter installments and its recent (2018) remastering.
Some of y'all may have seen my recent post on Bard's Tale 1, which I'll link below, but I had every intention of reviewing the games title by title as I completed them. However, as you can see, that plan fell by the wayside as I found myself blowing through the latter two games. I expected to enjoy the experience but was also hesitant as I thought the games would demonstrate mechanics consistent with their age.
While there are elements that reflect it being a product of its time--very little hand-holding, somewhat obtuse hints and riddles, and labyrinthine level design--it also imbued such a strong sense of adventure and emanates so much love and passion. And it's for that very reason I found myself unable to put them down.
Bard's Tale 1
Bard's Tale 2
Bard's Tale 2 is the weakest entry in the trilogy for me, but not for a lack of improvements. The main issue with Bard's Tale 2 is for as much as some things are a welcome change, there's just as many--if not more--decisions that set it back.
Focusing on the positives first, the best improvement by far is the overall scope which expanded beyond the city of Skara Brae and even included an overworld to travel between other new cities. Easily one of my biggest criticisms for the first game was how limited the environments were.
The other major improvement was generally better guidance and with better and clearer riddles. Most of the remaining systems stayed relatively consistent from the first to second game.
The biggest downgrades primarily came from how mean-spirited and sadistic the design was, which mostly seemed to be the result of trying to increase the difficulty from the first game to the next. However, it generally led to increased tedium over a genuinely harder experience.
In no particular order, here were some of my qualms:
Trap density and enemy encounters increased dramatically
Enemy area affect attacks were far more plentiful
Not only were there more dungeons but the size of them were consistently larger and more tiresome
Dungeons were absolutely laden with disorienting effects and outright darkness zones.
The latter most point was likely the most contentious choice as it genuinely felt like they'd spent so much time developing levels only to remove the player's ability to see them. That and a maze riddle needing to be navigated seven different times blind was not entirely enjoyable and only serves as one example signifying the stark difference in design between the first and second game.
Overall, I still had fun at times but found the experience significantly less pleasant than the first entry.
Bard's Tale 3
By contrast, Bard's Tale 3 was the absolute pinnacle of the trilogy. While Bard's Tale 1 set the foundation, 3 built the home.
What really sets 3 apart from the first two entries is the sheer amount of variety coupled with a deft touch in limiting dungeon scale and scope. The overall number of walkable grids is likely comparable to the amount in Bard's Tale 2, however, because they're separated into more manageable levels it's much less oppressive. Also, adding to that, the general trap and enemy encounter density felt like a better compromise between the first and second entry.
Riddles and puzzles were generally more direct, forward, or linear than their counterparts in Bard's Tale 2. Not necessarily better or worse, just different.
One of the biggest complaints I had in the earlier titles was how much your melee characters were sidelined given your mages did most of the heavy lifting in encounters. However, because of enemy resistances, there was a much greater balance between melee and spellcaster effectiveness which was very much welcomed.
Lastly, everything culminates in a rather daunting multi-level hellscape for the final dungeon that feels appropriate for the final encounters. Originally, it had seemed like an unfortunate return to form of the second game. However, as I progressed, I realized it was most certainly earned through the course of the game and wasn't nearly as cumbersome as the previous final dungeon.
Conclusion
Overall, I had a fantastic experience stepping back in time to venture into such a foundational game. I often hear about Wizardry and Might and Magic, and it's a touch of a shame that The Bard's Tale Trilogy doesn't share a spot on that mantle among gaming circles.
Regardless, I can say with ease that Bard's Tale 3 is so refined in what it does that it's worth any blobber fan's time, whether you've played it before or not.
And, if you're so inclined to give the whole trilogy a try, I think you'll be delighted to find a rather remarkable adventure that provides a unique experience you won't find replicated among modern titles.