
Hi everyone, how are you?
I need help with a question. I'm working on a personal project called Starborn Monster, a 2D monster capture and evolution game involving 1v1 turn-based battles, and I'm using Godot to develop it.
My question is this: my first map will cover the 7 world biomes: Tundra, Taiga, Temperate Forest, Tropical Forest, Savannah, Grasslands/Prairies, and Deserts. I'm considering two ways to build the map:
1 - Build a complete map combining all 7 biomes. The player starts in biome 1 and progresses through battles towards other biomes.
2 - Build a modular map, one map for each biome.
How does this affect things? I have a navigation button between the maps. If I choose option 1, I'll only have one map to change to, but if I choose option 2, I'll have 7 maps to change to, which will be unlocked after completing the previous ones. It interferes with another part; in each biome, it will have 5 nodes (battle encounters), where each node will have easy, medium, and hard difficulty levels. If I choose option 1, I will have 35 nodes in the entire map, each subdivided into levels.
If I choose option 2, I could dilute the levels and make each map with 15 nodes: 5 easy, 5 medium, and 5 hard.
I'm undecided on which of the two types I can implement, which would be more fun to conquer: one large map or several smaller ones, since fewer might give a sense of progress.
*Large draft map containing the 7 biomes*